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    All Points Bulletin: GTA, the MMO

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Mon Aug 16, 2010 6:24 am

    heh u make it sound even worst if u put it that way ender.

    that is like the company telling the players i have no faith in the game earning more profit over time so i am ditching it soon so i can cash in on my profit now.

    lol.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Mon Aug 16, 2010 7:41 am

    http://www.mmorpg.com/discussion2.cfm/post/3722253#3722253

    lol another good article read.turn out even their ex-staff think the marketing model kills the game and should have been f2p model or just b2p heh.

    in a way its really important what model the company adopt for release i think.
    like ffxiv will fare badly in the long run if it goes f2p.my view is p2p for ffxiv is the best suited model for it.and apb should have went f2p like gunz ^^
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Tue Aug 17, 2010 3:00 pm

    August 17, 2010

    Dundee, Scotland-based All Points Bulletin and original Crackdown creator Realtime Worlds has hit financial hardship and entered into administration, Gamasutra can confirm.

    A staffer for the PR house representing UK-based corporate recovery
    group Begbies Traynor said in a phone call that the firm is handling
    Realtime Worlds' administration, confirming reports that originally
    appeared on UK-based Develop Tuesday morning. An official statement is forthcoming, the rep said.

    As administrator, Begbies Traynor will decide whether Realtime Worlds
    can continue on as a company in light of financial difficulties, or more
    likely if the studio can recover more money by selling off assets or
    liquidating entirely.

    Calls to studio founder and creative director Dave Jones and the
    studio's Boulder, CO-based online support office went unanswered Tuesday
    morning.

    The move into administration comes less than two months after the launch of the studio's online action MMO, APB. It garnered a lukewarm reception from game reviewers, although Realtime in July categorized the launch as "very smooth."

    About a month after the launch of APB, the studio issued a statement
    saying that it would be "shifting staffing emphasis" in order to
    provide more live service for the online game. Realtime said the shift
    involved a "small number of redundancies" at the company.

    Last week, the company confirmed it had to lay off workers,
    but did not confirm a report that said 60 had been let go. In May 2009,
    Realtime said its headcount hit 250, and offices covered 34,000 square
    feet of space total; in August 2009 it opened a new office in Dundee, shooting to grow to 300 employees by year end.

    Realtime recently unveiled the social virtual world Project: My World. Prior to APB, the studio had released Crackdown,
    published by Microsoft Game Studios, for Xbox 360 in 2007, gaining a
    loyal fanbase. Realtime spinoff studio Ruffian Games developed Crackdown 2, released this year and published by Microsoft.

    The studio was founded in 2002 by Jones, originator of the Grand Theft Auto and Lemmings franchises. He was also co-founder of DMA Design, which became current GTA house and Take-Two subsidiary, Rockstar North.

    [UPDATE: Appeal PR, the firm representing Begbies Traynor, issued
    an official statement to Gamasutra Tuesday that said Realtime "has gone
    into administration in the face of lackluster demand for its latest
    online 'cops and crooks' game APB: All Points Bulletin."

    Paul Dounis with Begbies Traynor said that his company is "currently
    involved in a consultative process with the 200 staff employed in
    Dundee." He added that the administrator will employ "some" of the 42
    staff in the U.S. office to assist in selling the business.

    "Our intention is to continue trading the company while we attempt to
    find a going concern buyer which will safeguard the future of the
    business," Dounis stated. He also said he hopes any buyer will continue
    to develop APB.]
    Shu
    Shu
    Celestial Council
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    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Wed Aug 25, 2010 4:22 am

    APB Has 130,000 Players
    24 Aug 2010 at 11:53:18 by James Chalmers

    The administrator team in-charge of financially troubled Dundee-based developer Realtime Worlds has revealed the third person shooter MMO APB has 130,000 registered players worldwide.

    According to the figures the average player logs in four hours of game time a day amd spends on average $28 USD a month through subscription fees and marketplace trading.

    Paul Dounis who is one of the joint administrators commented the numbers for APB “are healthy” and that they “reflect positively on APB as a ongoing concern.”

    Mr Dounis added, “They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there.”

    Realtime Worlds entered administration last week however the company has promised to continue to support APB while it restructures and looks for potential buyers.

    Labour politician Ed Balls and TIGA CEO Richard Wilson have both called for tax breaks in the UK video games industry so it can prevent things other businesses from financial ruin.

    Shu
    Shu
    Celestial Council
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    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Thu Aug 26, 2010 11:08 pm

    A look at 1.4.1








    As many of you are aware we recently posted a list of features that
    are scheduled to be included in the 1.4.1 patch on the EU forums.

    This patch is currently destined for the EU PTW server and I wanted to take a moment to explain why this is the case.

    Put simply it comes down to time. A this time our NA PTW isn''t ready
    for players to test out of latest patches and we didn''t want to have to
    push back the release of 1.4.1 while we waited for the NA PTW to get up
    and running.

    While it is unfortunate that you, our NA community will not have early
    access to these quite frankly fantastic changes, it does mean that 1.4.1
    will be hitting the live service sooner than it might otherwise had.

    If you have yet to see the feature list in question then please find it below:


    Combat and Gameplay has been updated!
    Gameplay has been improved to produce a smooth, immersive, and skill-based combat.

    • Vehicle handling has been improved.
    • All weapons have been rebalanced and now include recoil.
    • All weapons fire out to 100 meters.
    • All weapon audio has been updated.
    • Audio in marksmanship has been altered subtly.
    • Crouch is now client-side predicted.
    • Accuracy modifier on sprinting.
    • Accuracy now regains over time rather than instantly.
    • Weapons can be switched during the re-fire timer.
    • Default mouse sensitivity is lower.
    • Time for open world vehicle break-ins has been lowered from 10 to 3 seconds.
    • Arrest and Rescue times have been lowered.
    • Vehicle husks now block weapons fire.
    • Field of view is now weapon specific.
    • Hit VFX should now align with the direction of the weapons fire correctly.
    • Upon purchasing a new weapon players are offered the option to auto-equip that item.


    Matchmaking
    Accepting missions and backup has now been replaced with a Ready/Not
    Ready setting which anyone who plays online games will be fairly
    familiar with. Each individual group member can toggle their status to
    ''Ready'' and when all players in the group are ''Ready'', the group as a
    whole is considered eligible for a match. The matchmaking system will
    then select a suitable mission/dispatch and automatically put the group
    on that mission. At the end of the mission, all players return
    automatically to ''Not Ready'' to allow time to re-supply, re-spawn cars
    etc. The group can then set themselves back to ''Ready'' for their next
    mission, allowing the group to set its own pace.

    • Players can no longer deliver open -world items during missions.
    • Players who are low threat and playing solo will receive no
      dispatches against them and will instead join the group who are being
      dispatched against opposition. The exception being that solo players
      can still be dispatched against when a bounty is placed on them.
    • Bounty Missions are only generated as a result of witnessing by Enforcers
    • Criminal vs. Criminal Matches have been disabled


    Information

    • The /Help command has been added. This will now display the full list of slash commands available to players.
    • A new set of dynamic tooltips have been added to the loading screens
      in order to remind new and old players alike of some of APB''s more
      subtle features.


    Mirroring Garage Decals
    Players are now able to mirror decals on both sides of a vehicle.


    Advanced Graphics Options
    An advanced graphics menu has been added to the video settings page of
    the options menu. This sub-menu features the following graphical
    options:

    • Dynamic Shadows
    • Environment Shadows
    • Ambient Occlusion
    • High-Quality Bloom
    • Distortion Value
    • Anisotropy
    • Anti Aliasing


    VOIP Improvements
    We have made further improvements to the in-game VOIP system in order to
    address some of the issues players have been experiencing during play.
    These include:

    • An issue where players lost VoIP when district switching has now been resolved.
    • PTT functionality has been improved.
    • Various VOIP related crashes have been resolved.
    • The accuracy of the VoIP status indicators has been improved.
    • Player- controlled microphone sensitivity options have been added.


    Improved HUD Messaging
    We are reworking the way in which PvP kills are conveyed to the player.
    This will supply players with valuable information as to what weapons
    both opposing and friendly players are using, without the need to
    manually enter the scoreboard.


    New Content
    We have introduced some fun new content for players to use in the form
    of clothing items, clothing presets, vehicle kits, vehicle presets,
    symbols, instrument packs and new songs. These additions comprise of the
    following:

    • Trilby hat
    • Cowboy hat
    • Beret hat
    • 8 New preset outfits (one outfit per gender, per organization)
    • Pet Vet Shop symbol set
    • Zen Pack symbol set
    • Funky Beasts symbol set
    • 4 New vehicle body modding kits
    • 4 New vehicle presets (one preset per organization)
    • 4 New original songs created with the new instrument packs
    • New original song composed and produced by the UK music producer ‘Nocturnal’
    • Nocturnal Instrument Pack: Bees Synth, DrumKit, Drum/Lead,
      Orchestra, OrchestraHit (OrchHit), Rise Synth, Bass, Sub Bass, Synth
      Arp(Arpergiator), StacString (Staccato String)
    • Wilson LeBoyce Instrument Pack: Guitar, Drum Kit, Organ, Bass, Clavinet
    • Simon Tran Instrument Pack: Bass, DrumKit, Harp, Lead synth, Strings, Synth
    • Double B InstrumentPack: DrumKit, Guitar, SFX, Synth_Bass, Synth_Lead
    • Britney BloodRose InstrumentPack: DrumKit, Bass, Guitar, Strings
    Supamoe
    Supamoe
    Leaders Council
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    Male
    Number of posts : 872
    Location : New york
    IGN[Game NickName] : Supamoe
    Current Status : Normal
    Registration date : 2008-06-13

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Supamoe Thu Aug 26, 2010 11:40 pm

    Dont even bother , the game jsut got worse LOL , The recoil is not yuo gun shaking but rather your whole PC screen SHAKING alot.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Shu Fri Aug 27, 2010 12:23 am

    rofl.that sux then haha

    Sponsored content


    All Points Bulletin: GTA, the MMO - Page 3 Empty Re: All Points Bulletin: GTA, the MMO

    Post by Sponsored content


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