RaiderZ, the working title from Korea-based MAIET
Entertainment, released its first game trailer. A few days
ago, we only previewed this game from limited screenshots, but we can experience the
vividly non-targeting battle in RaiderZ from the trailer today. In order
to go with the intense adventure atmosphere, the teaser site showcased a
bunch of information about the upcoming 10 Epic Boss as theme.
In the trailer, we can take a sneak peek at the dazzling
boss battle. There is no class system in RaiderZ. Players are able to
create characteristic character specialized in their favorite skills
with Skill Focus mode.
- The gameplay is based on what's recently called the "Non-Targeting".
This is not to go along with the recent game trend in Korea but as
described before we wanted to make a "MMORPG like GunZ". "MMORPG like
GunZ" doesn't necessarily mean that the characters should run along the
wall or does k-style - Yes, you cannot do that in RaiderZ. It is a
gameplay which requires user's skill and control to hit and evade as
shown on the screen at the mouse cursor less environment. Our
development team had to struggle for quite some time due to the
inconvenience and lack of immediacy and the difficulty of development of
the "Non-Targeting" feature.
- The game play mainly consists of fighting against large monsters
called "Epic Monsters". This doesn't mean that there are only large
monsters in the game. Like other MMORPG games, the users can fight
against small & regular sized monsters and there are many quests
related to those monsters. But as the game systems, the game leads to
have battles with large monsters and our goal is to be fun even just
with that.- The monsters or quests won't give any equipment or money as
reward. Even the shops will have limited types of items and the users
will have to find the "Artisan" NPCs to acquire the items. We wanted to
make the item collecting fun and convenient, in order to give infinite
motivations to play for the game players.
More upcoming Epic Bosses