ArenaNets has shared with us lots of nitty gritty details about
Guild Wars 2's gameplay
on the ground, and in the open world. But the world of Tyria is wider and deeper
than you can imagine. Now ArenaNets invites you to the
vast underwater world
and the dangerous dungeons!
Breathe and drown underwaterSince the developers want you to focus on the fascinating underwater
contents, they don't want a breathing bar or sort of breathing system to bother
your gameplay. You don't have to worry about breathing, you just breathe down
there because you'll automatically wear a breathing apparatus when diving into
the water. But that doesn't mean there's no drowning in the game. When your
heath reduces to zero, you enter the drowning state, similar to the downed state
on the ground. So you have three ways to recover under drowning state:
- You kill an opponent, which will cause you to rally.
- An ally can revive you, just as they can above water.
- You reach the surface of the water, where you will stop drowning and regain
health. When your health bar fills all the way you'll be revived.
Underwater world isn't simply a place with a lot of water It will be a waste if you just see the underwater world as a place where you
come for killing some mobs, or doing several quests. ArenaNet hopes underwater
become a place you really enjoy to come and explore, thus, they are designing
the underwater parts for a wide variety of dynamic events, dungeons, and your
personal story. Even free exploration under the sea will be very special
experience, for there are spectacular sights, diverse challenges, underwater
races and powerful enemies.
So, how's the combat underwater? There are x-axis and y-axis on the ground, but you get z-axis when going
under the sea. In such kind of 3D space, you will be able to pour your arrows to
the enemies from above. You can use skills to force enemies up to the surface,
or drag them down to the ocean floor. It becomes more complicated, but more
interesting when fighting underwater.
Oh, there are cool underwater weapons that may keep you from leaving the
water, including close-quarters melee weapons like Spear, long-range magical
weapon like Trident, and long-range mechanical weapon like Harpoon gun. Whatever
profession you are, you can find a weapon that suitable for you. Another big
deal for underwater combat is the skill. Your land-based abilities and skills
will automatically change to equivalent underwater skills, though not all of
them. Surely new skills will bring you new gameplay experience.
Does the underwater world excite you? Here comes the dungeon which will
excite you even more.
We've
briefly looked at the dungeons of Guild Wars 2 last year, and
we know that there aren't too many dungeons in the game (a new dungeon will be
available approximately every 10 levels), but each of them is fairly unique and
divided into story and explorable versions.
You may have known that the story mode of the dungeon is about the tale of
former members(Zojja, Logan, Rytlock, Caithe, and Eir) of Destiny's Edge.
For example, in the Ascalonian dungeon, players plunge into the
catacombs beneath haunted Ascalon. The norn hero Eir Stegalkin is hunting for
the remains of King Adelbern's sword, Magdaer. The charr tribune Rytlock
Brimstone wants you to help him stop Eir before she stirs up the restless
spirits of the Ascalonian ghosts. Both you and the iconic characters discover
that there is more going on in the old Ascalonian Catacombs than anyone had
anticipated.
After you finish the story version, you can challenge the explorable version.
Although you still play the same dungeon, the circumstances have changed and new
challenges have arisen, as a result of your actions in the story mode. Besides,
dynamic events will embrace you in the dungeon - the dungeon has bonus events
that can be triggered by player actions, by location, or even by random chance.
Even when you're adventuring again in the same dungeon and making the same
choices, you can get a different gaming experience as a result of these bonus
events.
Dungeon is essentially for group play, so it doesn't affect your personal
story and even you never step into a dungeon, you can continue your personal
story line without any hinder. Dungeon is also a place where you can get unique
armors and the treasures inside a single dungeon can't be found in any other
dungeon. Why? It's a means to enhance a single dungeon's last appeal.
Read more about the dungeon at the official site