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 Blade & Soul (A.K.A. NCSoft's Project M)

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Feb 01, 2010 3:56 am

w00t.. shu wanna make a section for B&S on our forms??

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Feb 01, 2010 4:02 am

well snow and u both cant 100% commit to leading in b&s yet and close beta really is not in sight so this mmo might take like end of 2010 to come out.not sure if its wise to hype it so early heh.

but if u really really want to make a section for it and get ready in advance i dont mind :)
we will find a leader for it sooner or later.if not then we will take turns leading like a council inside lolz
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Feb 01, 2010 4:26 am

It's never to early to hype! I've been hyped-up about blade & soul for an year now! :D

But yeah Shu does have a point , we have AIKA now so we probably shouldn't start more sections now, maybe later
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Feb 01, 2010 9:39 am

Yep atm we going for Aika
I would say go hype B&S up later on, atm just keep saying that we will play it

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Feb 01, 2010 1:57 pm

maby C9 wil be faster then b&s ??

but its beter to focus on aika first
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Sat Feb 06, 2010 6:50 am

no matter B&S or C9 both oso fun game >< for c9 i like mages FOR B&S I LIKE FORCE MASTER AND KUNG-FU MASTER XD
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed Feb 10, 2010 3:09 pm

MMOsite is reporting that Blade & Soul will be entering Closed Beta even earlier than Guild Wars 2. Indeed, according to the MMOsite report, Closed Beta for Blade & Soul will begin sometime within the first half of 2010!



Also mentioned in the MMOsite article is a quote from NCsoft CEO Kim Tae Jin, stating that console versions for both Blade & Soul and Guild Wars 2 are being developed in parallel to the PC version:



"Blade and Soul and Guild Wars 2 in the console version are under development. The console market is deemed suitable for release and will allow parallel development."



What console or consoles can we expect to see Blade & Soul and Guild Wars 2 on? No one knows at the moment, but we've certainly got our ears perked!


Via MMOsite.



so its predicted Official release for Korean in 2011 and we probably only see the English Official release for Western in 2012 or late 2011 if we judge from the timespan they release aion korean and timespan they later on release aion north america

but good news is people can probably use gamepad in the game.lolz
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Fri Mar 12, 2010 1:55 am

It was announced that Blade
& Soul would launch its first closed beta test in the first half of 2010.
To satisfy players' curiosity to some extent, Blade & Soul
developers have been kind enough to unveil main weapons
of four classes recently.

Swords - the most basic weapon in a MMORPG

Available to: Blade Master
Weapon
Intro:
Actually, it is unnecessary to go into details, as
swords are the most basic weapons in a MMORPG.

Let's take a closer look at how designers have created a
sword.



Instead of focusing on the blade appearance, graphic
designers have worked very hard to express what planners thought. They
picked out and marked similar materials from other equipment and gave a
preview image just in order to fully exhibit the materials of the blade.
With the purpose of producing a perfect weapon, the designers have
injected life into it and made it look imposing and vigorous.





Fighting Gloves – the upgrade version of boxing
gloves


Available to: Kung-Fu Master
Weapon
Intro:
A quite special weapon



As the upgrade version of boxing gloves, fighting gloves
are carefully designed for Kung-Fu Masters to improve their attacks. In
comparison with other weapons, fighting gloves are more suitable for
flexible Kung-Fu Masters. Based on different types, fighting gloves will
have different changes when their owners begin to go into battle.
Therefore, it is easy to tell whether Kung-Fu Masters are ready for
battle from their fighting gloves.



Fighting Gloves also have a projecting part on the
surface. Please note that fighting gloves are a two-handed weapon and
must be worn on both hands together.



Ki-Gong Pe – Used to enhance the energy of Qi

Available to: Force Master
Weapon
Intro:
Force Masters can equip it on the wrist to boost their
energy of Qi significantly.



Ki-Gong Pe is made up of a hilt and a long ribbon. It is
a two-handed weapon, but what can be seen from the picture is that
Ki-Gong Pe is equipped on only one hand.





Axes - Used to unleash forceful attacks

Available to: Destroyer
Weapon
Intro:
One of the most common weapons in a MMORPG like swords.



The axe is a huge two-handed weapon exclusively for
Destroyers. Designers have shaped it with a long handle and a
single-edged blade on one side. On the other side is a prominent
bayonet. Aside from chopping at opponents with the sharp side, players
can also knock foes down with the bayonet. It can be said that
two-handed axes are the most powerful weapons.



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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 01, 2010 2:06 am

i really hope u guys dont go to BnS ;( come to Tera :OOO instead
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 01, 2010 6:06 am

terra does look nice heh.but i think in the end we have to test both game to see which one is nicer to us

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 01, 2010 11:35 am

@Shu wrote:
terra does look nice heh.but i think in the end we have to test both game to see which one is nicer to us

but what about C9 shu ?? in my few its beter then b&s ?

so in terms we gone test 4 games this year ??

FF14 / C9 / B&S / terra atm ??

for my self first i wanne test C9 first its FP2 and it looks so cool
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 01, 2010 11:45 am

sorri gen.for some reason i do not like c9 as much as b&s or terra lolz.

i will only commit to testing ffxiv.as for other mmo.will depend on my
time.might play but also might just let other lead.but i will test
b&s and terra to help give my review to u guys as to which mmo is
better

we do have a lot of former guild leaders in our community that can lead well.they are just lazy hehe

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 01, 2010 1:59 pm

@Shu wrote:
sorri gen.for some reason i do not like c9 as much as b&s or terra lolz.

i will only commit to testing ffxiv.as for other mmo.will depend on my
time.might play but also might just let other lead.but i will test
b&s and terra to help give my review to u guys as to which mmo is
better

we do have a lot of former guild leaders in our community that can lead well.they are just lazy hehe
well i am for sure playing Tera i am just kinda sick of NcSoft. if i get accepted into the FGT 2 ill tell you guys how it is :P and keep ya updated
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Fri Apr 02, 2010 4:46 am

yay :D
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Tue Apr 06, 2010 5:03 am

@Shu wrote:
sorri gen.for some reason i do not like c9 as much as b&s or terra lolz.

i will only commit to testing ffxiv.as for other mmo.will depend on my
time.might play but also might just let other lead.but i will test
b&s and terra to help give my review to u guys as to which mmo is
better

we do have a lot of former guild leaders in our community that can lead well.they are just lazy hehe

LoL..
Well im retired hahaha, nah but seriously i can return from my break of leading if need be for one of those Mmo's preferably B&S since Martial arts mmo's is my forta.

As for the other games i will also be testing FF14 , prolly Tera but there was somthing i didnt like about that game that i read in a press article and can't remeber for the life of me. C9 im 50/50 on that one.
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Thu Apr 08, 2010 2:53 am

I'm more into B&S = =" actually Since I draw.. I like Huang Tae Kim style lol
-----------btw

Quote :
More Q&A with Blade & Soul PD and AD


It looks like the TIG’s 47 Q&A was a compilation rather than an
exclusive interview with the PD and AD. Several Korean webzines and
websites wrote similar Q&A articles. However, TIG left out some
interesting questions and answers. I visited about 10~15 different
websites and game portals to collect the missing q&a. Also, the
admin at bascentral.com
discovered TIG’s video interview which contains an important detail
not mentioned in the TIG’s 47 Q&A. Thanks to bascentral.com for the
information, and the translation is done by vigevano.
From gamemeca.com’s article:


Q: In the video, a character was able to climb and run
vertically(?

A: There are several skills like that(**NOTE: he’s referring to “swift
jump” skill which I lamely called mid-air-dash skill). With them,
players will be able to jump from cliffs and reach the other side and
run a long distance instantly. This will in effect remove the stress of
traveling in game. There is a clear difference in creating a large
world and having a lot of content.
Q: What’s the meaning behind the title “Blade & Soul”?
A: I meant it literally. In martial-arts genre, the sword is the most
important component. Blade & Soul means that the piece of iron
interacts with the soul of the owner.
Q: What’s the system requirements for the game?
A: The hardware specification is important [to the success of any game].
Developers know that. Surprisingly, the requirements will be low. I
bought my computer 2 years ago and haven’t upgraded yet. It will be a
while until the release of Blade & Soul, and wouldn’t gamers upgrade
their machines for Starcraft 2? (smile)
From inven.co.kr’s article:


Q: Since you developed Lineage 2, what are some similarities
between L2 and B&S?

A: I was the lead developer in Lineage 2 project and am currently the
production director of Blade & Soul. They are similar in genre;
they are both MMORPG. However, I want to try something different.
Combats, gears, items, and quests will be very different from that of
conventional MMORPGs.
Q: The game stresses a lot of action–or PVP. But, I highly
doubt you can start PVP at level 1. Is there a level cap? And, when or
at what level can players enjoy the PVP action and how much?

A: Everybody has a different experience with games. Adjusting that
cut-off line is a very delicate subject. We can’t solve it by simply
adding a tutorial so we’ll see what happens in beta tests.
From mud4u.com’s article:


Q: What’s the general storyline?
A: We’ll release more information about the world later on. Simply put, 4
races, in the post-genesis world, fight against gods to revert the
world back to the state before the genesis.
Q: How important are consumable items such as potions and
gears?

A: [...] We are focusing more on weapons(swords) than armors. That’s
more martial-art-like. There will also be enchantment or strengthening
options. Instead of potions, we are looking into healing skills. There
is no specific healer class. Status–as in HP and MP–will be maintained
through different methods.
Q: Will there be mounts?
A: We planned it. However, we have not worked out the details. We are
not going to include free flying. Basically, we will leave [the option
of traveling] up to the user. For example, if you are a low level and
want to cross a river, you have to find a bridge. However, at a higher
level, you can just jump over the river. [...] This is the main
difference between martial-arts and fantasy genres.
Q: Will NCsoft introduce Blade & Soul in foreign markets?
A: We are in the phase of development and never considered marketing
elements. So far, the interaction among the foreign offices and the
headquarter was limited to sharing what we created here(Korea). To our
surprise, the game was well received in other countries. The game is
still premature, and it is too early to share it with foreign testers.
If we reach that point, we will consider it.
Here is the TIG’s video interview. This one seems more exclusive.
Most of the questions were already covered in the 47 Q&A, but some
were not.



Q: Are you planning to reveal more characters?
A: There are 8 classes and 2 are revealed today(**NOTE: This is
confusing. There was no mention of any class in the video, but two
races. But, he previously said there will be 4 races… huh?). We showed
you two classes: one that uses sword and another that uses fists.
Q: Is there a mage or healer class?
A: We will not follow the traditional RPG class system: tank, healer,
ranged DPS, and melee DPS. Our classes will be blends of these
archetypes.
xD
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Tue Apr 27, 2010 11:31 pm


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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed May 19, 2010 3:55 am

The Korean Blade
& Soul official has conducted an online survey on players'
preference for classes. The results are as follows: Melee Class (23%),
Ranged Class (16%), Summoning Class (12%), Healing Class (9%), Magical
Attack Class (7%) and Conjuring Class (4%).




>> Four classes introduction

Apart from the four public classes of Blade
& Soul: Blade Master, Kung-Fu Master, Force Master and Destroyer, Korean players expect more classes to
be added and they have held a discussion on their desired classes.

Full Size

Full Size

Full Size

Full Size

Spear Class, Ninja, Summoner

Generally, characters using spears are certain to appear
in martial arts novels. As Blade
& Soul is set in an eastern world, it is necessary to add a
class armed with spears. In addition, ninjas who can make themselves
invisible and have excellent attack speed, dodge rate, movement speed
and critical hit rate and summoners who can summon sacred beasts like
green dragon, white tiger, rosefinch, tortoise and unicorn are expected
to be added as well.



Stealthy Warlock, Mage

Stealthy Warlocks are able to hide themselves with the
help of terrains and imitate the abilities of animals to improve their
agility and strength. Mages are capable of moving instantly and using
skills to increase their attack speed and slower the opponent.





Musician

In martial arts novels, musicians always impress readers
by playing music to attack their opponents. Musicians should be
introduced to the game, as they can play different instruments to
produce music to cripple foes and bring various buffs to teammates. When
the enemy gets closer, musicians can dance to the music while launching
melee attacks. If all characters are enabled to dance together, the
game is bound to be more amusing.



Healer

Many players have been used to being cured by healers in
combat. It cannot be imagined that there is no healer in a large-scale
group battle or a monster massacre. The healing class is the most
popular and indispensable for any group. In the meantime, it is very
convenient to train this class. Therefore, a healing class ought to be
added to the game.



Interestingly, a humorous player looks forward to
playing beauticians in Blade & Soul, who can utilize their good
looks to captivate and damage their enemies.

Blade & Soul is still going to be released next
year
. Taking account of the CBT purpose and scale, more
preparations must be made. Consequently, Blade & Soul is expected to
launch its CBT in the fourth quarter of this year and
enter into the commercial operation in the first half of next year.

Blade and Soul - Gameplay

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed May 19, 2010 5:40 am

Omg, Summoner~~~~ <3 *Banzai banzai banzai*

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed Jun 02, 2010 5:13 am

Alright, this is a joke but hey, I think it'll happen sooner or later anyway:



Description in Youtube:
NCSoft Blade & Soul Mobile - April Fools's Day Anniversary Video (Provider : NCSoft)

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed Jun 02, 2010 6:05 am

is that an I pad i see ._.
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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed Jun 02, 2010 8:26 am

@Akuma wrote:
is that an I pad i see ._.

Is an Iphone I believe.

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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Wed Jun 23, 2010 1:21 am

Introduction to the Blade
and Soul world! The beautiful dimension world!

NCsoft unveiled 5 brand new concept artworks that will
probably be applied in the real Blade
and Soul gameplay via Blade and Soul's official site on
June 22nd. Players are able to take a sneak peak at the gorgeous Blade
and Soul world from the 4 concept artworks with commentary.
The idea of this concept
artwork is from Star Wars. This scene can be used as challenging
dungeon.


The frozen dark
base
: Player can walk over the sea here.


Rotten Deep-sea:
This is a heavily polluted deep-sea where you can see wreckages and
corpses everywhere. This scene can be used as underwater dungeon for
players to explore the pollution sources and remove the pollution.


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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Aug 16, 2010 7:43 am

Demo version of Blade&Soul will be released at Gstar 2010. NCsoft announced a plan for their new online games Blade&Soul and Guild War 2 at the Q2 earning report on Aug. 13th. Additionally, the demo game of Guild War 2 will be available for the first time at the GamesCom in Germany next week.



JaeHo Lee, a vice president of NCsoft, confirmed that
the two games are being developed very well, next step they are going to
release the demo game. Although NCsoft did not confirm whether demo
game of Blade&Soul is available at Gstar 2010, the only game show
left within 2010 is Gstar 2010.




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PostSubject: Re: Blade & Soul (A.K.A. NCSoft's Project M)   Mon Aug 16, 2010 1:09 pm

I dunno somehow even though B&S gonna be a great game with cool features, the fact that it's NCsoft running it, feels like the game ll be grind > reward even with all the features probably just gonna consume way too much time to progress decently at a casual rate

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