Guild Wars 2 - Beta Weekend 2 - Patch Notes! Hitskin_logo Hitskin.com

This is a Hitskin.com skin preview
Install the skinReturn to the skin page

Aetherius Network
Would you like to react to this message? Create an account in a few clicks or log in to continue.


International multi-gaming guild since 2006.
 
HomeAetheriusEventsLatest imagesRegisterLog in
Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

 

 Guild Wars 2 - Beta Weekend 2 - Patch Notes!

Go down 
3 posters
AuthorMessage
Snow
The Almighty Banana
The Almighty Banana
Snow


Male
Number of posts : 6807
Location : Netherlands
IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
Current Status : Busy at School
Registration date : 2008-06-02

Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty
PostSubject: Guild Wars 2 - Beta Weekend 2 - Patch Notes!   Guild Wars 2 - Beta Weekend 2 - Patch Notes! EmptyTue May 22, 2012 12:03 am

Quite a lot of changes/fixes already
I gotta say gj Anet, still much more to go though


http://www.playgw2.com/guide/05212012/guild_wars_beta_weekend_patch_notes.shtml

Art/Animation Updates:

Legendary weapon replacement skill effects
Gadget on gadget flux
Point lights are now enabled on equipped items
Added support for replacement material effects
Support material replacement file effect fading
Added the "Sylvari glow"
There is a new indefinite progress bar that uses the wipe shader
Added Mystic Forge sparklies
Mystic Forge fire spirals in one direction
Rewards now "fly" into the Mystic Forge


Chat updates:

Local chat (Say) is now very short range. /Shout (/Map) at map range has been added.
Team chatting is prevented in all non-WvW and non-PvP maps
Team chat is now game-server based
Player scene and chatter lines are not shown as bubbles
Support for map-wide chat (/shout, /yell, /y) has been hooked up
/say and /local are now radius and reporting based instead of event based (current radius is 2000)


Game play changes:

Iconics have 1% of the normal hate
F11 should now open the options menu
If a player goes from alive to dead, we now give them a waypoint to port to so they can resurrect
Input binding:
There are now distinct left and right shift keys
Map complete rewards are now available
If a transformation isn't allowed to interact with bundles, drop any bundles the character may be holding when transformed.
Map complete doesn't trigger every time you zone into a map now
Gadgets/turrets now have a concept of an "authority"
The player that creates the gadget is assigned as that gadget's authority
This basically means that players that place down the Siege blueprints can kick out other players who are in their siege weapons if they want to use them
"Move to Target" split into underwater and terrestrial
"Move to Target" no longer applicable when downed
Only 5 unique combatants can combo with a given combo field
Characters that aren't alive don't return legendary weapon ItemDefs
Mystic Forge only takes one of each kind of item
Trait tiers are in
Added account bound items
Players can no longer redirect to a map if they are already redirecting
Added a skill point currency type
A shard selection bug has been fixed
Input bindings have been implemented
Improved how "Fear" works
Recharge slows should be slowing for the proper amount now
Spawn scaling for low-level events has been adjusted
Level 70+ rare items have the potential to salvage out more materials as deemed by special reward tables
Auto-attacks no longer continue to attack an unselected target
Missiles now fire in the direction of the camera when the player has no target and is holding down the right mouse button
Players can now queue for multiple maps concurrently
The default mouse scroll rate has been changed to 2x
Mouse-looking no longer drives a characters movement unless they're executing an upper body skill
Characters can no longer jump if the jump state doesn't exist
The Fear mechanic has been improved
Action Char Fear Char
Action Skill Fear
LFG:
More backend implementation
Blocked players no longer show up in LFG


PvP fixes:

Added rank rewards to PvP Ranks
Changed from a level to a level range per recent PvP Rank discussions
PvpRank has been split from Glory
Ranks now define a range of PvP ranks
Placeholder awards are going through the reward manager
Added support for Glory Boosts
Start Auto Tournaments as soon as there are enough rosters ready (and send out a countdown when the match is about to start)
Tournament server improvements
PvP Lobby waypoint travel is free
Added a new reward type for PvP rank up
Players with an "Offline" status can now be invited to tournaments
Players are unable to send tournament invites to themselves


WvW updates:

Cannons now display red targeting circles to the enemy
Game ending has been smoothed out
Players receive a warning message and are redirected (configurable in content)
The score dialog now displays a message telling the player their team's final position
Gadgets now report their WvW team
Gadgets can now insert their shard names into their name if they know their WvW team
WvW travel is free
Clicking "Go to WvW" will close the score dialog now (by design)
Squad members may now speak into the squad channel
Removed /.sq dev command
Added /squadjoin and /squadleave client commands
Commanders are now named "Commander "
Players are no longer able to log back in to WvW maps
Implemented /squadinfo and /supplyinfo
Enemy pets and players are named with their shard name instead of team color
Sectors can be marked up to have their shard name displayed
Added "Go to WvW" button to the WvW score screen
Commander markers no longer disappear after exiting a siege weapon
Join WvW buttons use the correct world name for maps and actually take players to WvW on Alpha
Left-clicking on a commander icon opens a context menu (with only one option at the moment)
The chat user context menu has an option to join that player's squad
Skill point challenges added


Mystic Forge fixes:

Polish
Added click and drag of slotted materials
Added flames!
Added a quantity check for ingredients that require a certain item count before we request to forge a new item
The Mystic Forge can take consumable subtypes
Sparkly polish
Now compares are weight class
Now uses upgrade component types
Added support for a "none" trinket type
We hide the ingredient slots while animating then fade them back in when we display the reward dialog
Fixed being able to match item subtypes correctly if set to "any"


Ranger change:
Pets can no longer be swapped out to instantly come back to life


Hint Update:

Dialog now updates as hints are completed
Category heights are now consistent
Downed penalty hint
Conditions
Boons
Equipment broken
Waypoints
Achievements
Damaged equipment
Upgrade components
Crafting stations
Resource nodes
Stealing
Fixed the attunement hint
Change the Adrenaline and Life Force hints to require two uses to complete each hint
Salvage kits
Ranger pet bar
Ranger pet controls
Guardian virtues
Mesmer shatters
Engineer tool belt
Meta events
Renown rewards
Ranger pet charm
Pet panel
Escape now cancels out of hints
Added a "New" category to the hint dialog
Added "NEW" indicators for recently completed hints
Party invites
Text now displays properly

Guild Wars 2 - Beta Weekend 2 - Patch Notes! MYBht
Back to top Go down
http://img230.imageshack.us/img230/8485/1snowflakecardmadebyneoc
Facade
Advisory Board
Advisory Board
Facade


Male
Number of posts : 1036
Location : New Zealand
IGN[Game NickName] : Facade, Tsunami, Tsunade
Current Status : Normal
Registration date : 2010-02-01

Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty
PostSubject: Re: Guild Wars 2 - Beta Weekend 2 - Patch Notes!   Guild Wars 2 - Beta Weekend 2 - Patch Notes! EmptyTue May 22, 2012 2:30 am

Nice some good improvements there..

Ranger change:
Pets can no longer be swapped out to instantly come back to life


Aww now i actually have to look after my pet :P
Back to top Go down
ReAr
Captain
Captain
ReAr


Male
Number of posts : 338
Location : NewYork
IGN[Game NickName] : ReAranger
Registration date : 2008-06-27

Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty
PostSubject: Re: Guild Wars 2 - Beta Weekend 2 - Patch Notes!   Guild Wars 2 - Beta Weekend 2 - Patch Notes! EmptyTue May 22, 2012 3:59 am

Traits are in ? unlocked the other 2 tiers? (oh pls say yes)

pet taming :( just got hard. lol
Back to top Go down
Sponsored content





Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty
PostSubject: Re: Guild Wars 2 - Beta Weekend 2 - Patch Notes!   Guild Wars 2 - Beta Weekend 2 - Patch Notes! Empty

Back to top Go down
 
Guild Wars 2 - Beta Weekend 2 - Patch Notes!
Back to top 
Page 1 of 1
 Similar topics
-
» Beta 4 patch notes and scope
» Beta weekend this weekend (Expired)
» Patch Notes (1-14-09)
» 1.0.1. PTR Patch notes
» Patch 1.15b Notes (02/17/2011)

Permissions in this forum:You cannot reply to topics in this forum
Aetherius Network  :: Guild Wars 2 :: News & Videos-
Jump to: