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    Partying, Passive/Active Mode

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Partying, Passive/Active Mode Empty Partying, Passive/Active Mode

    Post by Shu Tue Mar 30, 2010 7:30 am

    First things first: the Japanese Final Fantasy XIV website now plays
    the classic theme of the Final Fantasy series! Check it out.
    The gaming magazine business is a crafty one. During the month of
    March, we have seen pieces of a single interview that overlapped and got
    reprinted several times. Now the monthlies hit the shelves, and
    Famitsu PSP+PS3 claims to have the same interview, covering the same
    topics, within its glossy pages.
    But what's this? It's the COMPLETE version! That
    implies something was missing before. "If you don't buy me, you might
    miss out," cries Famitsu PSP+PS3. So fine, I'll pass up my Honey Orange
    Latte and get you instead.
    Now, what secrets do you hold?
    Discuss this in the ZAM Forums!
    Partying, Passive/Active Mode 161682
    - Active Mode & Passive Mode Active Mode is
    largely the "battle-ready" state, while Passive Mode is traveling and
    performing other tasks. These modes will not be 100% limited to only
    those situations, however. There may be times when you want to keep up
    Active Mode to quickly move from fight to fight, or even remain in
    Passive Mode during an encounter depending on your role.
    - Healing Players will be able to heal (i.e. rest to
    recover HP) only when in Passive Mode. If you switch to Active Mode,
    perhaps to do battle, the effect of healing will end. It is possible to
    heal mid-battle, but only after switching back to Passive Mode first.
    - Preemptive Strike! Both players and monsters will
    have Active Mode and Passive Mode. If a player gets into Active Mode
    and attacks a monster still in Passive Mode, they can score a Preemptive
    Strike. This will be an advantageous way to start a fight, though
    there were no details on what actual effects it might have. And be
    careful, because enemies can Preemptive Strike players as well.
    - Flexible Party System Magazines earlier this
    month quoted the developers as saying a 6-8 man party would be average.
    However, in the complete version of the interview, they seem reluctant
    to pin down any number at all. While Final Fantasy XI ended up locking
    on 6 as the magic number for party size, Final Fantasy XIV aims to be
    much more lenient. You can start an adventure with 3 people, add on a
    fourth along the way, or even go forth with a band of 6 or more.
    - The Price of Flexibility It may sound like the
    larger the party, the easier content will become, but the developers
    assure us that will not always be the case. Not to mention, there will
    be less treasure to go around if a giant group all go together. It is
    also mentioned that players who receive tons of help all the time will
    have a hard time growing as players. This does not appear to indicate
    any actual penalty, but rather the experience of the player behind the
    screen. They follow up saying they hope adventurers find excitement in
    the challenge, and thus bring appropriate groups for quests instead of
    overwhelming ones.
    - Going it Solo Being able to solo will factor big
    into the world of Eorzea, and the developers reveal that they are
    working hard to make a game that does not impede the solo player.
    Naturally, since enemies can appear in parties, there will be
    difficult, or even insurmountable challenges out there. However, Iwao
    in particular finds a certain romantic image in the lone adventurer, and
    hopes to accomodate that playing style to the fullest.

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