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    Heroes of Telara aka Rift: Planes of Telara

    Shu
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    Post by Shu Mon Jun 01, 2009 11:13 pm

    http://www.heroesoftelara.com/

    http://www.warcry.com/news/view/92103-Heroes-of-Telara-Official-Site-Launched

    Trion’s MMO is Heroes of Telara
    Heroes of Telara aka Rift: Planes of Telara Tri
    Trion today revealed some light details about its first title, Heroes of Telara. Heroes of Telara makes its debut at the Electronic Entertainment Expo this week in Los Angeles at the Trion booth - Suite #405, Concourse Hall.
    Very little is known about the game at this point except that it will be a high fantasy themed MMORPG offering an open class system with sub-classes. Trion promises a system that will be easy to learn and a world with lots of dynamic in-game events that will challenge players. The term “massively social MMORPG” is also being thrown around, and it sounds like Trio is taking aim directly with World of Warcraft players with the whole focus on “shared adventures with anyone regardless of skill level.”
    Hopefully we’ll be hearing a lot more about the game this week. A release date for the game has not been revealed as of this writing.

    Trion's fantasy MMORPG Heroes of Telara official website is live today, featuring the E3 trailer, first screenshots, concept art and wallpapers.
    The game description page promises huge control zones and epic PvE battles, and stressing the following points:
    The Right Hero at the Right Time:
    Rise to the challenge of the unexpected, use the deep sub-class system to customize your abilities to prevail and become the hero.

    Battle Hordes of Enemies:
    Engage in intense "one vs. many" battles where enemy groups behave as a horde, while you fight using an easy-to-learn combat system.

    Play with Anyone:
    Experience the world and share your journeys with players of all levels. Your destiny is in your hands.

    Master Every Skill:
    Train in every profession and engage in any crafting activity. Use the dynamic class system to specialize in prestigious class abilities.

    Dynamic Multiplayer
    Unite with your friends and plan play-sessions around scheduled events that change on a regular basis. Exciting area quests offer seamless grouping and unique rewards.

    Control Territories
    Join a faction and participate in the struggle to control territories where you monopolize access to epic rewards.


    Discover a Limitless World
    Explore a stunning adventure-filled world as you achieve rewards for your heroic accomplishments —a world completely open to you, regardless of your rank.


    The images look absolutely gorgeous and you can feast your eyes on the full gallery here.

    For more about Heroes of Telara, check the official site here!


    Last edited by Shu on Tue Apr 27, 2010 12:12 pm; edited 1 time in total
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    Post by AxLR0Se Tue Jun 02, 2009 12:05 am

    looks interesting.. p2p i assume?
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    Post by Shu Tue Jun 02, 2009 12:14 am

    no idea heh.most likely p2p but since its not mention on website i assume they not decided on the issue yet,so maybe f2p?lol or one time payment like guildwars and u only pay for expansion ^^
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    Post by Buffie Tue Jun 02, 2009 4:25 am

    The graphics look very nice indeed, one to watch maybe?
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    Post by ash Tue Jun 02, 2009 4:31 am

    looks good
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    Post by Dias Tue Jun 02, 2009 7:24 am

    Nah, too many p2p games comming out soon . Too bad most of em will only be killing each other :/
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    Post by Snow Tue Jun 02, 2009 12:01 pm

    hmm I find the features REALLY promising for team/guild play

    This one sounds like an awesome game for long term and stick arround witht the whole guild.

    Being able to play with any lvl char in team is key for this.
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    Post by Shu Tue Jun 02, 2009 12:14 pm

    ya snow.if they deliver what they promise in the features i think this game will be better then even C9 or blade & soul.i love a mmo with sub classes and freedom to master all skills according to the branch u chose.and C9 is more instance based and have no targeting system being more to arcade style kind of battle.

    hope its coming out soon tot.i hate to wait 2 years heh
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    Post by Snow Tue Jun 02, 2009 12:16 pm

    Hehe yeah if they only just announce it now, it will prolly be 2 years before CB.

    Or if they rush maybee less, but then you can be pretty sure that half of the features will still be missing or brokent when it's out. So rather wait 2y then quit the game after a week cuz it is broken.
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    Post by Shu Sat Jun 06, 2009 8:39 am

    It's always interesting to see how a company chooses to start a gameplay demonstration; especially when they're showing the game for the first time. After the big announcement that Trion World Networks is developing Heroes of Telara, we had the chance to see it for ourselves. "Trion is doing server based, MMORPGs. What that means is that Trion is moving more of the systems off the client and onto the server. Things like AI, Physics and World Simulation." said Russ Brown, Trion's Senior Development Director before he went on to explain that this allows them to do exciting, spontaneous scripted events that can be executed at whatever time they want, from the server side.

    While this direction isn't exactly exciting by itself, it does have potential to be. Actually, the word "potential" is the best word I can think of to describe Heroes of Telara. That's not to be taken negatively; I'll take a game with potential over a game that's obviously flawed any day of the week.

    Heroes of Telara aka Rift: Planes of Telara 15f905889d36afce49561202c00081c2


    The first detail that's important to note about the game is that it has a unique class/subclass system. Players don't choose which class they'll be when they create their character. Moreover, players can freely switch between classes in certain areas. Think Final Fantasy XI, but with a twist. "One of the ways we drive the world, is when an NPC dies, you can pick up new sub-classes and new abilities. Additionally when you complete quests, you can gain new subclasses and new abilities." Russ explained. This plays a major role in how players will engage PvE content. Players will constantly be switching between classes & subclasses to best deal with an encounter. You could raise the concern that this feature effectively takes away the ability for your character to feel unique. But then I suppose that also raises the question of whether or not the negative in that outweighs the potential positive. It's easy to see the potential in this, but how will the metaphorical teeter-totter fall? Unfortunately in game design, unique ideas don't always come with a long lifespan. I digress…

    One of the features that got my attention was the dynamic "Heroic Quests" that players will encounter as they explore the game.  For anyone who's tried Warhammer Online, these will be familiar as they are essentially an upgraded version of "Public Quests". Russ demonstrated several different Heroic Quests but the best example began with a massive explosion. The nearby town that we had recently visited was under attack by Imps, Demons and ... Bears (oh my). Players who choose to participate in Heroic Quests like this one will need to complete several steps in order to finish the Heroic Quest, and in this particular example, save the city from burning to the ground.

    I mentioned some of the problems that Public Quests in Warhammer Online suffered and asked how they plan to do their Heroic Quests differently, to avoid the same problems. Russ explained their plans by saying, "We want to encourage low levels to do something. For instance, in that demon fight we might have them put out the fires or ask them to kill the imps." While this could potentially solve one of the major issues that disable this type of content in Warhammer Online, the team is still unsure if the difficulty will be scaled, based on the number of participants.


    Heroes of Telara aka Rift: Planes of Telara 9dda58d8ad6de3bab641e0a2c06c2fa6


    As far as how the world looks, rest assured, the first trailer is indicative of how beautiful this game really is. They chose a "stylistic" yet "realistically rendered" method and they definitely have something unique in that department. However, as we've learned in the past, amazing graphics can often alienate players due to high system requirements. In this economy, it's probably not smart to be developing a game that can't be enjoyed without the purchase of a new computer. This isn't to speculate that you'll need a new computer to run Heroes of Telara; however, when I asked about system requirements, they made it clear that the game had not been optimized yet so it was impossible to give us any system requirement estimates.

    While we're talking about graphics, it's important to note that the game demonstrated some of the longest draw distances I've ever seen. You could see so much of the environment it was hard not to be awestruck. "We're going to have long draw distances, so you can see things like castles or geological formations that are really cool and drive you through the game." Russ mentioned.

    In the end, Heroes of Telara is a beautiful game with some new ideas and improvements to ideas that have potential. That said, it's difficult to tell this early if the game will deliver on its promises and make the right decisions during their drive down the long road ahead.





    Heroes of Telara is being developed in Trion's Redwood City, CA studio. They're hoping to launch the game sometime in 2010. Currently they're still exploring what kind of business model to use for the game, but it's certainly easy to assume that it will be subscription based, and competitively priced. Understandably, they had no comment as to what the required system specifications will be –- and currently they only have plans to release the game on the PC (sorry Apple users).

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    Post by Shu Mon Apr 26, 2010 12:53 pm

    new site update and forum is up

    http://www.riftgame.com/en/
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    Post by Facade Mon Apr 26, 2010 5:15 pm

    this game looks really nice, presentation looks very well done so far. Wonder when they play on releasing CB
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    Post by Thania Mon Apr 26, 2010 8:11 pm

    Yah looks very nice !
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    Post by Shu Mon Apr 26, 2010 10:27 pm

    2011 planned release.wont be out soon ^^ but at least they didn hype it for 3-4 years like secret world lol
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    Post by Thania Tue Apr 27, 2010 8:08 am

    They'r making another action mmorpg in coop with Syfy channel on TV.

    There gonna be a TV serie on the game, and whatever players do on the game changes the events on the TV serie. So It might be nice to check out this one as well, they didnt said anything more on it since the game is in development, but it's might be a new way for mmorpg XD
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    Post by Shu Tue Apr 27, 2010 12:10 pm

    I had the pleasure to spend last Thursday evening in the company of
    my peers in San Francisco, being treated to a bevy of sneak previews and
    demos of games from Trion Worlds. No longer going by the name “Trion
    World Network” the company has changed their brand and logo to reflect
    their focus: to create and innovate in the online gaming arena.
    Co-founder and CEO Dr. Lars Buttler took center stage after a brief time
    spent scarfing down appetizers in order to introduce us to the
    company’s new look and moniker. But the real star of the evening was
    undoubtedly the games, and we didn’t have to wait long to find out just
    what Trion has been up to in the year since they last showed their hand
    at E3 2009.

    Scott Hartsman, who gamers might recognize from the
    glory days of Everquest and Everquest 2, is the Chief Creative Officer
    of Trion’s Redwood City, California studio. At last year’s E3 Trion
    unveiled plans for their flagship MMORPG, Heroes of Telara. We were
    told it would be a revolutionary fantasy MMORPG with some truly unique
    ideas… then everything went dark. Heroes of Telara went into
    ninja-stealth mode and hardly a word was uttered about it in the time
    since. The silence was finally broken Thursday night with the unveiling
    of a brand new trailer, along with a brand new name.

    Heroes of Telara is no more. Long live Rift:
    Planes of Telara
    . Aside from being an all around (in my
    opinion) better and more interesting identity for the game, the new
    title ties thematically into the game’s rather deep and involved lore.
    The world of Telara is experiencing a sort of dimensional phenomenon
    called “Rifts” which are basically portals to another dimension or plane
    of existence. The Rifts are causing creatures and life from other
    worlds to seep into and threaten Telara. It would appear that the
    beings from other planes aren’t interested in being friends with the
    people of Telara.
    Heroes of Telara aka Rift: Planes of Telara Riftlogo1x

    There are two factions of belief concerning the
    Rifts on Telara.

    There are those who believe the powered offered by the
    Rifts is sacred and to be revered through the upkeep of ancient
    vigils.

    These folks are called the Guardians: sort of your standard
    good guys.

    Then there are the Defiants.
    These are the more rebellious people of Telara.

    They see the Rifts as a gift and a potential source
    of power. Rather than upholding the vigil, the Defiants want nothing
    more than to harness the Rifts’ power despite the danger inherent within
    them. As you can probably guess,

    these Rifts are the primary
    characteristic of the game. Rift: Planes of Telara is very much a
    fantasy-themed game in the vein of Everquest, World of Warcraft,
    and other titles in the genre.

    However it’s the title’s art style and
    extremely vibrant HD graphics that will help distinguish it from the
    pack. The trailer we were presented with highlighted the game’s
    stunning visuals. The artists at Trion seem to be channeling Jim Henson
    in the way their characters and creatures look and move.

    It was
    readily apparent from Scott’s presentation that the development staff is
    putting a lot of effort into nailing a cohesive and original look for
    the game. The lighting, armor, water, and animations all looked worthy
    of a finished product and the game’s still only in the alpha stage.
    Scott
    gave away a few more details before stepping down for the other
    presenters. Trion aims to continuously evolve their storyline and the
    shape of the world itself through the use of the Rifts.

    Plot points and
    major social events will all be fed through these tears in the world
    that open up to other planes of existence.

    As a way to truly bring
    players together across the world, create factional conflict, and in
    general make for more than just a theme-park, the Rifts will be the
    developer’s way of keeping the game alive and fresh each day.
    Heroes of Telara aka Rift: Planes of Telara Rifttlife1x
    For the time being we know of at least two
    different planes which will seek to move in on Telara through the
    Rifts. The Plane of Death is much like it sounds: a dark horrific
    existence.

    Meanwhile the Plane of the Life represents a more primal and
    naturalistic world filled with creatures that are akin to plants.
    Scott promised there were many more planes to be revealed, but that for
    now these two are the ones they’re prepared to share.

    Really the
    possibilities of the Rift system are endless and only limited by the art
    department’s imagination, so it will be interesting to see what else
    the team can come up with before the proposed 2011 launch.
    Hartsman
    also briefly talked about the class system in place. At E3 last year,
    it was revealed that the game was targeting the ability for players to
    switch classes on the fly in-game and level each class independently on
    the same character.

    It wasn’t clear whether that early design decision
    was still in place, but Scott and the other developers at the demo
    kiosks assured us that we’d know more about their class system in time
    and that we wouldn’t be disappointed.
    Heroes of Telara aka Rift: Planes of Telara Riftreaver1x
    What Scott did reveal was that each character’s
    life in Telara essentially begins with their death.

    Each player is
    thereafter referred to as an “Ascended Soul”. We didn’t get to see how
    this comes about, but one can assume it’s handled during the tutorial
    stages of the game and serves as a handy way of dealing with death and
    resurrection from a lore perspective.

    Perhaps as an allusion to the
    game’s class system, Scott also mentioned that during their adventures
    players will encounter, take on, and take into themselves the souls of
    other heroes.

    Whether this means that a sort of multi-classing is still
    in place remains to be seen, but it certainly sounds as if the
    designers have a few tricks up their sleeves.

    All said and done,
    Rift: Planes of Telara came out looking like a bold new take on a
    familiar game style. The Rifts themselves, dynamically spawning social
    events that can happen any time in the game world are potentially a very
    exciting way to bring players together and give them common goals or
    even something to fight over given the game’s competing factions.

    After
    the presentation we had the chance to demo the game with the developers
    and came away with a good grasp on what the title’s all about. Check
    back later for our demo coverage of Rift: Planes of Telara.
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    Post by Shu Wed Jun 16, 2010 11:58 pm

    Today at E3 2010, Trion revealed a Soul Attunement System
    for their upcoming MMOG Rift: Planes of Telara. The Soul Attunement system
    offers players nearly endless customization. In Rift: Planes of Telara,
    you're encouraged to experiment with many combinations of souls and
    abilities to discover the path that's right for you!


    Heroes of Telara aka Rift: Planes of Telara Soultree_01

    Details from the official site
    Souls
    Players choose an Ascended Soul from one of the four callings (Warrior, Cleric, Mage,
    and Rogue) at character creation. These initial souls,
    which grow in power as they become more specialized, are flexible and
    have well-rounded abilities that make them great for both solo and group
    experiences. Players can later choose to augment, or even replace,
    embraced souls with other souls from within their calling. The process
    of enabling souls that players discover in their adventures is called
    Soul Attunement.
    Players will also gain more specialized "Heroic Souls" that open up a
    number of new and exciting gameplay experiences, offering special
    achievements and rewards for players who discover them all.

    The Soul Tree
    Each attuned soul grants players access to a unique "Soul Tree,"
    which contains all of the traits and abilities that a soul had mastered
    during its life. As your character levels up, you earn soul points that
    can be used to improve that tree's soul level, granting players access
    to even more powerful traits and abilities.
    The Soul Tree - Branch Advancement


    Heroes of Telara aka Rift: Planes of Telara Soultree_02

    Players invest their soul points into the branches of the Soul Tree,
    picking and choosing the specific abilities and passive traits they
    desire. With each point spent, the Soul Tree increases in level,
    periodically unlocking new advancement options higher up the tree.
    The Soul Tree - Root Advancement


    Heroes of Telara aka Rift: Planes of Telara Soultree_03

    Players automatically unlock new "root" abilities as the Soul Tree
    increases in level. If the branches represent the unique choices a
    player makes, the root represents the core power of the soul that all
    players have access to. Root abilities unlock quickly at first, but slow
    down as the tree's soul-level increases.
    Multiple Souls


    Heroes of Telara aka Rift: Planes of Telara Soultree_04

    As an Ascended grows in power, so does his or her ability to attune
    souls. Leveling a character will unlock the ability to attune additional
    souls. A maximum-level player will be able to attune up to three souls
    of their choosing!
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    Post by Shu Tue Jun 22, 2010 5:06 pm

    Check out the latest information on Trion World's
    upcoming MMO, Rift: Planes of Telara. Mike B. aka Fony grills Scott
    Hartsman on the details of the game and more!


    Rift: Planes of
    Telara is one of the biggest MMOs coming down the pipe, and we got our
    very own in-depth interview with Scott Hartsman, one of the leading
    minds in the MMO industry and the man behind the current iteration of
    Rift: Planes of Telara (formerly known as Heroes of Telara). Our very
    own Mike B. aka Fony was on hand to grill the MMO guru, so take a gander
    to see what he found out!

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    Post by Shu Sun Aug 01, 2010 5:49 am

    Join us at
    GamesCom and PAX for Rift Beta codes!
    Heroes of Telara aka Rift: Planes of Telara Story1 Players at GamesCom 2010 in
    Cologne, Germany expect to be awed by Rift: Planes of Telara,
    and Trion is coming through big-time. Anyone who visits the Trion Worlds
    booth will have their dedication
    rewarded with a free chance to join the upcoming Rift closed
    Beta. If you can't make it out to Cologne, fans attending Seattle's PAX
    will receive Beta codes as well. Many exciting revelations
    await GamesCom attendees, including a chance to play the Guardians
    faction. The
    original Ascended, the Guardians have their own vision for Telara as
    they step up to confront both the all-consuming Regulos and the
    rebellious Defiant. Players will brave new zones and confront new
    creatures invading Telara through blazing Fire Rifts, all of which will
    be unveiled at GamesCom and
    PAX.

    An
    exclusive first look at the righteous power of Paladins
    Heroes of Telara aka Rift: Planes of Telara Story2
    Paladins stand as a bulwark against their foes, deflecting even the
    most monstrous blows with their heavy shield and divine blessings.
    These glorious defenders of the weak deflect incoming damage and
    retaliate with devastating counterattacks. Martial skill and the
    blessing of their patron gods
    let Paladins extend their protection to nearby allies. Fans can learn more about Paladins on the Rift:
    Planes of Telara
    website.

    Just like this exclusive on Paladins, we'll be debuting
    information on all your favorite social networks. Follow Rift
    on Twitter, or
    join the community on the official forums. Be the first to scoop exclusive
    news and promotions, and keep an eye out for the exciting contest coming
    soon to Facebook. Make sure to "like" our page for your
    chance to win!
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Shu Mon Aug 09, 2010 7:26 am

    Trion Worlds invited us out to San Francisco to check out their
    upcoming games Rift: Planes of Telara and the MMORTS End of Nations.
    While at the Trion HQ (which from the outside looks like the lair of a
    badass supervillain, by the way), I got a chance to sit down with
    Trion’s Chief Creative Manager Scott Hartsman for a one-on-one interview
    on Rift: Planes of Telara.
    According to Scott, Rift is a “very dynamic MMO
    world” and he went on to explain the differences between the two
    factions players can choose from in the game. Players can choose between
    the Defiant and Guardian factions. The Defiant are a technology-based
    faction who throw caution to the wind and seek out forbidden
    “world-destroying” technology to pursue their cause. The Guardians are
    the “chosen ones of the gods” as the gods require an army, and this army
    consists of the best men and women of particular specializations,
    whether or not they were good or bad people in life. The two factions
    are also at civil war with each other over a resource known as
    Sourcestone. Sourcestone is used to power Defiant technology, while the
    Guardians use it to commune with the gods. Heroes of Telara aka Rift: Planes of Telara 4329_1_t
    Scott
    describes the world of Telara as being under attack by six different
    planes, the planes of Earth, Air, Fire, Water, Life, and Death and he
    also made note of the fact that Rift is replete with the typical
    features players would expect in a modern MMO ranging anywhere from
    loot, to dungeons to mounts, but he also points out two key features of
    Rift that truly set itself apart from other MMOs.Of course, the
    obvious key feature to Rift is well, Rifts! But it goes further than
    that; Scott describes the high-end of the rift feature as “invasions”.
    Invasions are masses of forces entering the world of Telara from a
    particular plane (or several planes) complete with their own agendas,
    which can get real hairy as the forces of the six planes don’t
    necessarily get along with each other. Of course, players can also
    choose to ignore these invasions if they occur in territory of an
    opposing faction or they can actively participate in the invasion aiding
    the NPCs in trashing their enemy’s footholds. If ignored, players will
    find that their quest hubs are overrun by invading NPCs, and the world
    around the areas that have been invaded will look reflective of the
    particular plane that overran it. Players will even be able to tell
    where an invading force came from by visible “planar tracks” along the
    ground. Heroes of Telara aka Rift: Planes of Telara Riftdefiant1
    Rift
    offers a multi-class system dubbed the “Ascended Soul” system and while
    this is all good and dandy, obviously many gamers look at this and
    think of the potential balance issues, so I asked Scott about their
    plans to deal with balance issues and he had a pretty surprising
    response. Scott actually enjoys people thinking about the balance
    challenges, as he feels that people are thinking of ways that
    combinations could end up being “too much fun” and that their stance is
    that they don’t even really want the system to be perfectly balanced.
    Indeed, Scott doesn’t even believe achieving perfect balance is
    something to aspire to, as players would be able to do everything and no
    one would feel special. Scott doesn’t view balance as a huge issue in a
    game like Rift where you can switch things at a whim, as opposed to
    your typical MMO where if something gets nerfed you may be stuck with
    it. Ultimately, Scott expects that there will be “out of balance”
    builds, but that the possibilities are so great with the soul system
    that players can discover new “out of balance” builds to trump or
    counter one already in existence.Worried that players might
    discover a one-size-fits-all optimal spec, Scott assured me that this
    would not happen, though he admits that undoubtedly there will be
    optimal builds for specific activities. For example, players might
    create optimal runner builds for certain game modes, or super tough
    tanks for Capture the Flag PvP. However, the latter example would be
    slow and heavy and not quite as useful in a situation that requires a
    runner, so it wouldn’t be perfect for everything. “Fail” builds will be
    possible as well, but since you can switch builds around any time you
    like you can easily sort your build out. Heroes of Telara aka Rift: Planes of Telara Purifier_mines01x
    Discussing
    the soul system a bit further, I wanted to find out about what sorts of
    limitations your initial calling imposed on you as well as what exactly
    is involved in the acquisition of additional souls. As far as
    limitations go, your armor proficiency is basically limited by your
    calling, so a plate wearer like a warrior can wear anything, while a
    mage would be limited to cloth and such. The acquisition of souls is
    gradual as you level up, with two souls being awarded to you from within
    your archetype at specific intervals. Other souls can be acquired
    through various in-game activities such as crafting or even raiding.Explorers
    will be pleased to know that Trion is considering the explorer
    playstyle as well. Artifacts and Collections are described by Scott as
    basically collectible items found in the game world that can be turned
    in for a reward once a collection is completed. This encourages players
    to stray off the beaten path that going from quest hub to quest hub
    tends to create. Trion intends on creating a beautiful world and Scott
    says they want their players to see it.As far as PvP goes, Scott
    tells us that we can expect to see three quality warfronts
    (battlegrounds) at launch, as they are testing five or six right now and
    they expect the best ones to rise to the top. The idea being that
    they’d rather have three solid offerings over six that are “meh” as “no
    one comes back to meh.” One of the warfronts they are testing at the
    moment actually incorporates the rift gameplay as well. Heroes of Telara aka Rift: Planes of Telara 4307_1_t
    Scott
    briefly touched on crafting as well. Players can expect an array of
    typical harvesting and crafting tradeskills such as mining or harvesting
    and they can have up to three of these active per character.Closing
    things out, Scott and I discussed the impact of population balance on
    their game as they make use of a two-faction system which has been shown
    to be problematic for other games in the past, but Scott feels trying
    to win that battle isn’t really possible, so they intend to make up the
    player deficit by introducing NPCs where necessary.
    Shu
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Shu Tue Aug 24, 2010 2:19 pm

    Rift: Planes of Telara -- The Death Rift


    Shu
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Shu Thu Aug 26, 2010 8:38 am

    ZAM dives into a build of Trion's upcoming fantasy
    MMO and experiences life as a Nightblade on the side of the Defiants.
    The Gods be damned.


    I am Defiant.
    Not only in faction, but in action. The gods mock us, and I hold no
    love for them. All that is holy to me resides not in the skies or in the
    piety of the sanctimonious, but in the steel of my blades and my
    resolve. I embrace all the worldly technology that will help me bring
    down the deceivers and save my home, my Telara, from the planar rifts
    and the foulspawn. I do my part by striking down my enemies from a
    distance, from behind, or in their face so they can see who brings their
    end. I am Kelari, I am a Nightblade and I am Defiant.
    Heroes of Telara aka Rift: Planes of Telara 175087For
    me, part of playing a MMO is being able to immerse myself in the story.
    As good actors do, I like to uncover my motivations and drives so I can
    understand what my purpose is in the game. In Rift: Planes of Telara,
    my world is being torn apart by rifts from the different Elemental
    Planes. It's a world that I love, and now it needs me to help save it.
    As a member of the Defiants, my character has been deemed worthy to aid
    Telara and I have been resurrected from death using technology
    worshipped by my faction. My opponents, the Guardians, also strive to
    save Telara, but they believe the gods will help them. Their belief is
    misplaced and their continued reliance on their poorly formed ideals
    will only hasten the demise of my beloved world.
    Three races comprise the Defiants and each race comes with its own
    set of special abilities. My compatriots are the human Eth, the tattooed
    Bahmi and my own Kelari. When we become Ascended Souls for our fight,
    we can choose how we look in the character creation screen through a
    variety of sliders that adjust facial and body features, hair,
    colorations and numerous other features that help make each character
    unique. I chose the Kelari, because little is known about them yet and I
    prefer a little mystery as I explore the game. And I made my look as
    non-heroic as possible (short, stocky and relatively unattractive) since
    my mind and wits will be what save me and the world.
    Heroes of Telara aka Rift: Planes of Telara 175088
    My next job, before entering the game, was to choose my Calling. Each
    of the four callings – Warrior, Cleric, Rogue and Mage – has its own
    branches (called Souls). I enjoy stealth and covert operations so I
    chose Rogue Nightblade, a character with both distance and in-your-face
    attacks that can be launched from the shadows. As I advance in levels, I
    can later expand to different rogue soul trees such as Ranger, Assassin
    and Blade Dancer (a form of rogue tank), with a maximum of three souls
    at any one time.
    For those not interested in my type of calling, Defiants at the start
    will be able to choose Reaver and Champion souls from the Warrior
    class, Purifier and Inquisitor from the Cleric class, Warlock and
    Elementalist from the Mage class, and Nightblade and Ranger from the
    Rogue class. Guardians get a slightly different set, with Paladin
    swapping for Reaver, Sentinel replacing Purifier, Pyromancer instead of
    Warlock and Assassin interchanged with Nightblade. However, all the
    souls will be available further into the leveling process for each
    faction.Once I knew who I was and what my background was, it was time to
    start saving the world. I began my quests in the Shadowlands, where a
    variety of tasks got me familiar with my abilities as well as the
    importance of my faction's reliance on technology. Even though the game
    is in late alpha, the interface was fairly clean and easy to grasp. I
    was pulling off combos and leveling in no time. As I leveled, I unlocked
    various abilities in my Soul Tree. Certain abilities become available
    automatically if you spend enough points in that tree. And you can
    choose abilities from three trees at any one time. While a game like World of Warcraft
    will eventually let you become dual spec at higher levels, Rift will
    eventually allow you to become quad spec so that you have greater
    versatility depending on the scenario you and your group face.
    Heroes of Telara aka Rift: Planes of Telara 175091
    Playing the Nightblade was a fun experience and learning the nuances
    was not an involved process. Mobs could be pulled with a stacking,
    combo point-style ranged attack with other attacks being more powerful
    depending on how big the stack was. I achieved stealth at an early
    level, which made it easier to get around and bypass enemies if I
    needed to. I hit level 10 before I died the first time, which proved an
    interesting visual sight. As I got closer to death, the screen started
    to gray and I could hear my heart beating faster. It's a cool effect
    that lets you know your status without constantly having to glance at
    your health bar. When you die, you lose a portion of your maximum
    health, but it can be regained by eating special foods after you return
    to life.
    One of the unique things about Rift is the game play mechanic of
    tears forming in the world. If these tears go unchecked, they grow into
    full-fledged rifts that will spawn in wave after wave of creatures
    from different elemental planes. If you come upon a tear, you can
    launch yourself into it and fight the creatures before they materialize
    on Telara. You must defeat anywhere from three to five waves of
    creatures to close the tear. The same holds true if a rift opens:
    Defeat the waves and close the rift. What makes this part of the game so
    enjoyable is the extra cash and loot that you can derive from
    participation. The more you participate, the more you get. I soloed a
    few tears and rifts for my level and got cash and items that buffed my
    gear, including the occasional magic item. If you help others close the
    rift, the game rewards you based on your level of participation in
    defeating the waves. I found that hunting for rifts and tears became an
    enjoyable minigame unto itself.
    Heroes of Telara aka Rift: Planes of Telara 175090
    By the time I hit level 12, my solo play session was wrapping up and
    it was time to test one of the new instances being unveiled. The Realm
    of the Fae was a level 30ish instance that required five players and a
    premade character. I was already fond of the art style in the game,
    but the instance was even more vibrant. The concept was a four-section
    dungeon that played off each of the seasons, starting with spring. Each
    season had a miniboss to defeat that offered up better loot than what
    you could get from questing in the world. Our team was able to defeat
    three of the minibosses before our play session came to an end. But the
    instance was a good gauge of how easy it was to hold your own, despite
    only learning the interface and mechanics a couple hours earlier.
    The game is approaching beta, but it was amazing how stable it was
    even in the alpha state. There were very few placeholders and the
    mechanics and quests were solid. At a time when the industry is being
    besieged by all manners of fantasy MMOs, the time I got with Rift has
    solidified the game's place on my short wish list. I can only hope the
    end product is as enjoyable as my play session.
    My world needs saving … and I am Defiant.
    Facade
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Facade Tue Oct 26, 2010 12:35 am

    just thought I'd bump this up http://www.riftgame.com/en/
    You can now apply for the beta https://account.riftgame.com/en/outside/new_user.html




    class system
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Shu Tue Oct 26, 2010 10:03 pm

    Trion Worlds today revealed three new player classes found in the upcoming
    MMORPG Rift: Planes of Telara. Detailed
    information and screens for the Stormcaller, Justicar, and Warlord.



    Warlord








    Strengths

    Warlords can draw upon vast tactical experience, empowering their allies and
    weakening their enemies to change the course of battle.









    Weaknesses

    The Warlords focus on enhancing the capabilities of her allies leaves her
    vulnerable when isolated from friendly ranks.








    Background

    Numbered among the greatest generals in Telaras history is Brte, daughter of
    the Shalastir leader Bahmifor whom all Telaras Shalastir are named. Her
    greatest triumph among many was breaking the Storm Legions hold over Iron Pine
    Peaks. Though outnumbered four-to-one, she marched a mixed force of Telarans to
    overtake Crucias stronghold.




    When the Telarans saw the enormous horde arrayed against them, the war-machines
    poised to spew death, and the elite Archons with their empty, compassionless
    faces, despair seeped into their souls. Crucia took the first few skirmishes
    through sheer numbers, and made an example of every captured Telarans slow
    death.

    Hope was already fragile before infiltrators from the Storm Legion began
    whispering of relief through surrender. Their honeyed lies quickly took root in
    hearts weakened by terror and fatigue. Hearing groans of resignation, Brte rode
    before her army on the dawn of battle.



    Children of Telara! I see the fear in your eyes, cold as these icy peaks. Let
    your fury melt it away! Stand unbent before the forces of the Storm Queen, and
    laugh at them for assuming you would break!



    Our despair is Crucias strength, so she wants to break us, to see us submit.
    But in standing against her now, we have already won! We are girded against her
    victory by our unbroken spirits. We stand next to each other, emboldened by
    hope: hope that our children will fear no planar whelp, and will only know of
    the Blood Storm as proof their ancestors were strong!"



    She paused to pass her gaze over the assembled throng, watching backs straighten
    and eyes harden. In a not-so-distant place, my father led the Shalastir to
    drive Crucia back! Today, I bid you do the same! Hold fast to this world! Rip
    Telara from Crucias claws and break her fingers so she cannot grasp at us
    again! Ride, my brothers! Fight, my sisters! CRUSH THEM!



    The Telarans roared their triumph, driven forth with the fury of lions. Brtes
    words shielded them and bolstered their attacks, healed their wounds, and kept
    Crucia from controlling their minds. She led from the thick of the battle,
    manipulating allies and enemies alike with auras of inspiration and
    intimidation. As her main force tied down the brunt of the Legion, strike units
    took out their fortifications before crushing their flank.




    That day, the Telarans seized victory, imprisoned Crucia, and entombed her
    forces in ice. Brtes tactics would be studied for generations to come, but
    only Warlords of her tradition understood that it was inspiration, not mere
    strategy, that shattered the storm that day.



    Quotation

    I know the battlefield like my own soul. Stand beside me, trust in my guidance,
    and I will never let you fall.



    Stormcaller








    Strengths

    Stormcallers weave Air and Water magic together, their spells reaching heights
    of devastation in concert they could not achieve individually.









    Weaknesses

    Just as a storm cannot be wind or rain alone, the Stormcaller must combine
    spells to reach peak devastation. They thus take longer to warm up than other
    mages and are vulnerable to foes who know how to interrupt their rotation.








    Background

    It is said the Stormcaller Amunet could stop a mans heart with the shock of her
    touch. Yet before she joined Thorvin Sternhammers crusade to imprison
    Greenscale, Amunet was called the Weather Witch of the Emerald March. Without
    the Justicars intercession, she would have burned at the stake as a heretic and
    dragon-pawn.









    In the rich farmlands of the March, Thorvins band encountered a land beset by
    harsh storms and persistent frosts that had left fields washed out and barren.
    The March folk lay blame on the Eth woman Amunet, who stuck out with her swarthy
    skin and pale white hair threaded with silver. The crusaders found her bound to
    a stake in the village square of Smiths Haven, surrounded by villagers bearing
    torches. Thorvin stepped forth as the hand of divine judgment, and bid them
    allow him to confront the condemned.



    Do you have the power they accuse you of? he asked her.



    I do, Amunet responded emotionlessly.




    Did you cause the frost?



    I did, said the witch.




    Why?



    A smirk curled on her lips. At last, someone bothers to ask.



    As his men kept the villagers at bay, Thorvin untied Amunet. She led the party
    onto the March, where frost withered the delicate leaves of the seedlings. The
    Elven ranger Durnes wrinkled her nose, as the plants were rank with planar
    taint. The witch explained that she had discovered Greenscales minions seeding
    the land with pods from the Plane of Life, and called in the storms to keep them
    from blooming.



    Together, they laid a trap for the Lifetouched wretches. The heavy rains quelled
    and the frosts receded when Amunet released the spells she had cast on the land.
    Thorvins party hid themselves within the field. That very night, human cultists
    stole through the farmland, sewing the earth with corrupted seeds.



    Amunet surprised Thorvins crusaders with her command of weather magic. She
    stood back from the fray, shielding herself with gales that threw back the
    cultists like rag dolls. She encircled the cultists in frost, inflicting the
    deep chills of hypothermia. Lightning danced down from the sky, bursting single
    targets like ripe grapes or arcing between wretches in a terrifying game of leap
    frog. Though each crusader felled many cultists, Amunet racked up victims by the
    score.



    When it was over, they found a member of almost every local family among the
    slain villains. Disgusted, Amunet decided it was time to leave the March, and
    Thorvin offered her a place in his band, the legendary hunting party destined to
    bring down gluttonous Greenscale.




    Quotation

    Should you feel a chill in your bones, or an electric current in the air, you
    may want to run very far, very fast. You can no more hide from my lightning than
    block hoarfrost with a shield.



    Justicar








    Overview

    Justicars are healing clerics who fight shoulder-to-shoulder with their allies
    in close combat. Conviction builds with each swing of their weapon, bolstering
    nearby comrades and powering the Justicars potent healing magic.









    Strengths

    A Justicars healing comes from damage dealt in close combat. Thus he can
    survive and thrive in the thick of the fighting while ensuring his allies do the
    same.








    Weaknesses

    A Justicars divine magic depends upon his melee prowess, so foes are wise to
    try and keep the Justicar from the front lines.



    Background


    Nidris the giant wolf crept unseen through the Faering Wood, following the scent
    of the invaders in the domain of Greenscale the Primordial. He tracked this war
    party of humans and Dwarves to an overgrown temple. Among stones pulled apart by
    vines, they bowed their heads in prayer, led by a Dwarven cleric who wore
    chainmail under his robes of office. He knelt at the remains of the altar,
    leaning on what looked to be a staff.



    Bidding farewell to your gods? Theyll soon be devoured by our lord Greenscale.
    The impish voice belonged to Corrigan, a changeling who rode upon Nidris and
    fancied himself lord of this forest.



    Shed your worldly concerns, said Corrigan, and frolic with us in this
    paradise.



    A coven of winged faeries that doted on Corrigan buzzed out towards the group
    and began tugging at beards, pulling at tunics, and rifling through pockets for
    sport.

    I will frolic when I am done with my prayers, said Thorvin Sternhammer,
    Justicar of Thedeor.



    A lackey of the gods! taunted the changeling. Do absolve us of our sins
    before Nidris devours you and I use your holy staff to pick the sinew from his
    teeth. The faeries tittered mischievously. Nidris growled, shaking the forest.




    You wee winged demons misunderstand my faith. I am not here to absolve you. The
    god of battle showed me how that fat toad you call master could be beaten. The
    faeries giggled and continued to painfully braid his beard. But the strength of
    my faith lies not in sermons, and this is no preachers staff.



    The Dwarf brandished his maul of cold iron. Absolve you? Im here to smash
    you!



    The maul landed with a mighty thud, flattening a flittering faerie. Nidris
    howled in challenge, and Thorvin glared into its eyes. He swung his bludgeon at
    the tiny sprites, knocking some to splatter against the great wolfs pelt.



    Thorvins soldiers charged, their courage bolstered by his conviction. Teeth and
    metal clashed, and though Nidris bit and clawed the invaders, the soldiers
    wounds healed with every blow their cleric struck. The tide of battle turned,
    and soon the mighty beast found himself bloodied and nearing death.



    Flee! Flee! screamed the terrified changeling, his mocking tone drained away.
    This is no mere mortal, but an avatar of war! Nidris yelped like a pup and
    turned tail, but Thorvin crippled the beasts leg with a swing of his maul.



    His heart pierced by the spears of the soldiers, Nidris collapsed with a final
    anguished cry, Corrigan tumbling from his back. Scrambling uselessly, the
    Changeling tore himself on brambles as the stout cleric strode toward him.




    I repent! I repent! the changeling sniveled.



    I know you do, lad, said Thorvin as he hefted the bloodstained maul. And Ive
    got your absolution right here.



    They say Corrigans death rattle haunts the Faering Wood to this day. He had met
    Thorvin Sternhammer, whose crusade hounded mighty Greenscale across all of what
    is now known as Mathosia.



    Quotation

    Many preach their vision of the gods. They speak of love, and health, and
    happiness. I am here to tell you the truth of the world. Anything good must be
    fought for. You must stand toe-to-toe with your demons and crush them. Only then
    will the gods bless you.



    About Rift: Planes of Telara


    Join legions of adventurers in Rift: Planes of Telara, a new fantasy Massively
    Multiplayer Online Role Playing Game set in a world being torn apart. Rifts
    violently rip into reality across the land and release powerful forces that
    threaten the very existence of Telara. Each breach brings with it new
    characters, events, and treasures, while the world itself changes dynamically
    around you. Play with your friends across vast, lavishly detailed environments,
    or take them on head-to-head in challenging Player vs. Player (PvP) combat as
    you battle to uncover the secrets of the planes. Build and advance your
    character, choosing from several distinct races and utilizing an innovative new
    class system with nearly limitless possibilities.

    Facade
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    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Facade Thu Dec 02, 2010 2:13 am

    Did anyone else get into beta for this?

    Sponsored content


    Heroes of Telara aka Rift: Planes of Telara Empty Re: Heroes of Telara aka Rift: Planes of Telara

    Post by Sponsored content


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