As I can speak several different languages, and since someone asked me to create a FAQ(which I found interesting), I'll try to compile various interesting aspects of the game here within one thread. I'll try to keep it updated with the latest information as soon as I find anything new.
I hope you'll enjoy it and that it will help some of you to understand some unclear details about the game.
If you don't like english, there is a German version of this article, copied and translated by Shonju here.
The FAQ is something that cannot be compiled alone, so help is greatly appreciated. If you have something that you believe is important and may be of interest to the community, feel free to send me a private message and I'll be happy to update it's content. Of course, the ones who'll have contributed to this FAQ will have their names credited. Thanks you.
The titles as images is currently being tested, feel free to give some feedbacks.
What about the system requirements? From the official chinese website.
CPU: AMD 2500 + or above INTE Pentium 4 - 2.0GHz
memory: 512MB
Cards: 128M memory Nvidia GeForce 5700
ATI Radeon 6200 graphics card or other equivalent
Hard disk space: 3GB
DirectX: 9.0c
Where does the story take place?
"Taborea was once a book in which the creation of a simple world of flora and fauna was supposed to be recorded, but today it is full of myths and legends.
The continents are covered by baffling and cryptic traces of time long gone.
In the Age of discovery the people of Taborea are now on a quest to find out about their mystical past."
When will the game be released?
We don't have a fixed date regarding the release of the game, but what we know is that the developers want to release the game before Christmas. In regards to this, we know that the closed beta and the release will take place before Christmas. The game will prolly be released in December.
What are the principal features of the game?
* Free2play, no monthly fees, free download
* Dual class system with switchable primary and secondary classes
* Enthralling background story
* Over 600 quests and level comprehensive quest series at launch
* Instanced and persistent dungeons
* Individually developed skills and spells
* Armor sets with special bonuses
* Dynamic item system: upgrades with hundreds of runes
* Activatable PvP system (Player vs. Player duels)
* Epic crafting system with the chance to improve existing items
* Individual coloring of clothes and armor
* Housing: personalization with individual furniture for players and guilds
* Special zones for guild houses
* Reputation system
* Scalable user interface based on the user's flavor (development of own add-ons possible)
* In-game map and radar system to find dealers, resources and quests easily
* Auction house: auction and purchase items
* Teleporting possibilities per runes
* Different and unique mounts
* Control via mouse (point & click) and keyboard (WASD or arrow keys) possible
How do Frogster and Runewaker work together?
Quote:
Originally Posted by Frode789
As I've understood, the game is already launched in Asia. Are the devs located in that versions company, so all changes to the game has to go through them? Or does the company behind the EU version have their own devs, allowed to make whatever changes they wish?
Quote:
Originally Posted by Silverfox
It is correct that the game is in Beta in china.
The devs are in Asia and work closely (and very well) together with us.
While I cannot get into many details at all, I can say this much:
There are changes for the european market.
We have the ability to change nearly everything for the western MMORPG market.
Will there be some kind of item shop in the game?
As another f2p game, some sort of item shop is necessary to provide revenues and profits for the company.
Quote:
Originally Posted by Frode789
Concerning the item mall.
Quote:
Originally Posted by Silverfox
Our main goal in general is to develop a game where quality lies above quantity.
This includes our Item Mall system.
While there will be exclusive item in this shop, players will have the chance to get their hands on equal items in the game without using real currency.
Is there a lvl cap in the game?
From what is currently understood, the supposed level cap is 50.
Is there a good lvl of customization for our character?
Yes, there are a great deal of options to customize your character to make it appear different from the others.
You can watch a video about that here (in german but watching is enough ).
http://de.youtube.com/watch?v=hbYDuj...eature=relatedWill the game support custom Ui Mods? (Thanks to circaender for the information)
It seems that like many other MMOs, the players will be able to build customized UI Mods (personal add-ons) to modify their interface in various ways. The basic user interface will also be scalable.
How do I register for the closed beta of the game?
Follow this link and read the steps which are provided. Cross your fingers and hope that you'll be chosen to partake in the adventure!
How do I download the client of the beta?
The client isnt' released yet, check fequently the official webpage of the game to be informed. You'll see a link for the client as soon as it is available to be downloaded. Don't forget to check your e-mails too!
When will the CB starts?
As you have maybe read in the announcements, the closed beta will start at this date: August 28th, 2008
How will the beta testers be chosen?
We don't have any informations about that yet, please be patient. They'll prolly send us some e-mails or messages with the process to download and install the game.
We still don't know who will be chosen and how they'll chose the testers.
Will there be a wipe of the characters after the closed beta?
For the moment, a wipe of the characters after the closed beta is not planned. However, things can change with time.
Will there be an open beta?
There will be an open beta yes, that is supposed to be launched in November.
What about the classes of the game?
At the release the players will be able to choose between 6 different classes. You can also combine two classes together. For example: Scout / Rogue. 36 class combinations are possible.
Here are the 6 different classes you can play:
- Warrior
- Scout (ranger)
- Rogue
- Mage
- Priest
- Knight
I have seen on the classe's page two places that are free, what does it mean?
It means that two new classes are going to come after the release. We don't know when. On what I have read so far, it seems that those two classes are going to be a Druid and a Tarot Dancer. No information about those two classes yet.
Will the players be able (for classes who need it) to support dual-wielding?
Even if we don't have all the information about all the classes, we can admit that the knight (even though it's considered a tank, and shield would be better), warrior, rogue and maybe scout (ranger) are going to be able to support dual-wielding.
The game is dual-classes, what is the difference if I chose Mage/Priest or Priest/Mage?
"When players reach level 10, they will be able to select a secondary class, which increases the possible class combinations up to 36 individual character types. Within the towns of the game world Taborea, players can switch between their primary and secondary class, which gives them interesting tactical choices about how to approach their next tasks. Consequently the primary and secondary class will level independently from each other. So the dual class system of Runes of Magic functions like two characters in one.
From then on, they can level up both independently. At any time, they can decide which to play as the primary, and switch. In the launch version, both can reach level 50. And while they progress, the game will also give them master and legendary or epic classes.
Turning to skills, every character has its own set that distinguishes between general ones like crafting or attack, and class-based primary and secondary possibilities. Characters can access all their main class skills of, but only the primary ones of their secondary class. Reaching a new level grants points that can be distributed to improve attributes; furthermore, new skills can be unlocked. There are also talent points can that used to upgrade individual skills and spells at any time. Players get these by completing quests or succeeding in combat. Crafting and weapon skills like one-handed swords or bows are leveled through use and application during play."
Chose then your two classes very thoroughly.