A Blizzard vice president says he's "actually kind of surprised" over
the negative reaction many players had to this week's revelation that
Diablo III would require a persistent online connection for its single-player mode.
While critics see Blizzard's decision as a draconian DRM scheme along the lines of those
recently implemented by Ubisoft, Blizzard VP of online technologies Robert Bridenbecker
told MTV Multiplayer the requirement actually stemmed from a desire to maintain "the sanctity of the actual game systems."
"You're guaranteeing that there are no hacks, no dupes," Bridenbacker said of the system, which guarantees single-player
Diablo III characters wouldn't be unduly overpowered if and when players brought them online.
"What are we going to have to do about those players that are in the
offline environment coming into the online environment?" he asked by way
of hypothetical. "We said we don't want to look at that... let's just
keep everything clean."
"When you look at everything you get by having that persistent
connection on the servers, you cannot ignore the power and the draw of
that," he added.
Bridenbecker went on to clarify that a persistent online connection
would not prevent players from playing by themselves. "Your character
will be stored on a server, but it doesn't mean you have to socialize
with people," he said.