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    Persona 4: Golden

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Persona 4: Golden Empty Persona 4: Golden

    Post by Shu Tue Nov 27, 2012 3:00 am



    Persona 4: Golden P4%20long







    We know you're busy making games. That's why from
    here on out, Gamasutra will be bringing you a regular look at what
    passionate game fans are talking about right now, tapping the zeitgeist
    to look at what makes these heroic new fan favorites tick. Sometimes
    cultural buzz isn't just about retail units, formal market research and
    sales figures. This time, we take a look at the complex appeal of Atlus'
    rich, explosive JRPG Persona 4: Golden.


    Japanese role-playing games used to be console-sellers, but things have
    been quite different this generation. The titanic sun of Japan's
    software industry dominance has slowly set, and long-standing Eastern
    franchises have struggled to maintain their luster.

    Among those with the hardest fall from grace has been the Final Fantasy franchise, with an incredibly mixed reception for FFXIII and a disaster for FFXIV, and with its decline has come the perception that there's hardly any market for JRPGs anymore, not outside a specific niche.

    Atlus has been catering to niches for years, with its Western arm and its partners bravely bringing installments of the Shin Megami Tensei series, from which the Persona games spawn, to our shores. The company's taken bets on relatively-hardcore titles like Tactics Ogre or the Growlanser series, games that enjoy small but passionate audiences.

    But the Persona games have exponentially gained buzz with each installment. It was 2007's Persona 3
    that first broke through in a big way, combining modern jazz and hip
    hop soundtracks with sleek, stylized animation -- and the
    attention-grabbing imagery of young students summoning demons by holding
    guns to their heads. There was something about that game's subtly-dark
    storyline, which followed teenagers searching for their inner selves as
    they investigate supernatural phenomena, that grabbed people.

    2008's Persona 4 was an incredibly lush and sharp iteration on some of the formulas Persona 3
    had laid out, giving the player richer characters and a more
    well-realized world, ironing out some of the weaknesses in the battle
    system, and offering more, in general, to do.

    It follows the story of a boy who moves to the country town of Inaba in
    the midst of fog-shrouded murder mysteries -- and ends up joining
    friends to chase down psychic traumas in a nightmarish technicolor TV
    world.

    The current hardware climate has allowed Atlus to be quite iterative with both games, much to fans' delight. Persona 3 got an add-on disc called FES in the year following its release, and the PSP edition, Persona 3 Portable was broadly enhanced, adding in the mechanical improvements made to its systems in P4
    -- and giving the player the option to play as a girl, completely
    shifting the lens of the game's key social interactions and romances.

    Now, Persona 4 Golden is a similarly enhanced and expanded remake of Persona 4
    that is poised to become one of the most popular titles on Sony's
    PSVita -- maybe even a system seller. If it does well, it'll resemble
    the old days when Sony relied on big, hundred-hour JRPGs to help move
    its hardware. So why this game, why now? What's all the buzz about?

    It's a fresh approach to story. Back in the day, you'd see
    Western games shoot for "gritty realism," while JRPGs were teased for
    having too many winged androgynes and absurd sparkling god-monsters.
    This game has its share of that, to be sure -- but the imagery is
    strongly grounded in the game's ideas about human psyche. P4 contrasts the player's surreal objectives with the mundane and vivid normalcy of a real world.

    The typical JRPG work of powering through dungeons and defeating bosses
    is set alongside a daily time and life management sim. Choices and tasks
    undertaken in the real world -- spending time with friends, allocating
    attention to school activities, clubs and studies -- determine your
    player's character progression and strength level in the dungeons.
    Somehow the grind of battle feels more meaningful when it's anchored to
    something relatable, like the quiet repetition of country life or
    bonding with school pals.

    Alongside the rise of the Western RPG has come an increased focus on the
    tropes of high fantasy and science fiction, accompanied by dense lore
    and complex arrays of discoverable quests and equipment. P4 is
    highly linear, favoring a strong narrative, but offers players a number
    of statistical choices. This lets the players focus on elements they can
    directly control, while being free to let the story unfold.

    One popular complaint about P4, both in Golden and in the
    original, is that the game takes a good two hours before it opens up
    fully to the players. It's a very slow burn of an exposition, spending
    time introducing the town of Inaba, life at home with host relatives,
    and the protagonist's school friends before allowing the player to take
    meaningful control. Lots of P4 fans actually like this, though, enjoying a game that focuses on emotional foundation.

    Characters are part of gameplay. P3 and P4 alike
    both rely on the idea that the protagonist can create strange, monstrous
    alternate selves called Personas that can be summoned into battle. The
    strength of Personas depends on the relationships the player forges and
    cultivates with the other characters within the game. Spending time with
    characters within the game's world and pursuing their individual story
    arcs increases the amount of power Personas can receive.

    Social interaction as directly impactful to strength is a mechanic that
    appeals to a lot of players, especially as they seem to get attached to
    the surprisingly complex characters as the story unfolds. For example,
    the player can help his drama club captain decide whether she wants to
    see her father before he dies, or his basketball teammate deal with the
    pressures of being from a rich family. Much to fans' delight, the player
    can choose to engender romances with some of the female characters in
    the game.

    That this is actually a core part of the gameplay seems to be a major
    pillar of the game's appeal -- most successful roleplaying games include
    depth when it comes to options on friendships and romances.

    It's more than a port. Remakes and updates of varying degrees of quality are everywhere these days. But Persona 4 Golden
    represents such a meaningful iteration on the beloved original game
    that it's worth a purchase not just for new players, but for those who
    already have the PS2 version and some means of playing it. The massive
    JRPG has had a few years to marinate in fans' minds, and fresh off the
    well-received PSP iteration for Persona 3, there are enough new features to make it seem like the right time to revisit.

    The game adds two new social arcs, makes some subtle but meaningful
    changes to the pacing, and polishes the battle system even further,
    removing a few frustrating random elements in favor of more engaging
    options. It also provides more detailed feedback on some of the
    progressions and a few alternate avenues to fulfill daily goals,
    eliminating some of the system's opacity and giving players a greater
    sense of choice and control at each junction. It also adds a few more
    story events, providing new content to familiar players.

    It has meaningful multiplayer. One of the most significant tweaks that P4 Golden
    includes is some cleverly-integrated multiplayer. With its use of
    message-leaving and the ability to summon another player when needed, Dark Souls
    and its predecessor charmed audiences by proving that multiplayer could
    mean more than competitive or co-operative arena spaces, and P4 Golden also takes this cue.

    When given a block of time, connected players can touch the Vita's
    screen to get a population sampling about what others decided to do
    during the same period. Since success in the game revolves so much
    around planning for major upcoming events, the ability to do a sort of
    audience poll when confronted with many options is engaging.

    Players can leave distress messages in the dungeons as well, giving
    powerful players the option to come to the aid of those in desperate
    straits. The massive and detail-heavy nature of JRPGs rewards those who
    use real-world social behavior to help solve problems, and sharing
    suggestions with other fans is simple but powerful.

    Its localization is brilliant. The writing and dialogue in Persona 4
    is an understated art, managing to delicately balance the Japanese
    cultural influences that attract a lot of JRPG fans with dialogue and
    text that feel modern and accessible.

    P4 Golden's additions even include a couple references to subtle
    in-jokes within the fandom, showing that Atlus USA has a close
    acquaintance with its community and knows how to interpret language for
    it. In an era where much bigger Japanese companies have foundered as
    they try to pitch for Western appeal, that's no small feat.
    Neoyoshi
    Neoyoshi
    Grandpa
    Grandpa


    Male
    Number of posts : 1711
    Location : NY - U.S.A.
    IGN[Game NickName] : Neoyoshi
    Current Status : Happy
    Registration date : 2008-04-11

    Persona 4: Golden Empty Re: Persona 4: Golden

    Post by Neoyoshi Thu Dec 13, 2012 2:52 pm

    This game is the reason why i bought a Playstation VITA *drools*

      Current date/time is Thu May 16, 2024 10:08 pm