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 Star Wars: The Old Republic: Imperial Agent Interview

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Shu
Celestial Council
Celestial Council
Shu


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Registration date : 2008-03-31

Star Wars: The Old Republic: Imperial Agent Interview Empty
PostSubject: Star Wars: The Old Republic: Imperial Agent Interview   Star Wars: The Old Republic: Imperial Agent Interview EmptyTue May 10, 2011 9:08 pm

MMORPG.com:
Without too many spoilers, can you give us a basic overview of what the Imperial Agent’s story is about?
Daniel Erickson:
The
Imperial Agent really plays a sort of combination of CIA/KGB role.
Spends a lot of time undercover, spends a lot of time trying to hunt
down internal enemies and external enemies. Really is the
jack-of-all-trades, goes where the job brings him. The Imperial Agent is
probably the person who learns the most truth throughout the game story
about what’s actually happening in the galaxy, what the Sith are
actually trying to do, what the conflicts are about, etc. And ends up
very often having to choose between the will of the government and what
he thinks might be the best thing for The Empire or its people.


MMORPG.com:
The
Imperial Agent is essentially the counterpart of the Smuggler on the
Republic side. Both classes share a cover system, but what sets them
apart?
Daniel Erickson:
Well,
the tone and feel, obviously story-wise, is hugely different. The
Smuggler is an action-comedy, everything’s always, it’s the Han Solo
fantasy, everything’s always going incredibly wrong, you’re always in
over your head, crazy love affairs explode in your face, and a lot of
sort of underworld and crime. And the Smuggler is as much the man of
no-laws as the Imperial Agent is the man of the law. When
you’re actually playing with them, the flavor of them, even though they
are both cover classes, is very different. The Imperial Agent is sniper
rifle, slow methodical set up. The Smuggler tends to be a little more
like roll into cover, shoot a bunch of shots, over the top, throw
something, maybe jump up and go run over the other thing. The Smuggler
has the kick-guy-in-the-crotch and hit him in the face with the butt of
your gun after he’s struggling, so it’s a very different feel to it.
Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA6_t
MMORPG.com:
What
roles can an Imperial Agent bring to a team situation? For example, as a
healer, do they do things differently than another class that can also
heal?
Daniel Erickson:
They
do it differently as far as flavor and exact techniques. So learning to
play an Operative healer is different from learning to play a Mercenary
healer, but they play the same role in a group. Right, they’re both
going to be playing the role of the healer, it’s just going to take you
in the same way a Sniper is a very different damage dealer than a Jedi
DPS, so, but, mathematically fills sort of the same role.
MMORPG.com:
Can an Imperial Agent lean heavily towards melee combat as an Operative Advanced Class?
Daniel Erickson:
Not melee specifically. You can basically become a sort of short-range and melee. So you really focus towards shotgun—
Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA1_t
MMORPG.com:
Shotgun?
Daniel Erickson:
Not
actually, you notice there’s sort of the—you don’t have a different
weapon, that’s pretty important there. But basically it’s using your
rifle like a shotgun. Like I’m just going to run up and do the big blast
in your chest and then I’m going to stick it, vibro-blade, in your
chest. And obviously that’s also where our stealth route goes, so you
can sneak in, stab them, big blast in the back of the head, go on and do
whatever you were doing.
MMORPG.com:
What does an Imperial Agent bring to PvP combat?
Daniel Erickson:
The
Agent brings, depending on how you take it, my favorite build for PvP
combat is absolutely the Sniper because that’s kind of the thing I’m
most likely to play in an action game anyway, and what the Agent brings
there is patience. You really can actually play a sniper with the Sniper
class. One of the things you got to play Alderaan, you got to
notice there are some high walkways around the things, there are some
really good places where you can go and hide and do things. So if you’re
playing a Sniper, you can actually set up, get ready, wait until
somebody’s coming in, grab your damage buff that you’ve actually gotten
from your tokens, put it in, focus on that one guy, throw, you’ve got a
little droid that can go there, it doesn’t explode until you do damage.
So you can do that one, hit them with a poison dart, slow ‘em down, then
do your snipe, and it’s a one big big slam of damage, and it’s really
fun. The Operative obviously, being stealth, is actually the
great guy to say, “Hey. Nobody’s dealing with that actual piece right
now.” Like the turrets you guys had to take. If nobody’s there, and
you’ve got an Operative with stealth, he can get past the entire group
and be doing it before anybody even knows he’s there.
Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA2_t
MMORPG.com:
What races can players select from when creating an Imperial Agent?
Daniel Erickson:
The
only ones that are out there right now are the Human and the Chiss.
That’s all that we’ve announced so far; that will not be the limit for
them.
MMORPG.com:
What’s a spy without his gadgets and gizmos? What are some of the more interesting gadgets the Agent can utilize?
Daniel Erickson:
So
as the Agent goes on, especially the Operative, ends up with a whole
lot of the little—you got to see a little bit of the droids that pop
out. So, he’s got beyond the poison dart and the things you’ve got to
see already, he’s got a whole lot of little, very specifically
engineered droids. So he has ones for healing, he has ones for
distraction, so you end up with a bunch of these little ball droids that
will just fly out everywhere and end up being super fun.
Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA3_t
MMORPG.com:
All
classes can make choices that earn them Dark or Light Side points. Can
you give us an example of the type of situation in which an Agent would
have to make such choices?
Daniel Erickson:
So
the Dark Side choices, a lot of the Dark Side choices tend to be the
expediency vs. loyalty, both to Empire and to people. So you’re going to
make a lot of good friends when you’re being undercover obviously
brings loyalties into sharp contrast. If you’re undercover, and you’re
working with somebody who’s a fantastic person, has their heart in the
right place, is doing good work, and then you’re ordered to kill them
because they’re somebody who can trace you back after the fact, you’re
going to have to really sit down and decide, “Where do my morals stand
on this? Will I do anything the job says?” Often, in fact, it comes down
to, “What do I think is the best for my people?” When the Sith coming
calling you have to do what they say, but of course they’re not out in
the field with you, and so are you willing to make yourself look worse?
Are you willing to not complete the mission to the exact specifications?
Because you think what the Sith are trying to do is something that’s
actually good for the Empire.
Star Wars: The Old Republic: Imperial Agent Interview SWTOR-IA4_t
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