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Supamoe
Snipewolf
Beebo
Neoyoshi
Ryuyoko
RedArrow
ValKrice
Akuma
madryno
Evocator
Forseti
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mina
AxLR0Se
Snow
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Shu
22 posters

    Forsaken World - Guild Established on Storm PvE server

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Forsaken World - Guild Established on Storm PvE server - Page 2 Empty Re: Forsaken World - Guild Established on Storm PvE server

    Post by Shu Wed Apr 14, 2010 9:48 pm

    Beta is tentatively slated to start sometime after May.

    a pw gm mod just posted it on the FW forum at pw site.

    so we can test this mmo in around 1 month to 1 month+ time

    remem to get beta keys first
    mina
    mina
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    Number of posts : 3326
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    Post by mina Wed Apr 14, 2010 10:26 pm

    definitely testing this to be a bard :D SONG POWA
    ValKrice
    ValKrice
    Commander
    Commander


    Male
    Number of posts : 575
    Location : Malaysia
    IGN[Game NickName] : Krice Valmont
    Registration date : 2010-02-23

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    Post by ValKrice Thu Apr 15, 2010 7:47 pm

    Haha. Do need 2nd guess. IP ban for Malaysia.
    RedArrow
    RedArrow
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    Male
    Number of posts : 53
    Location : Ponce,PR
    IGN[Game NickName] : RedArrow : SirKandor
    Current Status : Active
    Registration date : 2008-04-16

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    Post by RedArrow Thu Apr 15, 2010 8:29 pm

    Count me in !!! Guild vs Guild nothing new, but Guild vs someother server Guild sounds sweet .. hahah .. oh and since the gold it might take time to make a guild i will help giving my gold away to make a guid i have no problem with that .. tarzan thumbs up
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Thu Apr 15, 2010 10:24 pm

    ValKrice wrote:Haha. Do need 2nd guess. IP ban for Malaysia.

    this game got chinese version meh in malaysia atm?
    Shu
    Shu
    Celestial Council
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    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Sun May 16, 2010 10:23 am

    Forsaken

    World
    launched its first alpha test in China on March 26th.

    Here is the second part of a thorough analysis on its advantages and
    disadvantages from all aspects. You can read part one here:
    Exclusive: Review on Forsaken World's Alpha Test Part I.
    Subclass System
    Subclasses actually mean life skills in the game. Characters are able
    to
    learn after level 10. There are 14 subclasses in Forsaken World, but
    only 8 of
    them are available in the alpha test: botanist, mineralogist, alchemist,

    fisherman, cook, socialite, adventurer, craftsman, and 6 of them haven't
    been
    released: astrologist, tamer, merchant, collector, arcanist and
    magician.

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    Players can gather, manufacture or do quests to accumulate subclass
    Exp and
    level it up. In the meantime, they can earn Exp and rewards through
    subclass
    quests.

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    Quest System

    • Quests are abundant with mainline, branch, social, event, adventurer
      and
      practice types.
    • Mainline Quests: Affect the evolvement of the whole game story.
    • Branch Quests: Cut some NPC experiences and introductions.
    • Social Quests: Players can automatically acquire the socialite
      subclass
      after reaching level 20. Accept a series of quests from the social quest
      issuing
      NPC and gain much Exp and increase the socialite subclass Exp. With the
      increase
      of the social level, players are able to accept more advanced social
      quests, but
      one round is allowed per day.
    • Event Quests: Be held in a particular time every day.
    • Practice Quests: Can be accepted repeatedly but there is a
      limit of the
      acceptance times.
    • Adventurer Quests: Players can automatically acquire the
      adventurer subclass
      after reaching level 30. The Quest NPC will give players a quest
      randomly and
      they should do what it requires (The acceptance times are also
      restricted).


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    Thanks to the path-finding function, it is not difficult to complete
    most
    quests which mainly require players to kill, run, gather or purchase.
    Certainly,
    not all quests are so easy. Some quests are pretty interactive. For
    instance, a
    social quest named Scent of a Woman must be done by two players of the
    opposite
    sex in the form of a team. I haven't completed it, because I didn't have
    a
    female companion in the game.
    Aside from that, there is a circus quest called Nightmare Fairground
    which
    falls into 4 stages. The first stage is to test your reaction ability:
    follow
    the aurora, go through the middle poisonous fog area and get to the
    opposite
    side. The second stage is to test your comprehension ability: the NPC
    will ask
    you to do what he said or what he did. The third stage is to test
    teammates'
    consciousness by means of simple addition and subtraction problems. The
    fourth
    stage requires players to pick up things in a given time. More rewards
    will be
    given to the one who picks up more things.

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    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Sun May 16, 2010 10:25 am

    Instance System
    Forsaken

    World
    's instances are as boring as other Perfect World
    Entertainment's
    games. Monsters have low AI, but high HP and high Attack. Usually, 1
    healing
    class, 1 damage dealer class and 1 tank class can pass the instance
    together.
    They only need to slay monsters while resisting instead of changing
    positions
    from time to time.

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    Here, it is necessary to mention the event instance Divine Training.
    Actually, this instance is not pleasurable, although it provides
    abundant Exp
    reward. Too many monsters are arranged there and the BOSS won't turn up
    until
    more than 100 elemental monsters are killed. Furthermore, the slow
    background
    music and combat tempo indeed make people listless and doze off midway.
    Pet System

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    Players can kill particular monsters (a bean symbol will be displayed
    near
    the level of a particular monster) in instances or open air and knock
    their
    souls away.

    Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_screenshot%288%29
    Use the Catch Pet skill to capture the soul.

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    After refining, players will get pets of different levels.

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    Pets will have different scores, talents, attribute attacks and
    weaknesses
    based on the refining time.
    Each pet has its own talent level: HP, attack, defense which will
    have an
    impact on corresponding attribute bonuses.
    Pets even have up to 2 attribute attack tendencies and 2 attribute
    weaknesses.
    Besides, they have attack skills, passive skills and can
    add
    buffs to their master.

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    Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_screenshot%2811%29
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Sun May 16, 2010 10:29 am

    1. Combine Pet Souls
    Place the pet you want to keep in the pet column and drag another one
    to the
    material column and then combine them to improve the target pet's talent
    level
    and change its proficiency.

    Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_screenshot%2810%29
    2. Learn Pet Skills
    Pet skills can be learnt from eliminating Bosses in the Resting
    Canyon
    instance.
    Put the pet and skill book to the column and pay some money to learn
    the
    skill.

    Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_screenshot%2813%29
    Constellation Astrology
    Currently, it is more like a lottery system. If you are lucky enough,
    you can
    receive rewards and a random blessing buff, otherwise, nothing will be
    obtained.
    The constellation time will change once per hour in a clockwise
    direction. No
    matter what constellation you belong to, you can make a divination every
    time
    when the constellation time changes and may be lucky to reap blessed
    buffs and
    items, like Double Exp Cards and Star Crystals. If it is just your
    constellation
    time, you will be more likely to gain those rewards.
    Soul PK Mode
    Soul PK mode plays the role of increasing the damage when players
    stage a
    duel. A player can attack the opponent and knock away its souls. After
    that,
    absorb the souls to increase the soul PK ability and damage amount. The
    longer
    the Soul PK mode is activated, the worse the soul PK ability will
    become.

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    In the default mode, except orange and red-name players, guild,
    white-name
    and legion players are under the PK protection. If you want to challenge
    other
    players, you can inactivate the protection to white-name players in the
    PK
    settings panel, at that time, you can attack white-name players, but
    your name
    will become orange if you do so. After killing a white-name player, your
    name
    will even become red. Red-name players will lose unbound items in their
    backpack
    if they are dead.
    Character Development
    Level 1-10: Complete mainline and branch quests and accept some daily
    event
    quests in Freedom Dock after level 10.
    Accept circus quests at level 15 and earn Gold and Exp. Accept social
    quests
    at level 20 and challenge the Divine Training instance at 7:00pm every
    day where
    players can take part in the Double Exp event and gain considerable Exp
    reward.
    Together with the mainline, branch and daily quests, players can level
    up
    smoothly. Additionally, they can accept 3 guild quests every day after
    they join
    a guild.

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    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Sun May 16, 2010 10:30 am

    Other Systems
    1. Ranking System
    Players can check their level ranking, guild ranking and wealth
    ranking in
    the game.
    2. Guild System
    10 Gold is needed to create a guild. Level 2 guilds can declare war
    against
    other guilds. Other functions haven't been released.

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    3. Achievement System
    Win achievements through completing mainline and branch quests or
    collecting
    cards dropped by monsters.
    4. Trade System
    No auction houses are designed in the game, thus players have to
    trade
    directly as well as set stalls in the street, but the trade system is
    not
    available now!
    Other creative contents that were announced by the
    official
    haven't been released yet…

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    Summary
    In brief, Forsaken World has substantial background content,
    exquisite
    graphics, a variety of quests and low system requirements.
    Apparently, except the background story, Perfect World Entertainment
    developed the game itself, including the game engine. The alpha test
    version is
    a bit tedious and the class balance and skill effects need improving.
    However,
    Perfect World has definitely moved a step forward, anyhow, it has paid
    much in
    the game content.

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    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

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    Post by Shu Thu Jun 17, 2010 5:03 am



    Most notably, Perfect World Entertainment will debut their upcoming
    free-to-play MMO Forsaken World as a playable demo for the first time in
    North America! For those of you unfamiliar with Forsaken World, I’ve
    included a list of features below:

    1. 5 Distinct Races – Choose between Humans, Elves,
      Dwarves, Stonemen, or the Kindred
    2. 8 Unique Classes – Decide your path as a
      Warrior, Protector, Mage, Priest, Assassin, Marksman, Vampire, or Bard;
      each offering a customized play style
    3. Laissez-faire Economy – Choose from the over
      10 occupations including Socialite, Adventurer, Merchant, Collector,
      Arcanist, Botanist, Astrologist, Armorsmith, Bladesmith, Tamer, or
      Alchemist

      Forsaken World - Guild Established on Storm PvE server - Page 2 Screenshot_09
    4. Guild Command Centers – Gain access to guild
      quests, housing, businesses and guild versus guild warfare
    5. Unique Server Progression – Players control
      the fate of the world, progress through the ages as well as open up new
      and exciting content
    6. Become a God – Break the shackles of human
      limitations by ascending beyond the mortal coil
    7. Devotion System – Pray to the gods and receive
      special blessings
    8. Zodiac System – Let the stars align to give
      you powerful and mysterious abilities; celestial phenomenons will have
      various impacts on how the world operates
    9. Dynamic Dungeons – Raid dungeons with
      difficulty that scales according to the level of players in the group
    10. Crush Your Enemies’ Souls – Capture the souls
      dropped by your enemies to recover HP, MP or cast special skills during
      the heat of battle

      Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_review_03
    11. Stunning Equipment – Thousands of weapons and
      gear available that will level as your character progresses as well as
      gain new physical appearances
    12. Versatile Pets – No longer just a status
      symbol, pets will be serve multiple purposes and will be indispensible
      during battle; the ability to capture pets will yield you great power
    13. Auto-Navigation Quest System – Progress
      through quests easily with auto-navigation

      Forsaken World - Guild Established on Storm PvE server - Page 2 Screenshot_05
    14. Visually Stunning Graphics – First game to run
      on Perfect World Entertainment’s updated proprietary 3-D graphics
      engine, Angelica
    15. Internationally Developed – First
      internationally developed game from Perfect World Entertainment built
      from the ground up and tailored toward a Western audience
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
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    Post by Shu Thu Aug 26, 2010 12:22 pm

    Product Manager Andrew Brown Discusses Forsaken World
    By Jason Van Horn

    E3 is a time for game companies to come out, show their stuff, and get some buzz
    going for new titles by showing them off to the world. One such company making a
    name for itself at E3 was Perfect World Entertainment, who had two games in
    particular that they wanted to talk about. We chatted with Product Manager
    Andrew Brown to find out all we could about the upcoming Forsaken World.

    MPOGD: The game features five different races: Stonemen, Elves, Dwarves,
    Humans, and Kindred. Could you please talk a little about what makes these races
    different from one another and ultimately what impact the player's racial
    decision will have on the game?


    Well, the Elves, Dwarves and Humans are your typical races in a fantasy world
    game. The Dwarves have a cool touch of steam punk. The unique races to Forsaken
    World include the Kindred and the Stonemen. Not only does each race have a
    unique starting area, but some have specific classes that are only available to
    that race.

    Each race will also offer a unique story for players to progress through as they
    level their characters.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T1


    MPOGD: Are certain races built more for certain classes? For that matter, are
    there any classes that are completely unavailable to one race or another?


    Yes, there are certainly race specific classes and some races are more flexible
    than others. For example, humans are the most versatile with most classes
    available while on the other hand the Stonemen can only be Protectors (tanking
    class). And as you might expect, the Kindred are the only race that can be
    Vampires.

    MPOGD: The game features eight different characters classes: Warrior,
    Protector, Assassin, Marksman, Mage, Priest, Vampire, and Bard. Looking at the
    info provided, many of them seem like traditional classes. The Priest is the
    healer. Protector is the tank. Etc. The two that standout as being unique or
    less widely used in other games are the Vampire and Bard classes. Could you
    talk a little about these two classes, their group roles, and how they play/how
    they function?

    Certainly, while we definitely wanted to make sure that we covered the
    traditional classes, the Vampire and Bard classes are thrown to mix things up a
    bit. Both are hybrid classes with the Vampire class being able to sacrifice
    health to either deal large amounts of damage or heal a suffering ally. The Bard
    class lets players add buffs or debuffs to allies through the power of music
    as corny as that sounds. This makes having a team member as one of these classes
    invaluable.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T6


    MPOGD: How are astrological signs used in the game? It seems that they
    provide bonuses or items and that even some astrological signs are better suited
    for certain character classes. Is that correct?


    While theres a lot we cant say about the astrology system in Forsaken World, I
    can tell you that regardless of which one you choose, it wont be a deal breaker
    where youll be regretting what youve chosen later in the game. Players will
    show their devotion to the gods by praying frequently. When you pray you will
    receive certain rewards or special benefits. Pending the time of year, if it
    matches your astrological sign, these rewards or benefits will be greatly
    increased.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T2


    MPOGD: Players can further tweak their character by picking one of several
    sub classes: Socialite, Adventurer, Merchant, Collector, Arcanist, Botanist,
    Astrologist, Armorsmith, Bladesmith, Tamer, or Alchemist. It seems that the bulk
    of the occupations are based around making money, so they seem like crafting
    professions. MMO gamers are probably pretty familiar with some of these, but
    could you explain some of the more interesting occupations and how they make
    money. I'm especially curious about how the Socialite, Adventurer, Merchant,
    Collector, Astrologist, and Tamer function in the game.


    Of course, to start off, being a Socialite will allow you to persuade or
    coerce certain NPCs in the game to give your group special quests that would
    otherwise be unobtainable. These quests will give the entire team increased EXP
    as well as the rate that money is acquired.

    Adventurer - Players who choose the Adventurer profession will be able to do
    greater damage to certain types of monsters as well as have a skill that will
    give them greater visibility in dark places.

    Merchants - While Merchants dont make products, they make their money through
    trading. Players will have skills associated with making more money from the
    things that they are already selling.

    Collector Collectors will be able to uncover hidden artifacts in the world of
    Eyrda. They will have the unique ability to Copy certain items.

    Astrologist Astrologists will have fortune telling abilities that can predict
    the fate of players. They will also be able to empower other players through
    their prayers.

    Tamer For those that really like collecting pets, Tamers are able to master
    capturing monsters that would otherwise be unobtainable.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T3


    MPOGD: With the Tamer occupation, it mentions that the player will be able to
    have pets. It seems that Tamers will have access to the more rare pets that not
    everyone will be able to have and they'll improve in usefulness over time. Will
    the leveling (or upgrading) of pets be a universal system? Can everyone get a
    pet at one point or another? Also, could you share some examples of pets and how
    they might be used? Are they hand-to-hand fighters, long-distance, buffers,
    and/or are they merely cosmetic social symbols?


    In broad strokes, yes, everyone will be able to obtain a pet, however Tamers are
    able to obtain certain monsters as pets otherwise not available. Pets are more
    than just for looks and players will be able to leverage them in battle either
    fighting solo or in a group. Keeping your pet well feed will increase its
    effectiveness in battle and players can customize their pet with special pet
    related stat points.


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    MPOGD: How is the mount system going to be used in the game? What level(s)
    must a player be in order to get a mount? Can a player use any mount they wish
    or are some tied to specific races or classes? Are they upgradeable and if so
    what's the purpose of doing so?


    There are various ways to obtain mounts in the game. To name a few, new players
    will be given temporary mounts to assist them on their travels. Players can buy
    advanced mounts through reputation and in-game currency. There will be race
    specific mounts also.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T4


    MPOGD: Could you describe the PVP systems in the game and how it's tied to
    the Soul System? Is PVP open world, confined to certain arenas, etc?


    PvP is open world and there is a plan for battlegrounds. What we can say about
    the Soul System in regards to PvP is that you will be able to perform special
    abilities, from high damage or mass healing, when utilizing the soul system in
    PvP.

    MPOGD: The most epic PVP seems to be tied into guild battles, which will take
    place in giant, flying fortresses? What can you reveal about the guild versus
    guild system and how a typical battle would play out? Besides being able to
    claim a place in the name of your guild, are there any perks for having
    ownership of one of these fortresses?


    While I cannot give any information on guild battles, there are various perks
    for owning a fortress. Players can construct various buildings to give them
    benefits in a fortress. For example, merchant buildings to boost trade, other
    buildings will offer unique quests or access to special items.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T7


    MPOGD: Looking at Perfect World games, there's generally a fantastical,
    Asian motif that stretches across almost all the games, though Battle of the
    Immortals is an exception. When looking at Forsaken World, it seems to have a
    more World of Warcraft or Warhammer Online look and style to it than the other
    games in the company's portfolio. Why the decision to go what some would say
    down the more traditional, high-fantasy road? Was Perfect World looking to
    branch outside what it's most typically known for?


    Forsaken World is definitely aimed toward the Western audience in both art and
    gamplay style, which is why its very often being compared to a World of
    Warcraft or Warhammer Online. The major difference is that Forsaken World will
    be following the free-to-play, micro transaction model, which is a big stake in
    the ground for how Perfect World Entertainment is trying to change the
    perception of free-to-play in the Western market.


    Forsaken World - Guild Established on Storm PvE server - Page 2 T8


    MPOGD: On a gameplay level, Perfect World games also share many common traits
    when it comes to thing like quest progression, item mall usage, and
    auto-tracking (quest givers, mob placement, important items, etc.) Can we expect
    some of those gameplay mechanics to be in play or is Forsaken World a game
    trying to exist as its own entity and with its own tweaks and formulas?


    There will definitely be some familiar mechanics in Forsaken World that Perfect
    World fans will recognize, which comes from our extensive background in the MMO
    industry. The gameplay itself has been built from the ground up with the Western
    audience in mind, which makes Forsaken World a totally different beast from
    other games in our portfolio.

    MPOGD: What's the estimated timeline for this game when it comes to closed
    beta and open beta?


    We are aiming for a Closed beta this Winter and a Q1 2011 release.

    http://fw.perfectworld.com/
    Ryuyoko
    Ryuyoko
    Lieutenant
    Lieutenant


    Male
    Number of posts : 94
    Location : Illinois (USA)
    IGN[Game NickName] : Ryuyoko
    Current Status : Normal
    Registration date : 2010-02-03

    Forsaken World - Guild Established on Storm PvE server - Page 2 Empty Re: Forsaken World - Guild Established on Storm PvE server

    Post by Ryuyoko Tue Sep 14, 2010 10:34 pm

    Straight from FW Forums:
    October 27th.

    At last, I am able to present to everyone here the date that the first phase of the Forsaken World closed beta will begin on. I understand that it's been very frustrating waiting to hear news about this games launch date, and that many people are very eagerly waiting to get in-game.

    The wait is almost over, and now you can count down the days. We'll have more information on how the first phase of this closed beta will work, along with information for those accepted into the first phase of testing.

    Sorry for the long wait. It will be worth it.
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    Post by Neoyoshi Wed Sep 15, 2010 10:22 am

    Ryuyoko wrote:Straight from FW Forums:
    October 27th.

    At last, I am able to present to everyone here the date that the first phase of the Forsaken World closed beta will begin on. I understand that it's been very frustrating waiting to hear news about this games launch date, and that many people are very eagerly waiting to get in-game.

    The wait is almost over, and now you can count down the days. We'll have more information on how the first phase of this closed beta will work, along with information for those accepted into the first phase of testing.

    Sorry for the long wait. It will be worth it.

    Ahhh, great news, thanks Ryu.
    thumbs up
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    Post by Shu Mon Sep 20, 2010 9:06 pm

    neo u guys should start getting the ppl ready soon when oct starting if u guys are still keen on FW.like making recruit thread in fw pw forum and stuff.u guys will need more ppl to join since it will be ip block in a few country.but most countries can still play so shouldn be too much of a issue.

    and decide who have the time to lead and be sub etc etc.

    aside from the fact it is from pw and likely to be very cash mail based i think this is a good game with server wars and stuff heh.

    if need be get mina to send out newsletter if she is playing also :)
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    Post by Guest Tue Sep 21, 2010 12:05 pm

    i join for sure ^^ already sine up for beta
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    Post by Ryuyoko Tue Sep 21, 2010 6:24 pm

    Made it into beta tarzan
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    Post by Ryuyoko Fri Oct 01, 2010 9:16 am

    Ryuyoko
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    Post by Ryuyoko Fri Oct 15, 2010 10:56 pm

    BDS48-Z2M-91BT
    CHT45-T9J-89RJ
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    Post by Guest Sat Oct 16, 2010 4:50 am

    have 2 beta keys tarzan
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    Post by Evocator Sat Oct 16, 2010 9:14 pm

    I'm guessing that whoever jumps into this game will likely face the following guilds. I'm predicting that if they ever seek alliances among each other, this will occur:

    Phoenix
    Classic
    Ragnarok

    BlackCard
    Empire
    Executioners

    Bloodpact
    RageQuit

    ...assuming they find themselves in the same server and stay longer than a year after official launch. ^^
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    Post by Shu Sat Oct 16, 2010 10:42 pm

    thing about f2p mmo is nowadays i seldom see a guild last a year. lol

    that why i pick p2p mmo for now.maybe it will be better later on when new gen mmo for f2p is here
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    Post by Evocator Sun Oct 17, 2010 2:01 am

    Shu wrote:thing about f2p mmo is nowadays i seldom see a guild last a year. lol

    that why i pick p2p mmo for now.maybe it will be better later on when new gen mmo for f2p is here

    Nowadays? Quite true I guess.
    That's one reason Forsaken World is among the last two F2P titles I plan to test.

    P2P or F2P, no MMO is ever truly cost free. No MMO is ever truly perfect either. For me, an MMO is only worth playing if it:
    1. does not fail as a game itself
    2. does not fail its players


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    Post by Guest Sun Oct 17, 2010 4:49 am

    funny why PWI is running so dam good already 2 years and its F2P also

    there are plenty off good F2P that you can play for years also long run on a guild

    why you think i did 4 years cabal ?? 2 years RF online and so on
    and am sure PWI gone be a long run also

    i see the companie take care of his players and game
    i see that becouse even when it very populair no dam cash boters ore hackers ad all ??
    nowhere to be found and that make for me a great game already

    and then you see Aion a P2P game with full off hackers so for me its a waste of mony to even try that ore play it

    if the companie simple cant stop it its to sad for words
    but for now F2P is much better then any P2P atm ok WOW is stil markt leader

    but thats a orther story blizzard now how to keep players xD
    i wil see if FF 14 gets off the ground i dont think so

    more and more orther mmorpg are comming so i dont think they can hold the players
    but its up to the companie that they can


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    Post by Beebo Thu Oct 21, 2010 9:08 am

    Noooooooooooooooooooooo.............T__T (e-mail)

    Forsaken World - Guild Established on Storm PvE server - Page 2 Fw_emailheader_1
    As we anticipated, Forsaken World has attracted many players and we will be rolling out closed beta in several phases.

    Unfortunately, you were not selected to enter this first phase of closed beta. Rest assure that your redeemed key will give you access to enter one of several Forsaken World closed beta phases and we will notify you when your time comes!

    Thank you for your patience and enthusiasm. Be sure to stay tuned to all the latest news by checking out the official Forsaken World website!

    - Perfect World Entertainment Staff


    Last edited by Beebo on Thu Oct 21, 2010 9:09 am; edited 1 time in total
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    Post by Ryuyoko Thu Oct 21, 2010 9:09 am

    As we anticipated, Forsaken World has attracted many players and we will be rolling out closed beta in several phases.

    Unfortunately, you were not selected to enter this first phase of closed beta. Rest assure that your redeemed key will give you access to enter one of several Forsaken World closed beta phases and we will notify you when your time comes!

    Thank you for your patience and enthusiasm. Be sure to stay tuned to all the latest news by checking out the official Forsaken World website!

    - Perfect World Entertainment Staff

    Damn you beat me to it D:


    Last edited by Ryuyoko on Thu Oct 21, 2010 9:09 am; edited 1 time in total (Reason for editing : At least we stil have Evie to play :D)

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