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    Final Fantasy XIV v2.0 "A Realm Reborn"

    Shu
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    Post by Shu Fri Oct 26, 2012 5:03 am

    As a gamer and writer with a penchant for the dramatic, there is
    something to be said about a compelling story. The tale of Final Fantasy
    XIV's lifecycle is a very dramatic one, to be sure, with the hype and
    subsequent letdown that caused many people around the world to cry in
    frustration at the seeming demise of the Final Fantasy brand.
    I do
    not discount those feelings. I myself felt a distinct sense of
    disappointment at the Final Fantasy XIV game experience in the early
    days. As I've watched the game and come back to it from time to time,
    however, I've come to realize something about Final Fantasy XIV and the
    Realm Reborn reboot: its eventual release by Square Enix should be a
    cause for celebration as a momentous occasion. Below, I will tell you
    the reasons why.

    Ruin as the Road to Rebirth
    The
    in-game story of FFXIV is one of the more intriguing aspects of the
    game, by virtue of its ending being a foregone conclusion ever since A
    Realm Reborn was made known. It's also intriguing because that same
    story acts as a sort of allegorical parallel to the troubled history of
    the game itself.
    In the story for FFXIV, there is a cycle of
    apocalyptic proportions going on: there have been six “umbral eras” for
    the world of Eorzea: giant cataclysmic events that resulted in the death
    of every civilization preceding this story. The story goes that there
    were supposed to be no more umbral eras past the sixth one, ushering in
    an untold time of growth and prosperity for the world, except for one
    thing: the recent prophecy of a seventh umbral era that supposedly can
    be prevented by worthy heroes.
    Final Fantasy XIV  v2.0 "A Realm Reborn"  FINALFANTASY_XIV_ARR_PC_ALPHA_CHARAMAKE_05_t
    The
    story of Final Fantasy XIV in its current state is tragic, because
    heroes (players) did come and take arms to defend Eorzea from beastmen
    and the Garlean army, but nothing could prevent them from really taking
    on one of the world's moons from crashing into the planet and ending all
    life, even after the formation of the Grand Company storyline and the
    defeat of endgame bosses.
    The world of Final Fantasy XIV, as a
    story that was told, will fall under a crushing, immense weight that
    could not be stopped despite ill portents. Final Fantasy XIV, as a game
    that was developed, was nearly crushed by seemingly antiquated game
    design choices and the displeased fanbase of the game and the Final
    Fantasy brand, which left in droves after being disillusioned.
    The Cautious Process
    One
    of the main reasons why you should not discount Final Fantasy XIV: A
    Realm Reborn is due to the cautious, yet open, discussion Naoki Yoshida
    and the development team has had with the MMORPG community.
    In
    addition to numerous Letters from the Producer that has detailed many
    aspects of the development process with the community, the FFXIV: ARR
    team has also produced live video discussions addressing questions sent
    in by people regarding the direction of the game. The most important
    letter they've come out with was probably the one from September 27 (Letter from the producer LIVE Part III) which came with a lot of clarifications regarding the development of A Realm Reborn.
    Yoshida
    and company wanted to explain what was already being developed and what
    was in the pipeline or set aside for later development, and so most of
    the above-linked video and translation is careful in informing people of
    the realistic limitations their already-stressed development team is
    managing, as well as tidbits regarding what's being focused on and
    actual concept art for their creations.
    All in all, unlike the
    early advertisements made for the game and the attempts to explain away
    the necessity of things like the levequest fatigue system and the
    rehashing of map assets that created a bland-seeming game world, this
    lack of PR speak and hype for a major brand-name game from a large
    gaming company is immensely satisfying to see.
    10 Truthful Statements
    There's
    still probably a subset of individuals who are convinced that FFXIV is a
    lost cause based on outdated information, so let's talk about truth.
    Below are truthful statements regarding what is currently known so far
    about Final Fantasy XIV: A Realm Reborn, based on a variety of reports
    and the Producer's Letter mentioned above.
    Final Fantasy XIV  v2.0 "A Realm Reborn"  Ff1423x

    1. A Realm Reborn is using an entirely new game engine and client (“...we’ve redesigned the game from the ground up.”).
      For all technical intents and purposes, assume that FFXIV: ARR is a
      separate game from FFXIV, and will have a different set of technical
      requirements from FFXIV. That said, this new game is designed to work on
      more systems and a benchmark-slash-character creation tool will be made
      available closer to launch.
    2. A Realm Reborn will feature a PC
      version and a PS3 version that will have a UI and control scheme that
      works well with the specific version you're playing. Quoting the
      September 27 letter, it was also mentioned that “PS3 players and new PC
      players will be able to select any world when making a new character,
      including currently existing worlds.... It will absolutely be possible
      to play together.”
    3. The Realm Reborn graphic engine will not
      be DirectX 11 compatible at the offset. They have mentioned, however,
      that “After launch, our next big milestone is DX11 compatibility. Once
      we achieve this, there will be a further improvement in graphics.”

    4. A Realm Reborn will not feature a levequest fatigue system (this XP
      fatigue system was removed in patch 1.18 in FFXIV), and levequests will
      not be the primary means of gaining experience in the new game. Quests
      will play a larger part in the game's experience system, though
      levequesting is still available for players that want to do more things.

    5. Classes are being reworked for A Realm Reborn in varying degrees.
      While the Armoury and Job system is still a big thing, how certain
      disciples and jobs play will be changed due to changes in the combat
      system. One example mentioned in the September 27 letter was that the
      Pugilist and Monk would be undergoing the most change, with the retooled
      focus being about chaining skills. As stated in that letter, “Not only
      monk will change, mind you - all classes and jobs will be different come
      ARR.”
    6. A Realm Reborn will feature instanced housing. They've
      not really shown too much of it, but the explanation is that you can
      buy a plot of land in an instance, and then build and develop a house
      and a yard, as well as purchase, create or earn building materials and
      decorations that change the appearance of the house and add potentially
      useful stuff to the yard. This will also be developed further in future
      patches after launch.
    7. There will be a currency redenomination come FFXIV: ARR.
      What this basically means is that A Realm Reborn will have one less
      zero in all gil prices, and as such, existing characters' gil will be
      “reduced to 1/10 of current values” to make sure that everyone has the
      same purchasing power, yet with one less zero in the values. (an 800 gil
      chocobo rental becomes 80 gil, and your 100,000 gil becomes 10,000 gil
      in A Realm Reborn.
    8. Connected to number seven, certain
      consumables such as ammo and fishing lures will be removed in A Realm
      Reborn, inventories limits will change, and certain items will either be
      removed, retooled, made retrievable or unobtainable, or otherwise
      converted into gil.
    9. A Realm Reborn will have additional
      classes and jobs, though it hasn't been mentioned what they are or when
      they'll be made available, aside from the Arcanist class and Summoner
      job, which is supposed to be out at launch. You can also create Female
      Roegadyn and Male Miqo'te in A Realm Reborn.
    10. Crafting and
      Gathering is being reworked to be more manageable while maintaining a
      certain level of complexity that makes it interesting. New characters
      will also start off as a battle class in A Realm Reborn and get the
      chance to craft and gather as those appropriate classes after completing
      a set of tutorials, which will let players learn the basics of the
      revamped game and reach level 10 in that chosen battle class.
    Final Fantasy XIV  v2.0 "A Realm Reborn"  Ff1422x
    History in the Making
    At
    this point in time, when no one outside of Square Enix's employ has
    really tried A Realm Reborn, speculation exists that FFXIV: ARR will
    essentially be World of Warcraft with the Final Fantasy universe.
    While
    some of the information may lead to that sort of conclusion, I want
    people to not discount FFXIV because of such hearsay, or even because
    they don't think Final Fantasy XIV deserves a second chance. Rather, I
    want people to judge the game based on the finished product that A Realm
    Reborn provides gamers. Above, I've listed statements that may garner
    interest in the revamped game based on what we know, and whether it
    turns out well or badly for Square Enix, I want to be there to
    experience it.
    Why? Because it's a momentous occasion for gamers and for Square Enix.
    The
    momentous occasion of FFXIV: A Realm Reborn lies in its potential: the
    potential this game has to revitalize a flagging brand known as Final
    Fantasy or destroy the possibility of Square Enix, a significant player
    in the worldwide gaming industry, ever releasing an MMORPG ever again.
    I
    want to ride a chocobo, build a house, and build new friendships in a
    world that is an amalgamation of Final Fantasy concepts. I want to lay
    the deathblow on a Marlboro by stabbing it with a spear. I want to jump
    in Eorzea (Jumping will be in A Realm Reborn) and give a reborn world a
    shot at surviving another umbral era with my help.
    More than
    anything else though, I want to be there to see if Naoki Yoshida's
    vision for the game and the development team's hard work on A Realm
    Reborn was really worth the heartache that came with watching the
    struggles FFXIV had to become worthwhile.
    That's a momentous
    occasion that should make any gamer quiver with excitement: A Realm
    Reborn may very well be a defining moment in the history of MMO and game
    development. It's history in the making, and it all depends on whether
    or not we give it a chance and decide its future fairly.
    Snow
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    Post by Snow Fri Oct 26, 2012 4:19 pm

    Soooo who's gonna give this a 2nd chance XD?
    Cuz this time I don't belive any of the yabadababladiebla they spitting out anymore
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    Post by Eir Fri Oct 26, 2012 5:26 pm

    I'd be willing to beta test or resub a month, simply because of the time put in previously. Not having high hopes of a vast improvement though.
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    Post by Facade Sat Oct 27, 2012 12:50 am

    Looks more like the original FF11. If i wasn't playing GW2 I'd think about it, but been burned once already...
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    Post by Shu Sat Oct 27, 2012 1:32 am

    elr give me a review after u test. if good i will come back :)
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    Post by Forseti Fri Nov 02, 2012 10:29 pm

    I'm gonna go back for the 2nd try, hopefully I can stick to it.. Always been a fan of square enixs / Final fantasy lol.
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    Post by Shu Sat Nov 03, 2012 7:10 am

    tell me how it goes also fors hehe
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    Post by Shu Fri Nov 09, 2012 5:15 am


    Final Fantasy XIV  v2.0 "A Realm Reborn"  Original
    "Leaders of the Eorzean Alliance have issued a clarion call, petitioning
    all able adventurers to lend their strength to the battle that will
    determine the fate of the realm," says Final Fantasy XIV's Lodestone website.

    It sounds pretty serious, and we guess it is, given the fact that A Realm Reborn is almost upon us. To mark the occasion, Square is throwing open FFXIV's
    gates to all account holders regardless of whether or not they possess
    an active subscription. Beginning early tomorrow (3:00 a.m. EST, to be
    exact), you can log into FFXIV and say your goodbyes to its
    current incarnation. Don't delay, though, as the opportunity expires
    along with the original servers early Monday morning.

    Be aware that "any progress made will not carry over to A Realm Reborn."

    All Final Fantasy XIV account holders can log in for free this weekend
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    Post by Eir Fri Nov 09, 2012 6:47 pm

    Considering I've wiped FFXIV from the HDD a few months ago, that's quite a bit to download for a weekend apocalypse.

    *Edit* Well, shit. That was fast. Client fully redownloaded, will pop in later. For others wanting to log in, you have to manually re-enable your FFXIV account through the management system. No fee attached, as promised.
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    Post by Eir Sat Nov 10, 2012 4:23 pm

    Eleven hours to shutdown.
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    Post by Eir Sun Nov 11, 2012 6:24 am

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    Post by Facade Mon Nov 12, 2012 2:35 am

    Eir wrote:Final cinematic for server shutdown: http://lodestone.finalfantasyxiv.com/pl/meteor/index.html

    Awsome thats an epic way to end the server, makes me want to play FF. Reminds me of what FF should be like!
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    Post by Genlog Mon Nov 12, 2012 12:52 pm

    agree its was a very epic video only square can do that :p

    now i wonder what they gone do P2P B2P ore F2P

    they sure now they must find a way to get alot off players

    with most p2p going free ore semi
    and gw2 is doing good also atm

    gone be hard for square ^^
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    Post by Snow Mon Nov 12, 2012 5:07 pm

    That Video was awesome!!!

    If only they'd put as much effort into the game as they did with the cinematics ~
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    Post by Facade Wed Nov 14, 2012 2:51 am

    Snow wrote:

    If only they'd put as much effort into the game as they did with the cinematics ~

    Totally agree!
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    Post by Shu Fri Nov 16, 2012 7:36 am

    how was the new version elr?
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    Post by Shu Fri Nov 16, 2012 7:40 am

    watching the video make me wanna play again lol
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    Post by Eir Fri Nov 16, 2012 11:02 pm

    Shu wrote:how was the new version elr?

    Not yet, Shu. It was still the old game with the unresponsive and bloated UI right at the end. Beta for v2 starts next month for selected JP subscribers IIRC.
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    Post by Shu Sat Nov 17, 2012 11:42 am

    ah ok so free last min event just to let ppl join in end of a server :)

    we still need wait for new server for 2.0
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    Post by Eir Thu Nov 22, 2012 2:55 am

    They have reopened the v1 servers for those who still want to play for whatever reasons. Any progress will not be saved so it's probably only ideal for tourists.

    --

    Restoration of Game Servers (11/20/2012)


    Server Restoration Date
    Wednesday, November 21, 2012 0:00 (PST)

    * Login numbers will be measured at the end of each month. In the event that numbers drop below 30%, the servers will be shut down once more. An announcement will be made at that time.

    Login Requirements
    Only players with service accounts that have a listed “End Date” of September 30 (Sunday), 2012 or later (including free periods) are eligible to log in.
    * To confirm the “End Date” for your service account, please visit the Square Enix Account Management System site and click Select Service under Service and Options, then select FINAL FANTASY XIV.

    Link: Square Enix Account Management System

    Game Content
    Game content will be rolled back to Patch 1.23b (released on Thursday, September 13).
    Selected updates made from Thursday, November 11 onwards will remain unaffected:

    Increase in anima recovery rate
    Reduction of all gear repair costs to 1 gil
    Chance to obtain job-specific weapons on login for players who logged out in an inn room
    Relaxed requirements for participating in “Bowl of Embers (Extreme),” and for undertaking the quests “To Kill a Raven” and “Living on a Prayer”

    A Note on Character Data
    Any progress made after November 1, 2012, including progress made following the restoration of game servers on November 21, 2012, will not carry over to A Realm Reborn.

    Support Services
    Support services will be available for all issues, excluding those that concern item restoration or in-game bugs.
    * Please make a support enquiry if you are unable to play despite fulfilling the login requirements, or if you are experiencing trouble with character data that existed prior to the world servers going offline.

    The Forums
    In keeping with the policy outlined in Support Services above, the In-Game Bugs category in the forums will be locked.
    * All other categories will remain open for posting.
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    Post by Shu Thu Nov 22, 2012 9:09 am

    do they mention they redoing new class system or keep old multi class one?
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    Post by Eir Thu Nov 22, 2012 10:47 am

    Don't think there are any plans to rehaul the classes.
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    Post by Shu Tue Nov 27, 2012 2:58 am

    Final Fantasy XIV  v2.0 "A Realm Reborn"  8ba2c827df58e0e0d01f73ab48a32dce

    For those who have already dived on the chance to apply for the FFXIV A Realm Reborn Alpha application, it seems you might have something waiting in your email:


    "We have recently begun sending notification e-mails to players
    accepted as alpha testers for FINAL FANTASY XIV: A Realm Reborn. For
    those who do not receive an acceptance notification this time, fear not!
    There will be need to fortify our ranks as time goes on, so your chance
    to take up arms in battle may come yet.

    Those who have yet to apply, be sure to visit the alpha test application site."

    Good luck!
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    Post by Shu Tue Nov 27, 2012 3:03 am


    Final Fantasy XIV  v2.0 "A Realm Reborn"  Finalfantasyxivarrpub090113
    Final Fantasy XIV producer Naoki Yoshida says Square can ill afford another disaster like the game's late 2010 launch. Speaking with Kotaku in a wide-ranging recent interview, Yoshida says that his misgivings started as early as FFXIV's beta.

    "When I heard that it was going to go on sale as planned, I thought,
    that will probably be a big mistake," he explains. He also points out
    how Square's pre-cursor Final Fantasy XI MMO was influenced by EverQuest and posits that a mish-mash of FFXIV and World of Warcraft would have worked out better.

    Regardless of all the hindsight, though, Yoshida concludes that A Realm Reborn is on the right track. "We won't make a mistake like FFXIV again," he says. "If we did, it would be like at the level of destroying the company."

    Shu: i sign for alpha already ^^
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    Final Fantasy XIV  v2.0 "A Realm Reborn"  Empty Re: Final Fantasy XIV v2.0 "A Realm Reborn"

    Post by Facade Tue Nov 27, 2012 3:27 am

    "You must have an active FINAL FANTASY XIV account to apply."

    :(

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    Final Fantasy XIV  v2.0 "A Realm Reborn"  Empty Re: Final Fantasy XIV v2.0 "A Realm Reborn"

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