Crisp, the foremost expert
on behavioral analysis technology for online communities, today
announced NetModerator
for MMOs. NetModerator promises to finally put an end to cheaters,
spammers, farmers, botters, powerleveling and griefing. Quite a list.
NetModerator will allow MMO companies to use real-time profiling to
identify and deal with these naughty activities.
question would be what is the percentage of false positives? I mean we
all farm a little, powerlevel from time to time and if we get mad we
might say some inappropriate things in chat. I would be interested to
see how this works while people are actually playing.
To find out more about NetModerator, check out the Crisp website here.
on behavioral analysis technology for online communities, today
announced NetModerator
for MMOs. NetModerator promises to finally put an end to cheaters,
spammers, farmers, botters, powerleveling and griefing. Quite a list.
NetModerator will allow MMO companies to use real-time profiling to
identify and deal with these naughty activities.
Crisp’s new control system gives moderators real-timeQuite a lofty goal if you ask me, but definitely a welcomed one. My
management control of online interactions by reading, analyzing,
reporting and intervening on abusive in-game activities and
communications. Installations of the system are customized to analyze
the specific activities each customer wishes to monitor. These
include any or all of the MMO modules developed by Crisp as well as
behaviors specific to a particular game.
This level of automation reduces the need for live
moderation/customer service for low-level issues by up to 80 percent.
The resources formerly dedicated to those activities can be directed to
high instances that need high level human decisions.
“Gold farmers, cheaters and griefers are huge threats to the
long-term success of any MMO. Yet, the industry has had to adopt a
passive model — waiting for players to report the problems after their
experience has been ruined,” said Adam Hildreth, CEO of Crisp.
“NetModerator for MMOs gives companies a weapon that lets them
actively detect and deal with problems before most players even have a
chance to notice.”
question would be what is the percentage of false positives? I mean we
all farm a little, powerlevel from time to time and if we get mad we
might say some inappropriate things in chat. I would be interested to
see how this works while people are actually playing.
To find out more about NetModerator, check out the Crisp website here.