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 Game Setting/History

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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Game Setting/History Empty
PostSubject: Game Setting/History   Game Setting/History EmptySun Mar 06, 2011 11:36 pm

Setting



Game Setting/History Setting1
A Golden Age for the Republic
Game Setting/History Setting2
The onslaught of the Sith Empire
Game Setting/History Setting3
The sacking of Coruscant
Game Setting/History Setting4
A new generation of heroes
Three Thousand Years before the rise of Darth Vader...

The Galactic Republic stood for generations as a bastion of peace in a galaxy of warring star systems. Protected by its stalwart Jedi guardians, the Republic held the greatest hope for the progress of civilization and galactic unity.

Deep in unknown space, however, a mighty Sith Empire was forged, led by dark Sith Lords who dreamt of galactic domination and vengeance against their ancient Jedi enemies. After centuries of preparation, the time came for the Sith to make their return.

With a massive fleet and an awe-inspiring army of fearless troops, the
Sith Emperor launched a surprise assault, quickly capturing dozens of
worlds in the Outer Rim, and sparking a war unlike any other in the
galaxy’s history.

From the frozen wastes of Ilum
to the desert plains of Dathomir, violent battles killed untold
millions. Despite its avowed neutrality, surface structures on the
water-covered world of Manaan were completely destroyed, forcing the Selkath
to retreat to their ocean underworld. Other star systems fared
worse—some destroyed, others left uninhabitable. The carnage concluded
with the Sith Empire sacking the Republic's capital planet of Coruscant and forcing the Republic Senate into the controversial Treaty of Coruscant.

In the years since the treaty, fear and uncertainty have gripped the
galaxy, enabling the Sith Emperor to pursue his own mysterious purposes
while the Republic has made efforts to rebuild its infrastructure and adjust military priorities to the new galactic landscape.

Now, tensions between the Republic and the Empire
are running high, and a series of border skirmishes and proxy wars have
broken out, even on planets as historically peaceful as Alderaan.
The uneasy truce established by the Treaty of Coruscant is quickly
tearing apart at the seams, and a return to all-out war has begun in all
but official terms.

A new generation of heroes, both light and dark, emerges to face the
difficulties of these chaotic times, and fight for the fate of the
galaxy in this most desperate age.

Related Links:
Chronicles of the Old Republic
Timeline (Videos)
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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Game Setting/History Empty
PostSubject: Re: Game Setting/History   Game Setting/History EmptySun Mar 06, 2011 11:38 pm

The Sith Empire




Game Setting/History Sithempire Associated Planets: Korriban, Hutta (as start planet)
Capital: Dromund Kaas
Associated Faction: Sith-Lords
Associated Classes: Bounty Hunter, Sith Warrior, Imperial Agent, Sith Inquisitor
Important Persons: Darth Jadus, Keeper, Darth Malgus, Grand Moff Kilran

Control, Efficiency, Fear


Game Setting/History Imperium5
Game Setting/History Imperium2
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Game Setting/History Imperium6
The true origins of the Sith remain shrouded in mystery. The Sith race
was, in fact, largely unimportant until three thousand years ago, when
Dark Jedi exiles arrived on Korriban and subjugated the Sith beneath their rule and their philosophy.

As the years passed, the Dark Jedi intermarried with those they ruled,
and within generations, the word “Sith” took on new meaning. This
powerful new civilization began expanding rapidly, led by a growing
population of ambitious dark Force-users. Fifteen hundred years ago, the
Sith civilization’s boundaries reached the Republic, and the Great
Hyperspace War began.

Dark Lord of the Sith Naga Sadow led his armies in an aggressive campaign to destroy the Galactic Republic. Though the Sith were successful at first, the Jedi Order rallied back to defeat their dark counterparts, systematically destroying the Sith civilization on Korriban.
Unbeknownst to the Jedi however, the last Emperor of the Sith
managed to escape the carnage and fled into Deep Space with his most
trusted Dark Lords.

These surviving Sith began rebuilding their society on a distant planet, hoping to one-day return for revenge.

Over the course of the next thousand years, the Sith Empire recovered
its strength. The Emperor developed a massive Imperial military, a fleet
of advanced warships, and undertook dark rituals which prolonged his
life and his undisputed rule.

When the time for vengeance arrived, the Sith began infiltrating star
systems in the Outer Rim, sowing seeds of discord and making secret
deals with local criminals and warlords. With all the pieces perfectly
in place, the Sith launched an enormous offensive which caught the Jedi
completely off-guard. In the first wave alone, the Sith succeeded in
seizing control of several star systems in the Outer Rim, destroying the
Republic’s shipyards in the Sluis sector, and strangling the popular
Rimma Trade Route.

After the initial crush, the Emperor’s brilliant strategies continued
and the brutal force of the Imperial military slammed the Republic time
and time again, from the deep sinkholes of Utapau to the tall forests of
Agamar. Though it seemed the Empire was capable of waging war
indefinitely, the Emperor surprised the Republic yet again.

While the Emperor’s Dark Council engaged Republic leaders in peace talks, several Sith Lords and an elite Imperial army sacked the Republic’s capital planet.

Destroying the Jedi Temple and holding the planet hostage, the
Sith left Republic leaders no choice but to surrender several outlying
star systems by signing the Treaty of Coruscant.


Since the treaty, the Emperor has withdrawn to pursue his own mysterious
goals, deferring control to the Dark Council, and setting the stage for
a brutal power struggle. In the political vacuum, the strongest and
most cunning Sith and Imperial leaders are rising up to assume
authority, consolidate the Empire’s dominion and crush its enemies.
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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Game Setting/History Empty
PostSubject: Re: Game Setting/History   Game Setting/History EmptySun Mar 06, 2011 11:39 pm

The Galactic Republic




Game Setting/History Jedi-order-1 Associated Planets: Tython, Ord Mantell, Belsavis, Corellia, Quesh
Capital: Coruscant
Associated Faction: Jedi Order
Associated Classs: Trooper, Smuggler, Jedi Knight, Jedi Consular
Important Persons: Supreme Chancellor Janarus, Diab Duin, T7-O1, General Garza, Satele Shan

Unity, Democracy, Equality



Game Setting/History Republik1
Game Setting/History Republik5
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Game Setting/History Republik4
For more than twenty thousand years, the Galactic Republic has been the
most civilized and advanced power in the known galaxy. Governed by the
Galactic Senate with representatives from hundreds of star systems and
planets, the Republic has been the center of peace and progress, a
bright beacon in the darkness of outer space.

The revered Jedi Order
has sworn itself to defend the Republic, to battle the darkness, and to
bring peace and balance to the greater galaxy. The Jedi have served for
millennia in this capacity, and in that time they have earned
themselves the admiration of their allies, and the hatred of their
enemies.

Less than a century ago, the greatest of those enemies returned…

The onslaught of the Sith Empire
caught the Republic and the Jedi completely by surprise, and during a
long and arduous war, the Republic was broken. After the capital planet
of Coruscant was ravaged by the Sith’s Imperial forces, the Supreme Chancellor and the Senate were forced to sign the painful Treaty of Coruscant, which required the Republic to withdraw its support of several long-standing allies, including the ever-loyal Bothans.

Struggling with a wave of withdrawing star systems, an
insurmountable supply crisis, and chaos on the streets of Coruscant, the
Senate has become paralyzed in the years since the treaty.


The bitter and divided nobility of the Core Worlds disputes every
decision, damaging the morale of the Republic’s already discouraged
citizens. Blaming the Jedi for the failures that led to Imperial
domination, the Senate has distanced itself from the Republic’s
legendary guardians.

The Jedi remain committed to protecting the Republic, but the
Jedi Council has moved from Coruscant to the ancient Jedi homeworld of
Tython.


The Republic has trained up new squads of Special Forces, disciplined
teams capable of working together with near-perfect efficiency. These
elite troopers still work often in conjunction with the Jedi, but in
many places, the troopers have taken the prominent role in providing the
Republic’s defense.

Despite a post-war economic depression and the continued expansion of
its enemies, the spirit of the Republic remains independent, brave, and
strong. New leaders are stepping forward even now to stand against the
dark Sith Empire, liberate the galaxy, and restore the Republic to its
former glory.

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