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    Marvel Heroes (June 4, 2013)

    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Marvel Heroes (June 4, 2013) Empty Marvel Heroes (June 4, 2013)

    Post by Shu Thu Jun 02, 2011 6:00 pm

    Marvel Heroes (June 4, 2013) 195895

    Gazillion and Marvel revealed the first details about the Marvel Universe MMO
    last night during an event in San Francisco, and some major pieces of
    information were announced: Brian Michael Bendis is the head writer, the
    game will be free-to-play, and you're going to play as Marvel
    characters.

    The event was streamed on Marvel's site. Here are the important details from the live blog:

    • Brian Michael Bendis is the head writer. He's written numerous comics for Marvel, including Secret Invasion, House of M and Ultimate Spider-Man.
    • The game will be free-to-play. They emphasized this will be a triple-A MMO for core gamers.
    • You are going to play as the Marvel characters.
    • It's going to launch with more characters than any Marvel game to date. Confirmed characters are Captain America, Thor, Iron Man, Spider-Man, Wolverine, Hulk and Nova. There will be lesser known characters such as Squirrel Girl as well.
    • The big villain is Dr. Doom.
    • The story will pull from all source
      material. The comics are the main source, but they'll also pull from
      films, animated series, etc. Bendis also said that players get to create their own continuity.
    • PC is the only platform they're announcing at this time.
    • No launch date was announced.

    You can follow @MMMSociety
    on Twitter for more Marvel Universe details. The tweets are currently
    protected, so you won't be able to see them until your request is
    accepted.
    Marvel Heroes (June 4, 2013) 198475

    About a month ago, Gazillion and Marvel revealed the first details about their upcoming Marvel Universe MMO during an event in San Francisco. Today, they unveiled the offical logo for the game, which you can see above.

    Gazillion is being quite secretive about
    Marvel Universe updates in order to give fans some exclusive content.
    The tweets on the Marvel Massively Multiplayer Society Twitter page are protected, so you'll need to send a request in order to see them. The logo was posted on the MMMSociety Tumblr page,
    which requires a password to view. The password will change every time
    something new is posted to Tumblr, so you'll need to keep an eye on the
    Twitter page for the details.

    As for Marvel Universe, here are the main
    details you need to know: Brian Michael Bendis is the head writer, the
    game will be free-to-play, and you're going to play as Marvel
    characters.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Marvel Heroes (June 4, 2013) Empty Re: Marvel Heroes (June 4, 2013)

    Post by Shu Thu Nov 03, 2011 6:33 am

    Marvel and Cryptic fans received the equivalent of a comical kick in
    the crotch in 2009 – there wasn't going to be a licensed MMORPG for
    loyal supporters of Spider-Man and his posse of interesting superheroes.
    It was a real shame, the possibilities of Wolverine-patterned spandex,
    and the masterminds behind City of Heroes would have been a very
    delicious match, but it, sadly, wasn’t to be. Stan Lee and his corporate
    gang looked elsewhere to bring their characters to life, with a
    subscription fee, and Cryptic would go on to release their once endorsed
    product as “Champions Online” a very good MMO in its own right.

    But
    collectively comic book and online fans alike have felt an itch for the
    logo of red and white. Since SOE released their own branded superhero
    title upon the world, DCUO, it seemed only fair that Jack Kirby’s
    creations get their own virtual world – and wouldn’t you know it? To
    follow along this almost apocalyptic plague of Marvel movies rocketing
    into theatres, we now have word of a new MMO, Marvel Universe Online.
    Well isn’t that just the fanciest thing?
    Marvel Heroes (June 4, 2013) MarvelUniverse1_t

    Things
    are not what they seem however, and if I was a more immature man, I’d
    bet that a villain had gotten hold of the development team in charge of
    MUO. Gone are the usual character creation tools, but instead you will
    take on the role of one of Marvel’s well established heroes following a
    more story driven experience. This creates a flutter of the heart for
    any immersive player – this just doesn’t sound right at all, The Silver
    Surfer would not spend the majority of his time dancing on a street
    light whilst Spider-Man jumps up and down against a brick wall shouting
    “LVL 12 DPS LFG!” What would The Avengers think, honestly?
    To make
    things even scarier is the fact that this game will be free-to-play,
    across both the PC and 360 platforms. It is common knowledge amongst
    genre fans that this subscription model is akin to the devil, or perhaps
    a rampant venereal disease – perhaps gonorrhoea or that itchy one,
    crabs. Things indeed look frightening at this stage for MUO, but like
    any good horror film, here at MMORPG.com we like to take things slow,
    split up in times of increased terror, and force our faces into mugging
    smiles that say “well it might not be the anti-Christ when it’s born –
    and those haunting cries of “EVIL” coming from the development studio
    might just be our imagination”.
    So what would this already oddball
    sounding game need to do to beat out the competition of City of Heroes,
    Champions Online, and DC Universe Online? Well in a very lucky twist of
    fate, I have written down a few hopes and desires.
    Marvel Heroes (June 4, 2013) MarvelUniverse2_t

    The Setting
    From
    what little details we know, Marvel Universe Online isn't going to be a
    traditional experience, which in many ways can be a good thing.
    Following set plotlines for individual heroes creates a more definitive
    comic book experience in the way that previous games have failed. So
    while it is all well and good to create a leather crotched villain
    called "Cowboy Groin" it isn't nearly as entertaining to find yourself
    in a world inundated with insane looking peers - each grinding the same
    villains, nobody seemingly normal around you. MUO has the chance to
    create a more authentic superhero experience, albeit with a more linear
    tone. So in effect you may be trading some freedoms, but in a sense
    gaining a more engrossing and even immersive experience.
    In the
    somewhat scattered details, there has also been talk of the game
    featuring storylines that feed into the actual comic themselves, in
    effect allowing fans to play the adventure that is usually inked upon
    the page. Following the idea through would be groundbreaking in terms of
    interaction, and if executed properly and with a few sidesteps to
    quests like "Captain America has lost his gloves, go find his gloves and
    bring them back" Marvel might just be golden.
    The Fighting
    One
    of the best developments in recent years in MMORPGs is more interaction
    in combat. From Champions Online’s “hold down to power-up” style play,
    to DC Universe Online’s out and out brawling, I would love to see Marvel
    Universe Online follow in a similar vein. I am thinking Streets of Rage
    meets Marvel VS Capcom with extra awesome. Combinations may be tricky
    to perform on a keyboard, but with a beat-'em-up style system we might
    just have something very special on our hands. I am imagining a world
    not dominated by calls of “My gear is X level, while yours is X level,
    no fair” but instead annoyed chants of “Button basher! OMG!”
    Marvel Heroes (June 4, 2013) MarvelUniverse3_t

    It sounds so peaceful doesn’t it?
    One
    of the advantages that the developer will have over its superpowered
    counterparts is the fact that they are already dealing with a well
    developed lore. Playing recognisable characters means that audiences
    will already be familiar with the abilities and skills of their chosen
    avatar - so from Cyclops' laser infused vision, to Thor's love of
    "smashy, smashy, with my hammery" there will be a degree of recognition,
    but also a weight behind the moves and even combinations that can be
    pulled off. So rather than arbitrarily choosing to excel in mind
    zapping powers, we the gamers will know exactly what we're getting into
    when we choice to play as a certain hero, and what we can expect when
    advanced to a higher level.
    The PvP-ing
    While
    it may be taboo to decline a random duel request these days, I for one
    am bored with the whole concept of PvP. While a lot of MMO mechanics
    have raced ahead in recent times, this is one element that has largely
    stayed the same, whilst the usual suspects line up to indulge in it. It
    just all seems so tired, and with the added headache of gear and
    specific character builds, I want to see Marvel approach this element
    differently.
    In the above category I hoped for an arcade infused
    style of play, and the PvP aspect would greatly benefit. Instead of
    cool-down hot bar abilities, and +10402 Strength tunics, let's do away
    with such nonsense, and allow players to take each other on with sheer
    ability. Button presses and combos would dictate the pace of combat, and
    would really bring some much needed excitement to those of us who see
    this aspect of MMO gaming as nothing more stat building, gear posturing,
    and little bitch tactics of stabbing and dancing around in a circle. Oh
    and some dynamic, less instanced arenas would be better.
    Marvel Heroes (June 4, 2013) MarvelUniverse4_t

    The End Gaming
    It
    is always going to be difficult for any online experience to keep a
    players attention for an indefinite amount of time, and the general
    thought will be that Marvel Universe Online needs to cater to those
    looking for something to do when level caps have been breached and
    storylines exhausted. To this I say why?
    Marvel are seemingly
    creating a game that is driven by storylines, and hopefully this will
    make it through development. If each hero has their own plot and
    interesting story, we are talking about a lot of hours of gameplay. If
    this extends occasionally with new content and new adventures, then
    players will once again resume their adventures. This is going to be a
    F2P title, and the reason behind repetitive unconquerable end-game
    content was to keep players subscribed and paying monthly fees - not the
    case here. From what details have emerged, it seems that Marvel
    Universe Online is heading off in a different direction, and if this is
    story-driven like their comic creators, then so be it. I for one play a
    game because it interests me, because it excites me, and because it's
    fun. I stop playing when I feel like I've exhausted the content, and
    that all the developer is doing is dangling a metaphorical carrot above
    my head for me to flail at redundantly. Hopefully MUO will take heed of
    this, and realize now every MMORPG needs to cater for those that just
    can't let go.
    The Closing Comments
    From
    what we know, Marvel Universe Online sounds different, scary, odd,
    weird, and yet profoundly exciting. The idea that we will play as some
    of the most recognisable fictional characters is a huge gamble, and yet
    with the right plotlines, twists, and turns, it could pay off massively.
    The developers are writing their own rules by simply making the above
    decision, and so we could be looking at more of an interactive story
    than that of a never-ending quest grind. What does the game have to do
    to be King? Simply follow its own path, avoid the pitfalls of your
    average MMO, and make it the best super hero-based experience they can.
    Marvel Heroes (June 4, 2013) MarvelUniverse_t

    City
    of Heroes, Champions Online, DC Universe Online, and now Marvel
    Universe Online - each have their merits, and each their own unique
    twist on the genre, which will be the monarch of the genre? Time will
    tell.
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
    Current Status : Busy at Work
    Registration date : 2008-03-31

    Marvel Heroes (June 4, 2013) Empty Re: Marvel Heroes (June 4, 2013)

    Post by Shu Fri Oct 19, 2012 10:30 pm

    Throughout the course of the game, the players will run into any
    number of iconic villains from the Marvel universe, such as the
    Sentinels, Venom, and Magneto. In addition to a large number of
    easily-recognizable enemies, the players will be taking control of a
    wide range of heroes that already exist within the Marvel cadre. There
    are currently around 25 heroes for the game that have been announced,
    such as Wolverine, Deadpool, the Hulk, Thing, and even Rocket Raccoon.
    Every one of these characters is also intended to have an extremely high
    number of different costumes to wear, giving the player a solid array
    of options on what version of their favorite heroes they want to play as
    they go through the world.
    This will help to reduce giant packs
    of identical characters running around on the screen at the same time in
    the same area, as well (though obviously you will still see multiple
    Wolverines and such). These costumes will be found in the game through
    real-money purchases, but in keeping with the "really completely free"
    motif, they will also be craftable by the player, and found as item
    drops. One point the panel was also very clear on is that this will not
    be a "pay to win" type of free game, where all of the best gear is
    immediately available through purchase if you give them enough of your
    money. Gear however, will not be gear in the traditional sense
    of most RPG games. The acquisition and wearing of gear will only have a
    statistical effect on the character, leaving the costumes as the only
    way to change the appearance of the heroes.
    The Gazillion team has
    gone to great lengths in the design of this game to give every
    character their own unique role, so that even heroes that seem extremely
    similar have vastly different abilities. For example, let's take a look
    at Deadpool and Wolverine. Within the Marvel world, both characters are
    violent melee combatants with bad attitudes. Within Marvel Heroes,
    Wolverine is intended to fill a melee-only, area of effect DPS role.
    Deadpool, on the other hand, is designed as both a melee and ranged
    combatant, specializing in single-target damage.
    Marvel Heroes (June 4, 2013) Marvel-Heroes-Screenshot-1
    This
    also helps Marvel characters act exactly like you would expect them to,
    with Deadpool running toward an enemy and shooting them, switching to
    melee and taking out enemies one at a time, while Wolverine just charges
    into the fight, claws flashing, cleaving through enemies. This is
    compounded further by implementing a system very familiar to players of
    Diablo 2, in which character skills can be applied across different
    paths as they level up. This means that identical characters can still
    differ from each other in skill set, and thus be suited to slightly
    different roles, with different particular strengths and weaknesses. In
    addition to the varying role of individual and multiple characters,
    Marvel Heroes is being designed in such a way to help continue to break
    the mold of "power trio" games. You won’t have to worry so much about
    the “trinity” in MH, because that’s just not how the game is designed.
    This
    idea allows players to really play whoever and however they want, not
    boxing anyone into playing specific roles, or a specific character who
    is "the best healer" or "does the most damage." Medals will also be
    obtainable through gameplay, possibly representing something akin to an
    achievement system, but this was not discussed at great length. One very
    particular gameplay point they talked about was the function of flight
    for characters that have that ability. Flight, they claim, will be "true
    flight" allowing you to go over and around things, and not just some
    cheesy "hovering" nonsense.
    One feature attendees were very
    curious about was the possible appearance of PvP activity in the game.
    While the speakers stated that there was currently no PvP system in
    place, they did seem to react positively to the idea, mentioning that it
    would definitely be something they would look into, possibly hinting
    that it was already something they were working on. Along a similar
    vein, they gave a suspiciously vague answer when it was asked if players
    could eventually take on the role of villains within the game. While no
    actual information was given on these topics, it almost seems likely
    that these two ideas could be related. An individual in the panel was
    also quite curious about how the endgame would work, to which it was
    replied that it was being designed in such a way where it could be
    compared directly to the endgame of Diablo 2. This is not surprising,
    given Dave Brevik's involvement in both games.
    Marvel Heroes (June 4, 2013) Mh2
    As
    a special bonus to those that did make time to attend the panel, closed
    beta key codes were given out, as well as knowledge of the most recent
    character to be designed and input into the game - Jean Grey.
    Undoubtedly, over the coming months, more and more characters,
    information, and maybe even gameplay previews will be released to the
    general public. Until then however, potential interested players will
    have to hope for entry into the closed beta and remain patient until a
    more widely available source of information, and the game itself, is
    released by the masterminds at Gazillion.