Aetherius Network
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Aetherius Network

International multi-gaming guild since 2006.
 
HomeAetheriusEventsLatest imagesRegisterLog in
Come chat with us on Discord! It's where everyone is at now! https://discord.gg/aBSngGf
Check out our Aetherius Network Facebook Page to see upcoming news and/or enter giveaways.
Follow us on Twitter!

 

 Class adjustment philosophy previewed for Final Fantasy XIV

Go down 
4 posters
AuthorMessage
Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeFri Nov 11, 2011 9:44 pm

9








Class adjustment philosophy previewed for Final Fantasy XIV Ffxiv-classrevisions-epl-1111

The next major patch for Final Fantasy XIV
has been discussed in broad strokes, but the upcoming changes for said
patch have only just started to be revealed. Today saw the unveiling of the abstract for patch 1.20's class revisions,
aimed at making each class more unique and interesting to play without
changing the fundamental cross-class system in place. To this end, every
class will see significant overhauls, and the Armoury system as a whole
will be undergoing some streamlining.

Among the bigger changes is the abolition of the current system for
setting actions, replaced by a much more straightforward setup. All
class actions will be automatically added to a players' bars, with
players able to equip more actions from other classes as they increase
in level. Traits are also being revised to be class-exclusive and
automatic, helping to differentiate the classes as you obtain more via
leveling. The full rundown is even more extensive, but it looks to be aimed at keeping classes more fun as a whole in future updates.
Back to top Go down
Snow
The Almighty Banana
The Almighty Banana
Snow


Male
Number of posts : 6807
Location : Netherlands
IGN[Game NickName] : Snow, Nuts, Nut, Snowball, Splash, Snowy
Current Status : Busy at School
Registration date : 2008-06-02

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeFri Nov 11, 2011 10:11 pm

Basically such stuff usually happens in beta before release

But I said all I have to say about FFXIV already

That I'm sad
They failed
It was promising
Too soon
Bladiebladieblah etc.
Back to top Go down
http://img230.imageshack.us/img230/8485/1snowflakecardmadebyneoc
obbw7291
Trooper
Trooper
obbw7291


Male
Number of posts : 5
Location : Singapore
IGN[Game NickName] : Mob
Registration date : 2011-11-10

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeFri Nov 11, 2011 11:55 pm

I am currently playing ff14 now. i think it has improved significantly since its failed start at the beginning. some of the aussies that are playing are actually enjoying the game quite abit. Ifrit fight is also relatively interesting but classes are quite imbalanced right now.
Back to top Go down
Eir
Celestial Guard
Celestial Guard
Eir


Male
Number of posts : 278
Location : Singapore
IGN[Game NickName] : Erin Mordeau
Registration date : 2009-10-13

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeSat Nov 12, 2011 9:22 am

Yea, it's definitely more playable than the year before. Still suffers from a dearth of things to do for the current endgame.

Once you burn through Ifrit, U'Ghamoro, Zahar'ak and Natalan (less than a week's worth of content with a good LS) you're left twiddling your thumbs again. The loot system design for Ifrit weapons is a clear display of trying to buy time til the next big content is out.
Back to top Go down
Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeSat Nov 12, 2011 11:45 am

did they bother to refine party recruitment system yet?
Back to top Go down
obbw7291
Trooper
Trooper
obbw7291


Male
Number of posts : 5
Location : Singapore
IGN[Game NickName] : Mob
Registration date : 2011-11-10

Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitimeSat Nov 12, 2011 12:06 pm

refining party is next patch supposedly (if i dont remember wrongly). but actually its possible to get parties. just hang out in uldah and wait for pple to shout haha. if not u can just form a group of 4 to 5 then u can shout for more and just grind. grinding is rather effective as long as everyone works and noes what to do.
Back to top Go down
Sponsored content





Class adjustment philosophy previewed for Final Fantasy XIV Empty
PostSubject: Re: Class adjustment philosophy previewed for Final Fantasy XIV   Class adjustment philosophy previewed for Final Fantasy XIV Icon_minitime

Back to top Go down
 
Class adjustment philosophy previewed for Final Fantasy XIV
Back to top 
Page 1 of 1
 Similar topics
-
» Final Fantasy XIV @ E3
» Final Fantasy XIV: Everything You Need to Know
» Final Fantasy XIV: 1.19 Patch Impressions
» FINAL FANTASY XIV Version Update (Oct. 15)
» FINAL FANTASY XIV Version Update (Oct. 22)

Permissions in this forum:You cannot reply to topics in this forum
Aetherius Network  :: Final Fantasy XIV online (Public Section) :: News & Discussion(Public)-
Jump to: