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| Forsaken World - Guild Established on Storm PvE server | |
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+18Supamoe Snipewolf Beebo Neoyoshi Ryuyoko RedArrow ValKrice Akuma madryno Evocator Forseti Regalis mina AxLR0Se Snow Hera Goady Shu 22 posters | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Wed Apr 14, 2010 9:48 pm | |
| Beta is tentatively slated to start sometime after May.
a pw gm mod just posted it on the FW forum at pw site.
so we can test this mmo in around 1 month to 1 month+ time
remem to get beta keys first | |
| | | mina Celestial Council
Number of posts : 3326 Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Wed Apr 14, 2010 10:26 pm | |
| definitely testing this to be a bard :D SONG POWA | |
| | | ValKrice Commander
Number of posts : 575 Location : Malaysia IGN[Game NickName] : Krice Valmont Registration date : 2010-02-23
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Apr 15, 2010 7:47 pm | |
| Haha. Do need 2nd guess. IP ban for Malaysia. | |
| | | RedArrow Veteran
Number of posts : 53 Location : Ponce,PR IGN[Game NickName] : RedArrow : SirKandor Current Status : Active Registration date : 2008-04-16
| | | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Apr 15, 2010 10:24 pm | |
| - ValKrice wrote:
- Haha. Do need 2nd guess. IP ban for Malaysia.
this game got chinese version meh in malaysia atm? | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun May 16, 2010 10:23 am | |
| Forsaken World launched its first alpha test in China on March 26th. Here is the second part of a thorough analysis on its advantages and disadvantages from all aspects. You can read part one here: Exclusive: Review on Forsaken World's Alpha Test Part I. Subclass SystemSubclasses actually mean life skills in the game. Characters are able to learn after level 10. There are 14 subclasses in Forsaken World, but only 8 of them are available in the alpha test: botanist, mineralogist, alchemist, fisherman, cook, socialite, adventurer, craftsman, and 6 of them haven't been released: astrologist, tamer, merchant, collector, arcanist and magician. Full SizePlayers can gather, manufacture or do quests to accumulate subclass Exp and level it up. In the meantime, they can earn Exp and rewards through subclass quests. Full SizeQuest System
- Quests are abundant with mainline, branch, social, event, adventurer
and practice types.
- Mainline Quests: Affect the evolvement of the whole game story.
- Branch Quests: Cut some NPC experiences and introductions.
- Social Quests: Players can automatically acquire the socialite
subclass after reaching level 20. Accept a series of quests from the social quest issuing NPC and gain much Exp and increase the socialite subclass Exp. With the increase of the social level, players are able to accept more advanced social quests, but one round is allowed per day.
- Event Quests: Be held in a particular time every day.
- Practice Quests: Can be accepted repeatedly but there is a
limit of the acceptance times.
- Adventurer Quests: Players can automatically acquire the
adventurer subclass after reaching level 30. The Quest NPC will give players a quest randomly and they should do what it requires (The acceptance times are also restricted).
Full SizeThanks to the path-finding function, it is not difficult to complete most quests which mainly require players to kill, run, gather or purchase. Certainly, not all quests are so easy. Some quests are pretty interactive. For instance, a social quest named Scent of a Woman must be done by two players of the opposite sex in the form of a team. I haven't completed it, because I didn't have a female companion in the game. Aside from that, there is a circus quest called Nightmare Fairground which falls into 4 stages. The first stage is to test your reaction ability: follow the aurora, go through the middle poisonous fog area and get to the opposite side. The second stage is to test your comprehension ability: the NPC will ask you to do what he said or what he did. The third stage is to test teammates' consciousness by means of simple addition and subtraction problems. The fourth stage requires players to pick up things in a given time. More rewards will be given to the one who picks up more things. Full Size | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun May 16, 2010 10:25 am | |
| Instance SystemForsaken World's instances are as boring as other Perfect World Entertainment's games. Monsters have low AI, but high HP and high Attack. Usually, 1 healing class, 1 damage dealer class and 1 tank class can pass the instance together. They only need to slay monsters while resisting instead of changing positions from time to time. Full SizeHere, it is necessary to mention the event instance Divine Training. Actually, this instance is not pleasurable, although it provides abundant Exp reward. Too many monsters are arranged there and the BOSS won't turn up until more than 100 elemental monsters are killed. Furthermore, the slow background music and combat tempo indeed make people listless and doze off midway. Pet SystemFull SizePlayers can kill particular monsters (a bean symbol will be displayed near the level of a particular monster) in instances or open air and knock their souls away. Use the Catch Pet skill to capture the soul. After refining, players will get pets of different levels. Pets will have different scores, talents, attribute attacks and weaknesses based on the refining time. Each pet has its own talent level: HP, attack, defense which will have an impact on corresponding attribute bonuses. Pets even have up to 2 attribute attack tendencies and 2 attribute weaknesses. Besides, they have attack skills, passive skills and can add buffs to their master. | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun May 16, 2010 10:29 am | |
| 1. Combine Pet Souls Place the pet you want to keep in the pet column and drag another one to the material column and then combine them to improve the target pet's talent level and change its proficiency. 2. Learn Pet Skills Pet skills can be learnt from eliminating Bosses in the Resting Canyon instance. Put the pet and skill book to the column and pay some money to learn the skill. Constellation AstrologyCurrently, it is more like a lottery system. If you are lucky enough, you can receive rewards and a random blessing buff, otherwise, nothing will be obtained. The constellation time will change once per hour in a clockwise direction. No matter what constellation you belong to, you can make a divination every time when the constellation time changes and may be lucky to reap blessed buffs and items, like Double Exp Cards and Star Crystals. If it is just your constellation time, you will be more likely to gain those rewards. Soul PK ModeSoul PK mode plays the role of increasing the damage when players stage a duel. A player can attack the opponent and knock away its souls. After that, absorb the souls to increase the soul PK ability and damage amount. The longer the Soul PK mode is activated, the worse the soul PK ability will become. Full SizeIn the default mode, except orange and red-name players, guild, white-name and legion players are under the PK protection. If you want to challenge other players, you can inactivate the protection to white-name players in the PK settings panel, at that time, you can attack white-name players, but your name will become orange if you do so. After killing a white-name player, your name will even become red. Red-name players will lose unbound items in their backpack if they are dead. Character DevelopmentLevel 1-10: Complete mainline and branch quests and accept some daily event quests in Freedom Dock after level 10. Accept circus quests at level 15 and earn Gold and Exp. Accept social quests at level 20 and challenge the Divine Training instance at 7:00pm every day where players can take part in the Double Exp event and gain considerable Exp reward. Together with the mainline, branch and daily quests, players can level up smoothly. Additionally, they can accept 3 guild quests every day after they join a guild. Full SizeFull Size | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun May 16, 2010 10:30 am | |
| Other Systems1. Ranking System Players can check their level ranking, guild ranking and wealth ranking in the game. 2. Guild System 10 Gold is needed to create a guild. Level 2 guilds can declare war against other guilds. Other functions haven't been released. Full Size3. Achievement System Win achievements through completing mainline and branch quests or collecting cards dropped by monsters. 4. Trade System No auction houses are designed in the game, thus players have to trade directly as well as set stalls in the street, but the trade system is not available now! Other creative contents that were announced by the official haven't been released yet… Full SizeSummaryIn brief, Forsaken World has substantial background content, exquisite graphics, a variety of quests and low system requirements. Apparently, except the background story, Perfect World Entertainment developed the game itself, including the game engine. The alpha test version is a bit tedious and the class balance and skill effects need improving. However, Perfect World has definitely moved a step forward, anyhow, it has paid much in the game content. Full Size | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Jun 17, 2010 5:03 am | |
| Most notably, Perfect World Entertainment will debut their upcoming free-to-play MMO Forsaken World as a playable demo for the first time in North America! For those of you unfamiliar with Forsaken World, I’ve included a list of features below:
- 5 Distinct Races – Choose between Humans, Elves,
Dwarves, Stonemen, or the Kindred
- 8 Unique Classes – Decide your path as a
Warrior, Protector, Mage, Priest, Assassin, Marksman, Vampire, or Bard; each offering a customized play style
- Laissez-faire Economy – Choose from the over
10 occupations including Socialite, Adventurer, Merchant, Collector, Arcanist, Botanist, Astrologist, Armorsmith, Bladesmith, Tamer, or Alchemist
- Guild Command Centers – Gain access to guild
quests, housing, businesses and guild versus guild warfare
- Unique Server Progression – Players control
the fate of the world, progress through the ages as well as open up new and exciting content
- Become a God – Break the shackles of human
limitations by ascending beyond the mortal coil
- Devotion System – Pray to the gods and receive
special blessings
- Zodiac System – Let the stars align to give
you powerful and mysterious abilities; celestial phenomenons will have various impacts on how the world operates
- Dynamic Dungeons – Raid dungeons with
difficulty that scales according to the level of players in the group
- Crush Your Enemies’ Souls – Capture the souls
dropped by your enemies to recover HP, MP or cast special skills during the heat of battle
- Stunning Equipment – Thousands of weapons and
gear available that will level as your character progresses as well as gain new physical appearances
- Versatile Pets – No longer just a status
symbol, pets will be serve multiple purposes and will be indispensible during battle; the ability to capture pets will yield you great power
- Auto-Navigation Quest System – Progress
through quests easily with auto-navigation
- Visually Stunning Graphics – First game to run
on Perfect World Entertainment’s updated proprietary 3-D graphics engine, Angelica
- Internationally Developed – First
internationally developed game from Perfect World Entertainment built from the ground up and tailored toward a Western audience
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| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Aug 26, 2010 12:22 pm | |
| Product Manager Andrew Brown Discusses Forsaken World | | By Jason Van Horn
E3 is a time for game companies to come out, show their stuff, and get some buzz going for new titles by showing them off to the world. One such company making a name for itself at E3 was Perfect World Entertainment, who had two games in particular that they wanted to talk about. We chatted with Product Manager Andrew Brown to find out all we could about the upcoming Forsaken World.
MPOGD: The game features five different races: Stonemen, Elves, Dwarves, Humans, and Kindred. Could you please talk a little about what makes these races different from one another and ultimately what impact the player's racial decision will have on the game?
Well, the Elves, Dwarves and Humans are your typical races in a fantasy world game. The Dwarves have a cool touch of steam punk. The unique races to Forsaken World include the Kindred and the Stonemen. Not only does each race have a unique starting area, but some have specific classes that are only available to that race.
Each race will also offer a unique story for players to progress through as they level their characters.
MPOGD: Are certain races built more for certain classes? For that matter, are there any classes that are completely unavailable to one race or another?
Yes, there are certainly race specific classes and some races are more flexible than others. For example, humans are the most versatile with most classes available while on the other hand the Stonemen can only be Protectors (tanking class). And as you might expect, the Kindred are the only race that can be Vampires.
MPOGD: The game features eight different characters classes: Warrior, Protector, Assassin, Marksman, Mage, Priest, Vampire, and Bard. Looking at the info provided, many of them seem like traditional classes. The Priest is the healer. Protector is the tank. Etc. The two that standout as being unique or less widely used in other games are the Vampire and Bard classes. Could you talk a little about these two classes, their group roles, and how they play/how they function?
Certainly, while we definitely wanted to make sure that we covered the traditional classes, the Vampire and Bard classes are thrown to mix things up a bit. Both are hybrid classes with the Vampire class being able to sacrifice health to either deal large amounts of damage or heal a suffering ally. The Bard class lets players add buffs or debuffs to allies through the power of music as corny as that sounds. This makes having a team member as one of these classes invaluable.
MPOGD: How are astrological signs used in the game? It seems that they provide bonuses or items and that even some astrological signs are better suited for certain character classes. Is that correct?
While theres a lot we cant say about the astrology system in Forsaken World, I can tell you that regardless of which one you choose, it wont be a deal breaker where youll be regretting what youve chosen later in the game. Players will show their devotion to the gods by praying frequently. When you pray you will receive certain rewards or special benefits. Pending the time of year, if it matches your astrological sign, these rewards or benefits will be greatly increased.
MPOGD: Players can further tweak their character by picking one of several sub classes: Socialite, Adventurer, Merchant, Collector, Arcanist, Botanist, Astrologist, Armorsmith, Bladesmith, Tamer, or Alchemist. It seems that the bulk of the occupations are based around making money, so they seem like crafting professions. MMO gamers are probably pretty familiar with some of these, but could you explain some of the more interesting occupations and how they make money. I'm especially curious about how the Socialite, Adventurer, Merchant, Collector, Astrologist, and Tamer function in the game.
Of course, to start off, being a Socialite will allow you to persuade or coerce certain NPCs in the game to give your group special quests that would otherwise be unobtainable. These quests will give the entire team increased EXP as well as the rate that money is acquired.
Adventurer - Players who choose the Adventurer profession will be able to do greater damage to certain types of monsters as well as have a skill that will give them greater visibility in dark places.
Merchants - While Merchants dont make products, they make their money through trading. Players will have skills associated with making more money from the things that they are already selling.
Collector Collectors will be able to uncover hidden artifacts in the world of Eyrda. They will have the unique ability to Copy certain items.
Astrologist Astrologists will have fortune telling abilities that can predict the fate of players. They will also be able to empower other players through their prayers.
Tamer For those that really like collecting pets, Tamers are able to master capturing monsters that would otherwise be unobtainable.
MPOGD: With the Tamer occupation, it mentions that the player will be able to have pets. It seems that Tamers will have access to the more rare pets that not everyone will be able to have and they'll improve in usefulness over time. Will the leveling (or upgrading) of pets be a universal system? Can everyone get a pet at one point or another? Also, could you share some examples of pets and how they might be used? Are they hand-to-hand fighters, long-distance, buffers, and/or are they merely cosmetic social symbols?
In broad strokes, yes, everyone will be able to obtain a pet, however Tamers are able to obtain certain monsters as pets otherwise not available. Pets are more than just for looks and players will be able to leverage them in battle either fighting solo or in a group. Keeping your pet well feed will increase its effectiveness in battle and players can customize their pet with special pet related stat points.
MPOGD: How is the mount system going to be used in the game? What level(s) must a player be in order to get a mount? Can a player use any mount they wish or are some tied to specific races or classes? Are they upgradeable and if so what's the purpose of doing so?
There are various ways to obtain mounts in the game. To name a few, new players will be given temporary mounts to assist them on their travels. Players can buy advanced mounts through reputation and in-game currency. There will be race specific mounts also.
MPOGD: Could you describe the PVP systems in the game and how it's tied to the Soul System? Is PVP open world, confined to certain arenas, etc?
PvP is open world and there is a plan for battlegrounds. What we can say about the Soul System in regards to PvP is that you will be able to perform special abilities, from high damage or mass healing, when utilizing the soul system in PvP.
MPOGD: The most epic PVP seems to be tied into guild battles, which will take place in giant, flying fortresses? What can you reveal about the guild versus guild system and how a typical battle would play out? Besides being able to claim a place in the name of your guild, are there any perks for having ownership of one of these fortresses?
While I cannot give any information on guild battles, there are various perks for owning a fortress. Players can construct various buildings to give them benefits in a fortress. For example, merchant buildings to boost trade, other buildings will offer unique quests or access to special items.
MPOGD: Looking at Perfect World games, there's generally a fantastical, Asian motif that stretches across almost all the games, though Battle of the Immortals is an exception. When looking at Forsaken World, it seems to have a more World of Warcraft or Warhammer Online look and style to it than the other games in the company's portfolio. Why the decision to go what some would say down the more traditional, high-fantasy road? Was Perfect World looking to branch outside what it's most typically known for?
Forsaken World is definitely aimed toward the Western audience in both art and gamplay style, which is why its very often being compared to a World of Warcraft or Warhammer Online. The major difference is that Forsaken World will be following the free-to-play, micro transaction model, which is a big stake in the ground for how Perfect World Entertainment is trying to change the perception of free-to-play in the Western market.
MPOGD: On a gameplay level, Perfect World games also share many common traits when it comes to thing like quest progression, item mall usage, and auto-tracking (quest givers, mob placement, important items, etc.) Can we expect some of those gameplay mechanics to be in play or is Forsaken World a game trying to exist as its own entity and with its own tweaks and formulas?
There will definitely be some familiar mechanics in Forsaken World that Perfect World fans will recognize, which comes from our extensive background in the MMO industry. The gameplay itself has been built from the ground up with the Western audience in mind, which makes Forsaken World a totally different beast from other games in our portfolio.
MPOGD: What's the estimated timeline for this game when it comes to closed beta and open beta?
We are aiming for a Closed beta this Winter and a Q1 2011 release.
http://fw.perfectworld.com/ |
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| | | Ryuyoko Lieutenant
Number of posts : 94 Location : Illinois (USA) IGN[Game NickName] : Ryuyoko Current Status : Normal Registration date : 2010-02-03
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Tue Sep 14, 2010 10:34 pm | |
| Straight from FW Forums: October 27th.
At last, I am able to present to everyone here the date that the first phase of the Forsaken World closed beta will begin on. I understand that it's been very frustrating waiting to hear news about this games launch date, and that many people are very eagerly waiting to get in-game.
The wait is almost over, and now you can count down the days. We'll have more information on how the first phase of this closed beta will work, along with information for those accepted into the first phase of testing.
Sorry for the long wait. It will be worth it. | |
| | | Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
| | | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Mon Sep 20, 2010 9:06 pm | |
| neo u guys should start getting the ppl ready soon when oct starting if u guys are still keen on FW.like making recruit thread in fw pw forum and stuff.u guys will need more ppl to join since it will be ip block in a few country.but most countries can still play so shouldn be too much of a issue.
and decide who have the time to lead and be sub etc etc.
aside from the fact it is from pw and likely to be very cash mail based i think this is a good game with server wars and stuff heh.
if need be get mina to send out newsletter if she is playing also :) | |
| | | Guest Guest
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Tue Sep 21, 2010 12:05 pm | |
| i join for sure ^^ already sine up for beta |
| | | Ryuyoko Lieutenant
Number of posts : 94 Location : Illinois (USA) IGN[Game NickName] : Ryuyoko Current Status : Normal Registration date : 2010-02-03
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Tue Sep 21, 2010 6:24 pm | |
| Made it into beta | |
| | | Ryuyoko Lieutenant
Number of posts : 94 Location : Illinois (USA) IGN[Game NickName] : Ryuyoko Current Status : Normal Registration date : 2010-02-03
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Fri Oct 01, 2010 9:16 am | |
| | |
| | | Ryuyoko Lieutenant
Number of posts : 94 Location : Illinois (USA) IGN[Game NickName] : Ryuyoko Current Status : Normal Registration date : 2010-02-03
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Fri Oct 15, 2010 10:56 pm | |
| BDS48-Z2M-91BT CHT45-T9J-89RJ | |
| | | Guest Guest
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sat Oct 16, 2010 4:50 am | |
| have 2 beta keys |
| | | Evocator Raider
Number of posts : 806 Location : Singapore Current Status : unknown Registration date : 2008-04-17
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sat Oct 16, 2010 9:14 pm | |
| I'm guessing that whoever jumps into this game will likely face the following guilds. I'm predicting that if they ever seek alliances among each other, this will occur:
Phoenix Classic Ragnarok
BlackCard Empire Executioners
Bloodpact RageQuit
...assuming they find themselves in the same server and stay longer than a year after official launch. ^^ | |
| | | Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sat Oct 16, 2010 10:42 pm | |
| thing about f2p mmo is nowadays i seldom see a guild last a year. lol
that why i pick p2p mmo for now.maybe it will be better later on when new gen mmo for f2p is here | |
| | | Evocator Raider
Number of posts : 806 Location : Singapore Current Status : unknown Registration date : 2008-04-17
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun Oct 17, 2010 2:01 am | |
| - Shu wrote:
- thing about f2p mmo is nowadays i seldom see a guild last a year. lol
that why i pick p2p mmo for now.maybe it will be better later on when new gen mmo for f2p is here Nowadays? Quite true I guess. That's one reason Forsaken World is among the last two F2P titles I plan to test. P2P or F2P, no MMO is ever truly cost free. No MMO is ever truly perfect either. For me, an MMO is only worth playing if it: 1. does not fail as a game itself 2. does not fail its players | |
| | | Guest Guest
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Sun Oct 17, 2010 4:49 am | |
| funny why PWI is running so dam good already 2 years and its F2P also
there are plenty off good F2P that you can play for years also long run on a guild
why you think i did 4 years cabal ?? 2 years RF online and so on and am sure PWI gone be a long run also
i see the companie take care of his players and game i see that becouse even when it very populair no dam cash boters ore hackers ad all ?? nowhere to be found and that make for me a great game already
and then you see Aion a P2P game with full off hackers so for me its a waste of mony to even try that ore play it
if the companie simple cant stop it its to sad for words but for now F2P is much better then any P2P atm ok WOW is stil markt leader
but thats a orther story blizzard now how to keep players xD i wil see if FF 14 gets off the ground i dont think so
more and more orther mmorpg are comming so i dont think they can hold the players but its up to the companie that they can
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| | | Beebo Commander
Number of posts : 867 Registration date : 2009-05-22
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Oct 21, 2010 9:08 am | |
| Noooooooooooooooooooooo.............T__T (e-mail) As we anticipated, Forsaken World has attracted many players and we will be rolling out closed beta in several phases. Unfortunately, you were not selected to enter this first phase of closed beta. Rest assure that your redeemed key will give you access to enter one of several Forsaken World closed beta phases and we will notify you when your time comes! Thank you for your patience and enthusiasm. Be sure to stay tuned to all the latest news by checking out the official Forsaken World website! - Perfect World Entertainment Staff
Last edited by Beebo on Thu Oct 21, 2010 9:09 am; edited 1 time in total | |
| | | Ryuyoko Lieutenant
Number of posts : 94 Location : Illinois (USA) IGN[Game NickName] : Ryuyoko Current Status : Normal Registration date : 2010-02-03
| Subject: Re: Forsaken World - Guild Established on Storm PvE server Thu Oct 21, 2010 9:09 am | |
| As we anticipated, Forsaken World has attracted many players and we will be rolling out closed beta in several phases.
Unfortunately, you were not selected to enter this first phase of closed beta. Rest assure that your redeemed key will give you access to enter one of several Forsaken World closed beta phases and we will notify you when your time comes!
Thank you for your patience and enthusiasm. Be sure to stay tuned to all the latest news by checking out the official Forsaken World website!
- Perfect World Entertainment Staff
Damn you beat me to it D:
Last edited by Ryuyoko on Thu Oct 21, 2010 9:09 am; edited 1 time in total (Reason for editing : At least we stil have Evie to play :D) | |
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