ValKrice Commander
Number of posts : 575 Location : Malaysia IGN[Game NickName] : Krice Valmont Registration date : 2010-02-23
| Subject: Guild Features and Influence Overview Sun Feb 26, 2012 8:23 am | |
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Guild Features and Influence Overview By: Seven | Feb 25, 2012 | GW2 News,Video
Influence is the main “currency” of guilds, and is earned by doing events, pvp, dungeons, etc. With the influence earned by the guild, the leader may purchase buffs or more permanent upgrades, like a guild bank.
The 4 Guild Categories with examples:
Politics - More social aspects of the guild +5% Influence gain for 24hrs +10% Influence gain for Events Guild Weapons Contract (able to purchase weapons with guild symbol on them) Economy – Efficiency and growth +10% Magic Find (bonus to looting magical items) +5% Karma gain for Events +5% Experience gain for 3 days Art of War – PvP and WvW buffs +10% Influence for 3 days WvW Fort +10% Experience (EXP gain for defenders) WvW Fort +10% Magic Find (bonus to looting magical items) Architecture – Guild Addons Guild Stash (50 slot item and gold storage) Guild Treasure Trove (100 slot item and storage) Guild Workshop (allows additional upgrade to build simultaneously)
Guilds can continuously upgrade themselves in the various categories, thus essentially adding higher returns on the perks chosen. A build queue is listed in the guild overview screen as sort of a countdown timer to show when the skill training or that new Treasure Trove will be completed. Overall, guild functionality incorporates a lot of the design aspects you would expect to see in an RTS, and makes running a guild more that just grinding through experience to gain the next perk.
PCGamer has a quick overview of GW2 guild features present in the beta, as well as how teams can spend influence to effect gameplay. The video is a bit short but very informative. A lot of the information above is pulled from the screens present in the video.
http://www.guildwarsinsider.com/guild-influence-feature-overview/ | |
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Snow The Almighty Banana
Number of posts : 6807 Location : Netherlands IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy Current Status : Busy at School Registration date : 2008-06-02
| Subject: Re: Guild Features and Influence Overview Mon Feb 27, 2012 4:21 am | |
| Good stuff Very interesting guild system | |
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Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
| Subject: Re: Guild Features and Influence Overview Mon Feb 27, 2012 5:25 am | |
| sound like rohan time but with better features ^^ | |
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Hoolilol Captain
Number of posts : 236 Location : Macedonia IGN[Game NickName] : Hoolilol Current Status : Moody Registration date : 2011-07-20
| Subject: Re: Guild Features and Influence Overview Mon Feb 27, 2012 12:00 pm | |
| Yep the guild system is pretty complex , and very amusing for me since i never really played a game with a complex guild system :) | |
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| Subject: Re: Guild Features and Influence Overview | |
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