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87989-translation-four-new-game-changing-changes.html
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Four big changes was just updated to Aion in Korea on November 11, 2009. Warm-hearted That's Too Bad from AionSource translated the patch notes on the official site for us and originally posted it on AionSource. Updates this time includes changes to Fortress Sieges system, a new UI option, new costumes and the most waited changes - Flying SM Pets.
[Fortress Siege] Changes to the system and reward
1. Fortress Guardians disappear after 30 minutes.
- If your race destroys the guardian within the 30 min timer, then your faction gets the fort.
- If your race successfully defends the guardian within the 30 min timer, then you succeed in defending the fort.
- Divine Fortress Guardian spawn lasts 2 hours as usual.
2. Players rewarded to defending any fort.
- Upon defending a fort, not only is the legion that has the fort rewarded, but also the players that helped out.
- Depending on your contribution during defense, you will earn the rewards.
3. Contribution Changes
- Lowered the contribution you get from killing opposing PCs during sieges.
- Contributions from doing other things remain the same.
4. Changes to Medal reward system
Below image explains all. Make sure you follow the circled words to avoid the Korean Moon Symbols.
To Summerize
1. Because sieges only last 30 minutes now, it is much easier to defend a fort than having to defend for an entire 2 hours.
2. Since everyone who successfully defended a fort can earn medals, we can expect a much higher fort defense than before.
3. Legions defending the fort will earn the legion-based medal rewards as well as the personal medal rewards.
4. Medal rewards are more widely given out to lesser contributed players, hence not having all the high contribution players earning all the rewards.
5. Prevented the abnormal earnings of rewards by battles with other PCs.
Overall, more Gold Contribution Badges will be handed out.
Spiritmaster's Flying Pets (PRO TIP - This does not break balance and at endgame, gives them a chance to retaliate without getting 1-chained daily like before)
1. 1. To Fly
When the SM starts to fly, so do Pets.
2. Flight Time
If either the SM or Pet is in air, the flight timer is consumed.
If the Pet receives buffs that enhance flight, so does the SM
3. Flight Speed
During Flight, the pet's SPD becomes faster
4. Landing
Once the SM lands, the pet will land once close to landing
5. Gliding/Falling
It used to be that during gliding/falling in the past versions, pets disappeared. But now they follow you.
During Gliding, you can only issue "Move" command to your pet
6. Flight Battles
Your pet will attack opponents in air once it is in air.
Like before, pets may only be summoned on land.
7. Misc
Pets do not receive fall damage
And since they can fly, it will bring a big change to Abyss fights.
Changes with Killing Mobs
Previously, you had to fly and respawn your summon to hunt effectively in the Abyss. But now you can expect a much easier time.
Changes to PvP
They can now use Spirit Substitution I - Skills - Aion and many spirit skills in air, so it will be completely different when fighting Spiritmasters in air.
Required Skills
But to use your pets effectively in air, you have to think about your stigma usage. To make good use of your pet in air, you can say the advanced stigma Armor Spirit I - Skills - Aion is a must.
This is because you need to make your pet have speed 16 in air. Note that the highest possible flight speed from gear and consumables is 16, therefore this is an excellent skill to have.
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