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    The Secret World (April 2012)

    Snow
    Snow
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Snow Sat Jul 02, 2011 1:12 pm

    No no, not on console, I'm talking about the 3D effect XD
    Shu
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Shu Tue Jul 05, 2011 4:30 pm

    The Secret World (April 2012) - Page 5 Jig1
    Funcom’s The Secret World
    is five years deep into development, and still some way off. But having
    spent a couple of days in their Norwegian HQ, I’m reasonably convinced
    it exists. I mean, it could just be one heck of an elaborate conspiracy.
    Below is my report on where things are just now, which I’m pleased to
    report is somewhere genuinely exciting. We also have four exclusive new
    screenshots, which you’ll only have to click on to enjoy.

    The Secret World (April 2012) - Page 5 Jigs3

    The real world is a difficult place to depict. The Secret World is a
    defiantly different-looking MMO, bearing in nothing in common with WoW
    and its many, many clones. It looks years ahead, gorgeous depictions of
    the real world, best shown off in its New England town, Kingsmouth. It’s
    a recognisable town, with real-world buildings, populated by human
    beings as its NPCs. It’s set on Earth, our Earth, in our day. And yet,
    until a certain moment, I still felt a sense of disconnect as I watched
    it being played inside Funcom’s Norwegian headquarters.Because my
    real world isn’t stalked by zombies. Clearly if I’m ever suffering the
    misfortune of having to go inside ASDA it can feel damned close, but
    during my general day-to-day life I rarely encounter Draug emerging from
    the sea. And as much as I want to live in denial of this, I don’t work
    for a secret society attempting to protect the Earth from knowing of the
    presence of darknesses. I felt this way right up until we had a chat
    with a local priest.He described himself as a “hobbyist” member of the
    Illuminati, and then added that he knows things that “aren’t on Google.

    ”And snap!It’s the real world. It’s fascinating that it took something so simple,
    but the game simply making mention of real-world things, something as
    ubiquitous as Google, gives you enough of a bridge.But it’s a
    bridge that will get so much more complicated, The Secret World
    intending to blur the edges between its world and yours in many ways.The Secret World (April 2012) - Page 5 Jigs2
    As Jim mentioned back in March,
    investigation quests not only involve solving puzzles within the game
    (and by “puzzles” I don’t mean running around and clicking on all five
    of the flashing objects – actual puzzles, with clues to decipher and
    things to read), but also without the game. Task-switching to Google is
    to be ordinary behaviour for The Secret World players, because The
    Secret World takes place in the real world. You’re going to need the
    real world.The previously vaunted investigation puzzle was still
    fascinating to watch be solved. A series of Illuminati-themed symbols
    are hidden around Kingsmouth, on drain covers and signs, and following
    them takes you to a plaque that gives you information about a man who
    died, his name and birth and death dates. That’s a dead end if you see
    the MMO’s walls as the extent of its own reality.

    Step into your world and you’ll discover he’s a real person, an artist, with a distinct
    style. Head to the town’s art museum and you’ll find a piece by him
    (actually, it’s by Funcom, but it’s remarkably faithfully created in his
    style) that contains further clues. Go to many of the other paintings
    in the exhibition and you’ll find false clues that will send you on wild
    goose chases.“It’s where the adventure game meets the MMO,” says project
    lead Ragnar Tørnquist, clearly trying to get quoted.

    Those clues aren’t simple, either. The painting contains the words, “Hands of
    time point to truth.” That takes you to the clocks in the town, all of
    which show ten past ten. The next line is, “Written by Kings in the word
    of God.” Well, the word of God is the Bible, and there’s a book called
    Kings. So let’s look up 1 Kings, chapter 10, verse 10.“And
    she gave the king 120 talents of gold, large quantities of spices, and
    precious stones. Never again were so many spices brought in as those the
    queen of Sheba gave to King Solomon.”It’s the first time I’ve
    seen Bible Gateway used during a game demo. Take that information back
    inside the game and there’s a house in the town called Solomon Priest.
    Around the back is an entrance protected by a keypad. Enter 120 into
    that, and you can get in.It’s undeniably obscure. It’s meant to
    be. You’d have more hints of what to do if you’d taken your Googling
    further, and indeed increased the blur, by looking up Kingsmouth itself.
    Never mind that it’s a fictional town, there’s a website all about it.

    If you’d found out the history of Kingsmouth you’d know it was founded
    in the 1600s by Solomon Priest, and the reference to Solomon would have
    jumped out at you. (And if you’re concerned that reading this will have
    spoiled one of the puzzles, Funcom intend to change this one to a
    different solution before release.)Or you could ignore the quest and beat up zombies.The Secret World (April 2012) - Page 5 Jigs1

    There’s no doubt that TSW’s focus is on story, and it’s not apologetic for it.
    But that doesn’t mean there isn’t a complex and individual combat
    mechanic.While its delivery is relatively traditional – you
    assign seven passive abilities to your character, and then a further
    seven active abilities to keys 1-7, and you click on enemies and fire
    them at them – there’s enough that’s different here to be interesting.
    And not least that there’s no classes nor levels.That’s something
    many MMOs claim early on in their development, and then backpedal
    pretty quickly. But not Funcom, it seems, who are persisting.

    While you join one of three secretive factions, either the fervent Templars,
    corporative Illuminati, or chaotic Dragon, beyond this you do not limit
    yourself. There are to be a ridiculous 500 powers available at launch,
    and how you assign your XP defines the sort of character you play. The
    powers you purchase determine the sorts of weapons you can use,
    essentially letting you spec your own unique class as you see
    appropriate. The often mentioned “deck of cards” use of seven of your
    chosen skills is made literal, with in-game cards depicting the power,
    and you’ll apparently quickly get used to playing with particular
    “hands” for particular circumstances.The lack of levels is
    somewhat more problematic to understanding, perhaps up until you’re told
    that a brand new player can contribute to end-game activities. They
    won’t be enormously helpful, limited by their lack of abilities, but
    they equally won’t be insta-killed. Quite how you’ll know what you’re
    safe to attack isn’t clear, nor indeed did I get a clear understanding
    of how someone will know where to test themselves in PvP. Especially
    since the game boasts it will contain no armour – you’ll always wear
    whatever you want to wear, your protection coming from your abilities
    instead. They seem confident it will work. But then so were the
    Warhammer Online developers before they about-faced on it all. We shall see.

    The Secret World (April 2012) - Page 5 Jigs4

    But The Secret World is a game that’s extremely self aware. It’s hard to be
    so embracing of the real world without being so. (They even hinted that
    you might literally be asked to deliver a parcel for FedEx, or at least
    a simulacrum.) While I didn’t see anyone actually reference World Of
    Warcraft, if that never happens I’ll be enormously disappointed. But one
    character did get quite heavily into the futility of so much that makes
    up an MMO.

    Stood at the top of Kingsmouth’s lighthouse is a very
    angry man. He’s angry about the way no matter what you do, what puzzles
    you solve, what you kill, the world remains the same. He’s extremely
    funny, and like every character I saw in the game, fantastically well
    voiced. Of course, irony can be painful. So many RPGs currently think
    it’s funny to joke about how you have to kill ten rats at the start.
    But, er, you’re still killing ten rats. Funcom promise that TSW will be
    different enough from the norm that our lighthouse keeper’s rant will be
    justified.

    And that seems like a claim that could be for real.
    Along with the investigation quests (I was assured that the one
    mentioned above was one of the easier ones), are other deviations from
    the norm. There are stealth sequences, where using the environment to
    kill enemies is more viable than your own abilities, and setting off
    distractions creates safe paths where battling through would be suicide.
    And even an opening quest I was shown, in which you did indeed have to
    kill ten zombies, was justified in a far more rounded way.

    Yes, you’re learning how to use your basic powers to kill things. And yes,
    you’re learning how you can use the environment to do this (setting fire
    to gas canisters you drop, and then leading the zombies through the
    flames).

    But you’re doing this because you’re learning why zombies are zombies. What makes them tick.
    And there is a reason why they exist, and that quest is the first step on a long journey to learning
    what it is.

    So much of The Secret World’s design seems to be about creating a
    narrative rationale for the accepted memes of MMOs, and then trying to
    make that something meaningful and worthwhile. Monsters are everywhere,
    but every monster is there for a reason, and that seems to go beyond an
    origin story. A huge part of The Secret World will be figuring out why.

    The Secret World (April 2012) - Page 5 Jigs5

    That’s a crucial element to get heads around. Tørnquist has gone on many times
    about how TSW is like a jigsaw puzzle. But from what I’ve seen so far,
    and I’ve seen things that meant I couldn’t leave the studio without
    having a black pen with a red light on the end blinked in front of my
    eyes, this is for real.

    Ragnar explains that while no one will be
    forced to delve into the meta-story to be able to play the game –
    there’s no obligation to engage in the ARGs, real-world content, and so
    on – in the end piecing it together will become unavoidable for anyone
    who’s playing, even if it’s entirely passive. As the man in charge puts
    it, “You don’t have to give a shit about the story to feel it.”

    Each of the three secret societies has one common link: the Council Of
    Venice. Who they are, what they’re for, you need to find out. Why are
    there the Dragon? Who is in charge of the Illuminati? What is the cause
    of the current explosion of “filth” in the world? What is the cause of
    the world? Why are there human beings? What killed the dinosaurs? If
    ghosts are real, why are they real? >. And how come there are
    religions? Everything
    Shu
    Shu
    Celestial Council
    Celestial Council


    Male
    Number of posts : 10794
    Location : Singapore
    IGN[Game NickName] : Ashura/Iori Yagami
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Shu Thu Jul 07, 2011 6:21 am


    The Secret World (April 2012) - Page 5 Tswbathroom

    Funcom's had a busy fortnight, what with Age of Conan's content extravaganza and a few location reveals for The Secret World.
    Tonight the Norwegian development firm has taken the wraps off another
    spiffy teaser, this time in the form of a new cinematic for its upcoming
    conspiracy-horror MMORPG.

    The two-minute trailer starts off innocently enough, as a
    forlorn-looking barfly fond of cigarettes and strange tricks with pocket
    change makes his way from a bar stool to the nearest bathroom. It only
    gets weirder from there, and before the clip's running time is up, we've
    seen a sackcloth man-creature having trouble with a urinal, lots of
    icky tentacles, and some sort of multi-eyed horror from the depths of
    hell.

    None of this phases our ice-cold protagonist of course, and he even
    takes the time to zip his fly while disposing of the baddie in fine
    supernatural style. See for yourself after the cut

    Snow
    Snow
    The Almighty Banana
    The Almighty Banana


    Male
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Snow Fri Jul 29, 2011 11:12 am

    https://www.youtube.com/watch?v=Uk57oisDDJ0

    30 min vid with lot of gameplay, explanation, and inside view

    Really good watch, makes me wanna play this :P
    Hoolilol
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Hoolilol Fri Jul 29, 2011 11:55 am

    If this is p2p i wouldnt play it ...but if its f2p i would check it out cough
    Snow
    Snow
    The Almighty Banana
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Snow Fri Jul 29, 2011 4:06 pm

    85% chance it's gonna be p2p
    galecross
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by galecross Mon Aug 01, 2011 11:38 am

    I'll be sad if this is p2p. It looks so amazing! Also, I think I saw slender man. o.O Creepy.
    Shu
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    The Secret World (April 2012) - Page 5 Empty Re: The Secret World (April 2012)

    Post by Shu Tue Aug 16, 2011 7:07 pm

    Funcom announced at Gamescom today that The Secret World is scheduled to launch in April 2012!
    Starting August 26, players can register to join upcoming betas through
    an interactive social media campaign that will be made available on
    the game's official site.



    So what are we all going to do for the next eight months? For
    starters, we can gather around and watch the fourth Secret World CGI
    trailer that was released today.