a pw gm mod just posted it on the FW forum at pw site.
so we can test this mmo in around 1 month to 1 month+ time
remem to get beta keys first
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ValKrice wrote:Haha. Do need 2nd guess. IP ban for Malaysia.
Product Manager Andrew Brown Discusses Forsaken World |
By Jason Van Horn E3 is a time for game companies to come out, show their stuff, and get some buzz going for new titles by showing them off to the world. One such company making a name for itself at E3 was Perfect World Entertainment, who had two games in particular that they wanted to talk about. We chatted with Product Manager Andrew Brown to find out all we could about the upcoming Forsaken World. MPOGD: The game features five different races: Stonemen, Elves, Dwarves, Humans, and Kindred. Could you please talk a little about what makes these races different from one another and ultimately what impact the player's racial decision will have on the game? Well, the Elves, Dwarves and Humans are your typical races in a fantasy world game. The Dwarves have a cool touch of steam punk. The unique races to Forsaken World include the Kindred and the Stonemen. Not only does each race have a unique starting area, but some have specific classes that are only available to that race. Each race will also offer a unique story for players to progress through as they level their characters. MPOGD: Are certain races built more for certain classes? For that matter, are there any classes that are completely unavailable to one race or another? Yes, there are certainly race specific classes and some races are more flexible than others. For example, humans are the most versatile with most classes available while on the other hand the Stonemen can only be Protectors (tanking class). And as you might expect, the Kindred are the only race that can be Vampires. MPOGD: The game features eight different characters classes: Warrior, Protector, Assassin, Marksman, Mage, Priest, Vampire, and Bard. Looking at the info provided, many of them seem like traditional classes. The Priest is the healer. Protector is the tank. Etc. The two that standout as being unique or less widely used in other games are the Vampire and Bard classes. Could you talk a little about these two classes, their group roles, and how they play/how they function? Certainly, while we definitely wanted to make sure that we covered the traditional classes, the Vampire and Bard classes are thrown to mix things up a bit. Both are hybrid classes with the Vampire class being able to sacrifice health to either deal large amounts of damage or heal a suffering ally. The Bard class lets players add buffs or debuffs to allies through the power of music as corny as that sounds. This makes having a team member as one of these classes invaluable. MPOGD: How are astrological signs used in the game? It seems that they provide bonuses or items and that even some astrological signs are better suited for certain character classes. Is that correct? While theres a lot we cant say about the astrology system in Forsaken World, I can tell you that regardless of which one you choose, it wont be a deal breaker where youll be regretting what youve chosen later in the game. Players will show their devotion to the gods by praying frequently. When you pray you will receive certain rewards or special benefits. Pending the time of year, if it matches your astrological sign, these rewards or benefits will be greatly increased. MPOGD: Players can further tweak their character by picking one of several sub classes: Socialite, Adventurer, Merchant, Collector, Arcanist, Botanist, Astrologist, Armorsmith, Bladesmith, Tamer, or Alchemist. It seems that the bulk of the occupations are based around making money, so they seem like crafting professions. MMO gamers are probably pretty familiar with some of these, but could you explain some of the more interesting occupations and how they make money. I'm especially curious about how the Socialite, Adventurer, Merchant, Collector, Astrologist, and Tamer function in the game. Of course, to start off, being a Socialite will allow you to persuade or coerce certain NPCs in the game to give your group special quests that would otherwise be unobtainable. These quests will give the entire team increased EXP as well as the rate that money is acquired. Adventurer - Players who choose the Adventurer profession will be able to do greater damage to certain types of monsters as well as have a skill that will give them greater visibility in dark places. Merchants - While Merchants dont make products, they make their money through trading. Players will have skills associated with making more money from the things that they are already selling. Collector Collectors will be able to uncover hidden artifacts in the world of Eyrda. They will have the unique ability to Copy certain items. Astrologist Astrologists will have fortune telling abilities that can predict the fate of players. They will also be able to empower other players through their prayers. Tamer For those that really like collecting pets, Tamers are able to master capturing monsters that would otherwise be unobtainable. MPOGD: With the Tamer occupation, it mentions that the player will be able to have pets. It seems that Tamers will have access to the more rare pets that not everyone will be able to have and they'll improve in usefulness over time. Will the leveling (or upgrading) of pets be a universal system? Can everyone get a pet at one point or another? Also, could you share some examples of pets and how they might be used? Are they hand-to-hand fighters, long-distance, buffers, and/or are they merely cosmetic social symbols? In broad strokes, yes, everyone will be able to obtain a pet, however Tamers are able to obtain certain monsters as pets otherwise not available. Pets are more than just for looks and players will be able to leverage them in battle either fighting solo or in a group. Keeping your pet well feed will increase its effectiveness in battle and players can customize their pet with special pet related stat points. MPOGD: How is the mount system going to be used in the game? What level(s) must a player be in order to get a mount? Can a player use any mount they wish or are some tied to specific races or classes? Are they upgradeable and if so what's the purpose of doing so? There are various ways to obtain mounts in the game. To name a few, new players will be given temporary mounts to assist them on their travels. Players can buy advanced mounts through reputation and in-game currency. There will be race specific mounts also. MPOGD: Could you describe the PVP systems in the game and how it's tied to the Soul System? Is PVP open world, confined to certain arenas, etc? PvP is open world and there is a plan for battlegrounds. What we can say about the Soul System in regards to PvP is that you will be able to perform special abilities, from high damage or mass healing, when utilizing the soul system in PvP. MPOGD: The most epic PVP seems to be tied into guild battles, which will take place in giant, flying fortresses? What can you reveal about the guild versus guild system and how a typical battle would play out? Besides being able to claim a place in the name of your guild, are there any perks for having ownership of one of these fortresses? While I cannot give any information on guild battles, there are various perks for owning a fortress. Players can construct various buildings to give them benefits in a fortress. For example, merchant buildings to boost trade, other buildings will offer unique quests or access to special items. MPOGD: Looking at Perfect World games, there's generally a fantastical, Asian motif that stretches across almost all the games, though Battle of the Immortals is an exception. When looking at Forsaken World, it seems to have a more World of Warcraft or Warhammer Online look and style to it than the other games in the company's portfolio. Why the decision to go what some would say down the more traditional, high-fantasy road? Was Perfect World looking to branch outside what it's most typically known for? Forsaken World is definitely aimed toward the Western audience in both art and gamplay style, which is why its very often being compared to a World of Warcraft or Warhammer Online. The major difference is that Forsaken World will be following the free-to-play, micro transaction model, which is a big stake in the ground for how Perfect World Entertainment is trying to change the perception of free-to-play in the Western market. MPOGD: On a gameplay level, Perfect World games also share many common traits when it comes to thing like quest progression, item mall usage, and auto-tracking (quest givers, mob placement, important items, etc.) Can we expect some of those gameplay mechanics to be in play or is Forsaken World a game trying to exist as its own entity and with its own tweaks and formulas? There will definitely be some familiar mechanics in Forsaken World that Perfect World fans will recognize, which comes from our extensive background in the MMO industry. The gameplay itself has been built from the ground up with the Western audience in mind, which makes Forsaken World a totally different beast from other games in our portfolio. MPOGD: What's the estimated timeline for this game when it comes to closed beta and open beta? We are aiming for a Closed beta this Winter and a Q1 2011 release. http://fw.perfectworld.com/ |
Ryuyoko wrote:Straight from FW Forums:
October 27th.
At last, I am able to present to everyone here the date that the first phase of the Forsaken World closed beta will begin on. I understand that it's been very frustrating waiting to hear news about this games launch date, and that many people are very eagerly waiting to get in-game.
The wait is almost over, and now you can count down the days. We'll have more information on how the first phase of this closed beta will work, along with information for those accepted into the first phase of testing.
Sorry for the long wait. It will be worth it.
Shu wrote:thing about f2p mmo is nowadays i seldom see a guild last a year. lol
that why i pick p2p mmo for now.maybe it will be better later on when new gen mmo for f2p is here