Last week we told you about an
Aventurine blog entry that touted
Darkfall's forthcoming update as a "
new game." This week, producer
Tasos Flambouras sheds a wee bit more light on the
Darkfall 2.0 situation, but readers of his
latest blog post will likely be left with more questions than answers.
To summarize, the new game is not a sequel but rather an iteration on
all the lessons learned after two-plus years of operating and updating
Darkfall.
Aventurine now boasts a much larger dev team than the one that shipped the original game in 2009, and "
no aspect of the game has been left untouched" when it comes to the revamp and relaunch.
Speaking of relaunches, Flambouras addresses the seemingly odd decision to incorporate
Darkfall 2.0's extensive siege mechanic changes into the current game. As it turns
out, Aventurine is planning some sort of epic end-of-1.0 event before
transitioning to the new game, and sieges will play a part in the
action. Finally, those of you who have already purchased
Darkfall will not be charged again for the 2.0 client.
What about character transfers and/or wipes? That's a bit murkier, and though Flambouras says "
it would not be necessary to wipe" in the new version, he also says that the topic is still under discussion. Head to the
Darkfall Epic Blog to read this week's activity report.