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    U.S. Mobile Game Revenue Passed Portable Games In 2011

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
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    IGN[Game NickName] : Ashura/Iori Yagami
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    Registration date : 2008-03-31

    U.S. Mobile Game Revenue Passed Portable Games In 2011 Empty U.S. Mobile Game Revenue Passed Portable Games In 2011

    Post by Shu Thu Nov 10, 2011 2:32 am

    U.S. Mobile Game Revenue Passed Portable Games In 2011 Iosandroid



    A new report from mobile analytics firm Flurry finds
    that explosive growth in the iOS and Android gaming markets now has them
    drawing more U.S. software revenue than traditional portable systems
    from Sony and Nintendo.

    Using data from NPD as well as Flurry's own usage analysis on 125,000 mobile apps, the company reports
    that iOS and Android will make up 58 percent of all U.S. portable game
    revenue in 2011, compared to just 34 percent in 2010 and 19 percent in
    2009.

    Nintendo's DS line makes up an estimated 36 percent of all U.S. portable
    software revenues in 2011, down from 70 percent in 2009, while the
    Sony's PSP accounts for 6 percent of revenues, down from 11 percent two
    years ago.

    The total size of the portable and mobile game software market has also
    increased in that time, from $2.7 billion in 2009 to an estimated $3.3
    billion this year, Flurry says.

    Flurry noted the increasing prevalence of freemium titles on mobile platforms
    as the driving force behind the growth in iOS and Android gaming
    revenue, combined with widespread hardware adoption for the platforms.

    "Within the portable category, an abundance of digitally distributed
    free and $0.99 games, available on hardware that is both comparably
    priced and more powerful than traditional portable game devices, better
    appeals to many consumers," Flurry's Peter Farago writes in a blog post.

    "As a result, the days of paying $25, or more, for a cartridge at a retail store may soon end."

    Dropping portable revenues were partially responsible for Nintendo projecting its first ever fiscal year loss last month.

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