Number of posts : 240 Location : Kuala Lumpur Malaysia IGN[Game NickName] : Roxelis Equinoux Current Status : Busy at Work Registration date : 2010-09-13
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Sun Sep 19, 2010 4:14 am
is this game out yet? for lk beta or something? lost track of this game since last year ,but want to play xP
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Sun Oct 31, 2010 2:16 am
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Sat Nov 06, 2010 10:14 am
Korea-based NCsoft announced financial results for the third quarter on November 4th when its CFO Jaeho Lee indicated that Blade & Soul would launch its first test in 2012. The exact date will be determined based on the trial reports of G-star 2010 players. Furthermore, he said that when the developers have 100% confidence in the game, they will launch CBT or OBT immediately.
Blade & Soul will be mainly modified in 2011 and Guild Wars 2 may start CBT simultaneously The head of the game expressed, "Blade & Soul should be officially tested after the year 2011. We are dedicated to doing modification work in 2011." Namely, Blade & Soul and Guild Wars 2 won't be tested in 2011. Meanwhile, he said, "the two games are currently in the same development phase, they are more likely to perform a test at the same time." Actually, NCsoft didn't release any new games this year and lost 28 million US dollars in the lawsuit against Richard Garriott, the developer of Ultima Online. As it is developing Guild Wars 2 and other games at present, NCsoft will lose more money. However, the CFO said, "Without new games, we can still run and maintain our company normally through the revenue from existing games. Blade & Soul is expected to launch the first test in 2012." Instead of killing monsters to level up, Blade & Soul highlights its background stories. According to Jaeho Lee, Blade & Soul is not developed for players who only focus on grinding monsters to level up. On the contrary, the game is designed to attract players by its rich stories.
eziowazz Trooper
Number of posts : 36 Location : Canada IGN[Game NickName] : Ezio WaZZ Registration date : 2010-10-03
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Tue Nov 16, 2010 1:14 pm
BLADE AND SOUL VERY VERY LATEST NEW TRAILER AND BASIC GRINDING VIDEO
5TH CLASS: ASSASSIAN
New Trailer:
4 class basic grinding+fighting combo video:
One of the skill of Blade Master:
How to avoid dying in BNS:
Enjoy!
Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Wed Nov 17, 2010 4:55 am
G-Star Videos. Looking amazing so far !
- Force Master Skills
- Blade Master Skills
- Destoryer Skills
- Kung Fu Master
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Nov 18, 2010 8:17 pm
With the 3 eye-catching videos unveiled, NCsoft's next-gen MMO Blade & Soul has started its G-Star 2010 journey officially. It is easy to see many new achievement of Blade & Soul from the videos. Today, we will talk about the new featured system in Blade & Soul.
Featured System - Fleeing System The fleeing system is rather interesting involving classical martial-art concepts. When players' HP reduces to 0, they won't die instantly, but enter into a fleeing state when they will move at a very slow pace. They can drag themselves slowly to a safe place to recover their HP by using Qi or go back to the village to revive again. Please note that players won't be attacked by monsters in the fleeing state unless they are discovered in the course of using Qi. In the future, players are more likely to cure teammates with the use of Qi to quicken their recovery speed, which adds more martial-art flavor to the game. Featured System - Auto-arranged Action Keys Skills will be arranged in the action bar automatically rather than manually after characters have leveled up and learnt skills and appropriate skills will be switched according to different situations. For example, different stances, continuous skills and escape skills will be selected based on a target's distance. Different attack instructions will be produced when kung-fu masters are suppressed and different martial-art attributes will be given to force masters depending on the battle situation. Therefore, battles in Blade & Soul look precise and compact, but easy and humanized indeed.
Featured System- Auto-aiming Essentially different from the non-targeting mode, auto-aiming is a function specially designed for realizing more active battles. Auto-aiming helps players automatically take aim at the nearest frontal target when they are approaching their quarries. Certainly, different targets will be aimed when characters face different directions. In this way, players can engage in instant battles conveniently. Low System Requirements Generally, games produced by NCsoft have high system requirements, but Blade & Soul is an exception. It emphasizes that only basic system requirements are needed instead of high ones. 8600GT or 9600GT video cards can even run the game smoothly. Without question, better computers will render better graphics. Marketing Plan and Target Group When talking of how to market Blade & Soul after the successful release of AION, Jae Hyun Paeindicated that the two games are completely different. AION offers fantastic battles with easy gaming process, but Blade & Soul is much fiercer with a stirring battle system. In the meantime, Blade & Soul may attract comparatively younger players.
evaco66 Trooper
Number of posts : 8 Location : Fl IGN[Game NickName] : Allana Sunfire Registration date : 2010-11-13
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Fri Nov 19, 2010 12:15 am
It Does look pretty Epic!... if it wasnt for lack of account hackers roaming NcSoft's companu i would play it.. just like Aion first month of gameplay fine then comes the Constant account hacks and lack of hlp from the company to retreive. cant remember source will have to look it up again but was. in first 3 months of Aion being realeased over 1/4 the Us Accounts where stolen and cleaned out.
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Tue Nov 23, 2010 7:49 pm
After a character is created, the game begins with a gorgeous cut scene where my character is faint, sinking into the sea slowly, which foreshadows the future storyline. Will different characters go through different stories in the cut scene? The answer will be unveiled by yourselves. Next are the tutorials. Players will get to an oriental site as newbies and start to train themselves with others. Blade & Soul is easy to master, employing similar settings with typical MMOs. Use the W/A/S/D keys to move around, the space key to jump and the mouse to set UI, etc. There is a featured F key which will have different functions according to characters’ situations. For instance, players can talk to NPCs when they are facing them, or equip costumes, pick up items in corresponding circumstances.
With the increase of level, characters can do Dash Jump or High-altitude Jump. Later, they can even leap onto roofs and vault over walls or walk on the water. These actions look elegant with an oriental martial-arts style. In the aspect of battle system, each character has 3 bars, the red one stands for HP, the blue for MP and the green for SP which is required for jumping or doing other actions. The R key represents common attack, but the numeric keys 1-4 are used to cast skills at the cost of MP. The F and Tab keys will have different functions in the light of actual conditions. Additionally, the game has a prominent feature. Every key will generate different actions based on different battle situations, such as when Blocking phase (Below has the explanation), when the skill is being cast, when the enemy is being pinned down to the ground, or when characters are falling to the earth from sky. What’s more, skill slots will change quickly in combat. In this way, various combo attacks will be released, giving rise to a strong sense of fighting. Let me talk about the controls of producing combos, taking kung-fu masters for example. Press number 1 to release a skill and then enter into the Blocking phase, waiting for the opponent’s attack in 2 seconds. You will fight back automatically if you are attacked at that moment. When the opponent pauses for a while, you should continue casting other skills instantly, only in this way can you knock down your opponent with one blow. Combos can be generated continuously. Approach your enemy quickly then and press Tab key to bring it to the ground. Press number 1 again to complete a set of deadly skills.In general, Blade & Soul is like a 3D combat game in terms of battles. Kung-fu masters always remind players of the hero Akira in Virtua Fighter. It is said the Z/X/C/V key will be assigned different functions. According to plan, numeric keys 1-9 and skill slots will act in coordination and more skill types will be added. In comparison with mainstream MMOs, Blade & Soul adopts fewer keys in combat system and integrates the essence of combat games. In addition, there is another feature related to combat. Characters can lock on a frontal target automatically. Different from the Action Key F, characters are able to adjust their position slightly after auto-fixing the target and then launch onslaught, which is not the same with the targeting mode or the newest non-targeting mode.
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Nov 25, 2010 12:40 pm
Aion's always complained by players about its repetitive quests and heavy grind. What about Blade & Soul? In the G-Star 2010 premiere Q&A with the game's Producer Bae Jae-Hyun and Lead Designer Hwang Sung-Jin, Korean media put forward this concern to the developers. Bae Jae Hyun promises that Blade & Soul isn't that kind of game that asks you to kill 10 monsters and then 15 another kind of monsters, instead, there will be lots of stories from the very beginning. Besides, he mentions that different servers and continents will enjoy different scenarios. Well, that's a nice idea. As an action MMO, no class restriction seems to be a must for Blade & Soul. Although in a party there will be players play as "tanks" and others play as "healers", the developer wants to minimize the distinction. A so-call DPS can also learn healing skills when reaching certain level. And players can resurrect by themselves with the Chi Mediation system. Many Korean MMOs have City Siege system, including NCsoft's Aion and Lineage. But it won't appear in Blade & Soul because according to the developers, the game focuses on story, and they have enough stories for players that makes those events like City Siege become unnecessary. Another interesting topic about the game is the cloth. The game has a sexy appearance and the developers really don't want the characters to wear heavy armors. Thus, the developers hope clothes in Blade & Soul aren't stuffs that can increase your health or defense or other attributions but the symbols of honor and reputation.
Hera Nivy
Number of posts : 1925 Location : Malaysia IGN[Game NickName] : Vynch Current Status : Happy Registration date : 2009-02-02
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Nov 25, 2010 8:17 pm
Oh nice, I like what they plan about armour, since if an armour includes defense and any specific stats, it is just time that will eventually make players into wearing the same set of outfit for the sake of better stats (Take FFXIV where all crafter wears almost the same thing lol).
As for castle siege, I won't know if this is a good thing since we'll eventually finish the storyline (I guess?). However, it is also a big concern where, how do you add castle siege inside Blade and Soul. =p
Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Fri Nov 26, 2010 6:25 am
games with statted armor should add costume slots, and allow any kind of armor to be equipped on those for looks
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Tue Mar 01, 2011 6:13 pm
Developers Try to Realize the Visual Impacts Brought by Concept Art
From Blade & Soul's concept art that has been unveiled, we can see that the mass, magnificent scenes and the comparatively small characters do bring impressive visual impacts at some point. But such visual impacts seem hard to be fully realized in the gaming world, which's also where developers put great energy in order to present players with perfect visuals as Kim Hyung Tae said. However, Kim expressed that they wouldn't introduce insignificant settings only for the sake of maximizing visual impacts, but would exert themselves to make the scenes featured in the concept art accessible to players in the game.
With regard to the four races in Blade & Soul, whose name displays a strong oriental fantasy style, someone once though them not creative enough because they all "looked like humans".
Pae Chae-Hyon admitted that Blade & Soul indeed focused much on human-related game content, so different stages of a human being's growth would be shown in the game, e.g. from a very little child to an extremely old person. According to Pae, other races, however, may appear as NPCs in the game, and even monsters will have their own cultural backgrounds and settings. Additionally, some objects will be endowed with life, and meet players in a humanized manner.
But does it mean that players' characters may grow old as people do in real life? Kim Hyung Tae said that aging is an unavoidable problem after all, and they'd do their best to let players experience the variations in life.
Each Class is Made Independent
According to Pae Chae-Hyon, as Blade & Soul is mainly characterized by oriental martial arts, they give priority to the oriental elements like boxing, swords & knives and hammers to interpret the game, and for the sake of overturning the tank & healer settings common in existing RPGs, they will also try to dispense with the magician class. After the game's official release, they'll define new classes depending on players' preferences. For example, if they find players are fond of group events, the newly added classes may be those that are expected to bring benefits like auxiliary skills; and if finding players have a bias in favor of solo play, they will then add shooting classes.
Force Master Acts Like an FPS Shooter
When being asked whether the unveiled "Force Master" was more like a spell-typed class, Pae said that in comparison, Force Master was more like a shooting one.
As Pae recalled, Blade & Soul's melee classes including Kung-Fu Master, Destroyer and Blade Master was considered fairly creative when being tested internally in the early days, and only its Force Master was said to be very like magicians and wizards in the previous RPGs with nothing special. In this respect, Pae reconsidered his idea. Now that ranged classes' spell casting was somewhat out of date in common RPGs, the developer team then endowed Force Master with FPS-style weapons, e.g. Force Master can use sniping skills to attack a particular target in the far distance, release the skills as powerful as shotguns to react against the enemies around, or apply corresponding skill when wishing to take advantage of geographical conditions like the earth.
6 Classes Will Be Playable upon Official Release, New Classes Subject to Players' Preferences
Plus the "Assassin" made public at G-Star 2010, a total of 6 classes will be made available in Blade & Soul according to the presently known info. Actually, the development team planned 8~10 classes at the very start, which were finally reduced to the current confirmed 6 after the team's internal discussion and abandonment of some too similar classes. But as the originally-planned classes have been finished in some degrees actually, even the new classes based on players' feedback and demands can be completed and presented very soon if necessary.
Tournaments are Likely to Be Held
In the interview, the development team of Blade & Soul seemed to care about the feedback from the public very much. Pae said that he was asked by many people, especially those in Russia, whether it's possible for Blade & Soul which put emphasis on martial arts to introduce tournaments. According to him, now that so many players think tournaments are necessary, the development team has referred to many boxing matches and games. Thus, related tournament settings will show up in the game in the future, and combats, whether 1 vs. 1 or 3 vs. 3, will be impressive and stimulating.
Self-training, the Key to Proficiency in Skills
For creativity's sake, Blade & Soul won't let players join guilds or learn skills from tutors like the previous medieval fantasy MMORPGs.
Surely, players will learn basic skills from tutors at the very beginning, but should be dependent on self-training, meditation or something else to enhance the skills or obtain new skills. After players reach a certain level, new skills will be made usable or the skill tree will be activated, so that players can determine their next step. Blade & Soul will offer players many different ways to acquire skills, i.e. players may get skills not only by means of items but also through learning from a designated person or through completing quests.
Skills will not be fully embodied in the game's first CBT, and players cannot touch the skills' real charm till the second or third CBT or the OBT.
Combats May Not Be as Vivid and Delicate as Those in the Promotional Trailer?
Blade & Soul lays stress on the attacking and defending skills that are as delicate as those in real martial arts films, and makes players able to press the foe against the wall and give heavy blows, or throw the foe up to the air or drag him/her down to the ground and then deal fatal blows. But the trial version released at G-Star 2010 seemed to present simple fights like those in common MMORPGs only. As Pae Chae-Hyon explained, related details had been completed and imported to the trial version in fact, but since players didn't try out the game long enough, they failed to fully experience the combat details (a small number of South Korean media had a taste of this part thanks to relatively longer gaming time). For example, to throw the foe up to the air, players must perform a corresponding skill first to get the foe's feet off the ground; and to press the foe against the ground and beat him/her, players should try to let the foe fall down first. It seems that players didn't experience such content and thus thought the combats not that vivid. Pae fancied that characters needed time to grow, and that players would grow as characters grew.
Additional Systems Will Take on a New Look
Other Gaming Fun Will be Provided Naturally If Necessary
Besides the core systems, Pae expressed that they'd make a different attempt in the additional systems like the crafting one. After all, it'll be strange if an avenger whose heart is filled with grief and indignation just kills some little monsters, right?
Thus, this part will be realized in a logical and natural way, e.g. players are led by NPCs to produce something, or join forces with others to complete something in order to get desired resources.
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Tue Mar 01, 2011 6:17 pm
With the release date of Blade & Soul coming closer, Korea-based NCsoft reached Taiwan again to keep abreast of local customs. The company also took a Taiwanese medium's interview, and disclosed to the eagerly-waiting players Blade & Soul's current development status as well as its Taiwanese version's release schedule. As Blade & Soul's release dates in the areas excluding South Korea are still unannounced, the development director Pae Chae-Hyön this time declared that the game was to kick off OBT in summer next year (2012), which is undoubtedly good news for players. That is to say, Taiwanese players will be able to enjoy NCsoft's fourth blockbuster through its CBT early next year.
In addition to the exciting news, Pae Chae-Hyon and Kim Hyung Tae also disclosed many details related to Blade & Soul's development, including the development status, creative gameplay content, racial settings, and skill rendering modes. Just read on if you are a fan of Blade & Soul!
Only 60% Finished?
If careful enough, you can find that NCsoft usually makes great improvements in its games' content from the game announcement to official release. For example, it can be seen that Aion's officially-released version made a breakthrough progress in its graphics compared to its originally-announced version. Blade & Soul is no exception. Pae Chae-Hyön always answered "around 50% finished" when being asked about the game's development status no matter two or three years ago, and even this year, his answer was just "nearly 60% finished". However, based on Blade & Soul's trial version released at last year's G-Star, both the media and players fancy that the game has been developed fully enough to enter the market.
Next Time's Game Info Release Will Relate to CBT
As Blade & Soul is reported without stop by the media, when will the official company formally release relevant game info again? Mr. Pae expressed that the next game info release would be about the game's CBT in South Korea. As NCsoft's 2010 financial statement shows, Blade & Soul is set to start its CBT in the first half of 2011.
Blade & Soul Will Challenge the Game Market and Even Push the Limits of RPGs
As for the comprehensive creativity that WoW brought to the market at the very beginning, Mr. Pae confessed that WoW did catch players' eyes upon its debut thanks to its groundbreaking design like the relatively simple quests and newly-added instance mode, which later became necessary gameplay content in MMORPGs. Things are the same in Blade & Soul. Players may think the game was very fresh and novel in the early days after its release, but may later insist that RPGs should be made in this way, forming a fixed notion.
However, Mr. Pae used to express his confidence in Blade & Soul's ability to give players who have been accustomed to the old gaming mode a different feel upon its release. He believed that Blade & Soul would break away from the existing MMORPG settings, e.g. ideas concerning tanks and healers would no more be reflected in Blade & Soul, and the buff/de-buff effects considered necessary in the past would be minimized, too. In the absence of such things, can the games still be called RPGs? Pae wishes to prove to players that they can!
Blade & Soul's Advantage over Guild Wars 2 Lies in the Sound Storyline
Regardless of the previous projects, Guild Wars 2, NCsoft's another masterpiece, and Blade & Soul both lead players to interact with the gaming world. So, what's the difference between the two in essence?
According to Pae Chae-Hyön, it's true that NCsoft internally would share its different products' development content. At the sight of Guild Wars 2's dynamic events system, Pae thought it very creative, and once even had a desire to introduce it into Blade & Soul. But the desire was subdued on account of the game development situation. Blade & Soul boasts sound storyline, and makes you feel as if you were watching an American movie that goes logically and smoothly, which is also Blade & Soul's absolute advantage.
As Players Can Conquer a Game Very Swiftly, Is the Prepared Storyline Sufficient Till the Next Update?
As Pae said, besides the main storyline, different side events will happen ceaselessly depending on characters' growth and experiences, and even the interaction and conflicts among players can give birth to new content. For example, if a character runs into another one on the road to revenge, their respective stories will react on each other and more side stories will then be triggered, which is very likely to lead characters to the immortal, demon or spirit world. Players will eventually find that the Blade & Soul world is actually very complicated.
Different Endings Are Worth Expecting
What will the avenger do after succeeding in the vengeance? From Pae's point of view, each character is a distinct individual and has his/her own story. So, when being asked whether Blade & Soul would present different endings like ACGs, or even encourage players to create a new character for the sake of a different result, Pae answered "it is supposed so" with a touch of mystery.
Familiar Scenes Will Show up
When being asked whether Blade & Soul hoped to transmit a concept different from that in the previous games, Kim Hyung Tae said that in the past, they had only wished to embody their ideas to the utmost and break some bottlenecks while drawing, and that he wanted to do the same in Blade & Soul and shock players again and again during gameplay. As Kim expressed, even when he didn't take charge of drawing any more later, he still hoped to retain Blade & Soul's visual enjoyments. At this point, Kim undertook to make continuous efforts.
Can Characters Be Customized?
Kim Hyung Tae was still loath to disclose whether the character customization feature would be available as he had been, but he promised that things would go further than expected.
Taiwanese Elements Integrated
As to whether many countries and regions' colorful styles were taken as reference in the aspect of Blade & Soul's art style and settings, Kim confessed that there're indeed many, including South Korea, Taiwan, Japan and Mainland China. He said that he was deeply impressed by the buildings in Taipei City and the temples in different places during his last visit to Taiwan, and had taken thousands of pictures of things like the large number of celebrative decorations inside Taiwanese temples and the sceneries in the Taroko National Park, which were detailed in Blade & Soul to some extent.
Though it's impossible to render such things as real as they are, players should still be able to recognize them as sceneries in Taiwan when reaching them.
Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Sat Mar 12, 2011 7:05 pm
B&S Taiwan OB planned for upcoming summer
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Sat Mar 12, 2011 8:53 pm
ya 2012.then english version most likely last quarter of 2012
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
In the first CBT, with the help of the in-game customization feature, once players choose a face, the corresponding figure and skin color will be defined by default.
Players are temporarily not allowed to customize certain details, but as the game is just at the first CBT stage, further adjustments will definitely be made and more freedom will be given in the coming days.
Thus, to tickle the curiosity of those concerned about Blade & Soul's customization feature, we've prepared a series of videos & pics regarding character creation based on different races in the game.
Don't be upset if you failed to join the first CBT! Just enjoy the content provided here, and think what your character in Blade & Soul will look like!
Jin
Male Characters' Looks
Female Characters' Looks
Gon
Male Characters' Looks
Female Characters' Looks
Lyn
Male Characters' Looks
Female Characters' Looks
Kun
Female Characters' Looks
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Tue May 10, 2011 9:27 pm
After Blade & Soul's first CBT day, many players got curious about its PvP system, which is novel to the extent of allowing only those wearing doboks to fight. Today, let's make a study of the system that is subject to players' garments!
Blade & Soul's PvP system is based on players' doboks, that is, players can duel with the opponents who wear corresponding doboks directly and freely, and no one can fight against those who don't wear any doboks. Only two types of doboks are available in the game currently, namely, "Loyalty" and "Self-warning".
In the game, the players who don't wear doboks or wear the same type of doboks will be attached with white nicknames overhead. If running into someone with a red nickname overhead, just take care since he/she is from an opposing faction and may attack you at any time.
The nickname's color varies with players' doboks
Players can attack those attached with red names directly no matter in the wild or in the safety village. Lots of players wearing doboks from different factions are now fighting each other fiercely in the safety village.
PK Scenes Players can obtain both "Loyalty" and "Self-warning" doboks through doing related factional quests
To gain "Self-warning" doboks, players need reach Lvl 10 and do the quest - "Puzzled Senior". They can finally get such doboks at Lvl 16 by means of the quest - "Puzzled Girl". Endowed with logical stories, the two quests depict how "Self-warning" grows up and secure players natural gameplay.
"Self-warning" Quest - Puzzled Senior
"Self-warning" Quest - Puzzled Girl
Similarly, "Loyalty" doboks can be gained with the help of the corresponding NPC based on the same quest routine.
Either of the two types of doboks can be bought from the store in the related faction.
Meanwhile, those who plan to raid but find their opponents mightier are not allowed to take off their doboks halfway. So, pay more attention during gameplay, as real fighting masters may reveal nothing.
Fighting...
What's more, players cannot launch attacks on those who're dying or those who're practicing pranayama, or they'll be teleported to the safety village nearby directly.
As disclosed by the official company, many more garments will be made available to players in the coming days with a view to a magnificent martial arts world.
quilens InGame Mods
Number of posts : 111 Location : Sydney IGN[Game NickName] : John Crichton Registration date : 2011-02-07
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Wed May 11, 2011 1:04 am
damn it
more lalafells
classic asian styles kick ass in 6 inch heels
from the first male model panel
2nd row 2 across isn't he from naruto ?
ValKrice Commander
Number of posts : 575 Location : Malaysia IGN[Game NickName] : Krice Valmont Registration date : 2010-02-23
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Wed May 11, 2011 2:29 am
You mean this one?
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Fri May 13, 2011 7:51 pm
The highly-anticipated Blade & Soul kicked off its first CBT on April 27th finally. Since this oriental martial-arts MMORPG has attracted much attention and expectation, I'd like to share some combat knowledge about Blade & Soul in order to help players who are experiencing this Korean game.
The same as the traditional MMOs, Blade & Soul employs the WSAD keys to move around, the R, C, F, Tab keys to attack, defend and target, and the arrow keys to adjust the direction.
The R key is for common attacks, the Tab and F key are for special attacks, and the numeric keys 1-4 are designed for not frequently-used skills. When your level goes up, click the Z, X and C keys to search skills, which can be learnt automatically by means of completing quests and leveling up.
The skill shortcut keys shown on the screen in the process of combat
Press the R key to launch a common attack and press it twice or more times to attack twice in succession. Force Masters will be different due to their class characteristics and they will cast triple attacks by double hit the R key.
The Meaning of Targeting Attack
The targeting attack system allows player to automatically target the frontal enemies within a certain range, control and attack the enemies in a default area.
The damage caused by characters will be different according to the distance between characters and their enemies. Once the enemies are kicked out of the default area, they won't be locked on automatically. Therefore, players must have good control over their striking power, sense of direction and distance.
The circle on the ground shows the attack range after a target is fixed. The target will be free from being tracked after out of the circle.
It is recommended that players should read the beginner guide and game intro carefully, and practice more complying with game controls. After all, Blade & Soul is different from general MMOs in terms of basic controls. Anyway, it is not bad to read more.
Deal with the Posterior Target
I discovered that targeting attack system is not confined to frontal enemies. Actually, it can be applied to the target behind characters, but characters must get very close to the target and master skills that can take effect in a large area.
Target and attack the enemy backwards
Please note that the backward attack won't deal damage as much as the frontal one's. However, characters can carry on such training, since there are many targets at the back of characters in instances.
About Morale, Blade Vigor and Internal Force
Morale, Blade Vigor and Internal Force will be respectively useful for Kung-Fu Masters, Blade Masters, destroyers and Force Masters to cast skills. The restoration speed of the three abilities has a direct impact on players' skill release and restoration speed.
Morale, Blade Vigor and Internal Force Skill Bar
Some skills cannot be unleashed until a certain skill value is accumulated to the required amount. For example, Blade Masters' Shock skill can only be used when buffs are piled up to the fourth layer.
However, don't worry, a majority of skills don't have such requirements.
Morale, Blade Vigor and Internal Force Skill Bar Blade Masters' Shock skill needs buff accumulation.
Some special skills against bosses also require characters to pile up buffs.
Don't give up after death! Use the Breath Regulation System.
Never give up if you die unfortunately in combat.
In Blade & Soul, players can sit down and recover their vitality in safe villages as soon as they lose their lives. The vitality includes HP, MP, Morale, Blade Vigor and Internal Force.
Crawl forward
After death, there are two situations. First, players can directly revive in the newbie village by means of sitting down when they have enough breath, which will cost 40 seconds. Second, without enough breath, players can regulate breath to crawl back to the newbie village, which can last 80 seconds.
The above two methods won't lead to the breakage of equipment or the decrease of equipment durability. Certainly, players can be teleported to the safe area directly by system at the cost of equipment durability.
The character is regulating breath
I have to remind all of you that the breath regulation system doesn't work all the time. Once players fail to regulate their breath, they will be teleported to the safe area directly, but cannot move during a period. At that moment they can do nothing but sit down.
Here, I have finished my introduction to Blade & Soul's battle system. I hope it will be of service to you and all players can strive to fight in the game!
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Jun 30, 2011 5:54 pm
Blade & Soul CBT Publicly Avaible Collection Of Clothing
Blade & Soul (B & S in short) Has charming backdrops, scenery, monsters and most importantly clothing, which you will see at it's best. We will see many clothing types which show the real charm of B & S.
Uniform Hongmunpa
Once you start the game, this cloth will be obtained from the first robe. It was designed as a combination of white and black.
Bugaboo Fog
Receive as a reward for completing a quest. Select one of the red and yellow, and black as the main base color.
Cheonryeong
Cloth can be gotten from Elite Monster Cheonryeong Gangsi. This is a popular cloth with the male players due to the fact it shows lots of the chest area.
Vigilante Danwonbok
Mysterious Old Man Quest must be completed to recieve this armor. It's beautiful due to it's white and black look.
Evidence of Motor
Palbugijaeui clothing that you receive as a reward for completing a quest. You can either select white or yellow color.
Chunggakdan Seonwonbok
Mystery Girl clothes that you receive as a reward for completing a quest.
Murimchochul
Burning Bamboo Village clothing that you receive as a reward for completing a quest. You can either chose black or yellow color. It Geonjokgwa gonjokui costume design almost similar, the characteristics of species in certain areas seems a glance. Jinjokeun ... Do you move on nonhamyeon deeply dangerous.
Hat
Elite Monster Cheonryeong Gangsi must be defeated to gain this hat.
Bonus!Underwear
Underwear - Yes, underwear! It's easily to tell which undewear for each race supposedly. As you can see some ar
Surprise the public!GM Costumes
On the last day of CBT, there was a GM PVP event, and the GM's decided to showcase some intresting cloths which players might of been able to get there hands on but the prices where supposedly to high get in CBT.
Hera Nivy
Number of posts : 1925 Location : Malaysia IGN[Game NickName] : Vynch Current Status : Happy Registration date : 2009-02-02
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Jun 30, 2011 8:30 pm
FLAT CHESTED.
Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Thu Jun 30, 2011 10:23 pm
Looks on the left side, I'm pretty sure we won't be seeing that much in our versions
Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M) Fri Jul 01, 2011 5:36 am
Hera wrote:
FLAT CHESTED.
YES YOU ARE!
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Subject: Re: Blade & Soul (A.K.A. NCSoft's Project M)