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 Patch 1.15a Notes (02/02/2011)

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AuthorMessage
Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Patch 1.15a Notes (02/02/2011) Empty
PostSubject: Patch 1.15a Notes (02/02/2011)   Patch 1.15a Notes (02/02/2011) Icon_minitimeWed Feb 02, 2011 5:57 pm

Patch 1.15a Notes (02/02/2011)




Battle


Party bonuses have been adjusted to award larger amounts of skill and experience points based on party size.


The amount of skill and experience
points awarded for solo battle between ranks 20 and 24 has been balanced
to facilitate leveling.


Defeating an enemy of a higher rank
than oneself now awards more skill and experience points, while
defeating lower rank enemies yields less skill and experience points.







Items


Stack size limits for all items in the following categories that were 12 have been increased to 99:



Sundries, Throwing Stones, Eggs, Vegetables,
Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare,
Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets,
Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes,
Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides,
Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor,
Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth
Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth,
Armor Cloth, Feathers, and Armor Parts
* Stack sizes do not apply to unique items.


View further details
on specific items.
The categories of the following items have been changed.





ItemPrevious Category New Category
Growth Formula AlphaPanaceaReagent
Growth Formula BetaPanaceaReagent
Growth Formula GammaPanaceaReagent
Scallop ShellSaltwater FareScute & Scale
Sunrise TellinSaltwater FareScute & Scale
Miter ShellSaltwater FareScute & Scale
Blacklip OysterSaltwater FareScute & Scale
Salted ButterDairy ProductFoodstuff
Sweet CreamDairy ProductFoodstuff

Distilled Water can no longer be consumed.








System


The text command /clock has been improved to now now display the following information.

Time remaining until guildleve reissue

Time remaining until anima regeneration

Time remaining until next behest





Patch 1.15a Notes (02/02/2011) 527_0

The text command /display head (on/off) has been added.


/display head on – Display head gear.
/display head off – Hide head gear.
* This command cannot be used while in active mode.

The log can now be made active via mouse only by by clicking on a tab or the scroll bar.


This allows for the targeting of characters displayed behind the log simply by clicking on them normally.
* Clicking on another widget while the log is active will cause the log to become inactive.


The log will be now be temporarily hidden after a certain period of log inactivity.
Also, the /textclear (on/off) text command, or simply /tc (on/off), has been added in conjunction with this feature.


/textclear on – Enable log auto-hiding.
/textclear off – Disable log auto-hiding.
/textclear – Toggle between enabling and disabling log auto-hiding.
* Clicking on any of the log tabs, which will remain visible, or opening a text prompt in the General tab, will cause the log to reappear. Incoming messages will also automatically cause the log to be shown again.


System messages now appear only in the log's General tab.


This allows players to use log settings to create battle-only or chat-only tabs that will not contain system messages.
In addition, the default values restored by selecting the Restore Defaults option under main menu » Configuration » Chat Log, have been adjusted.


The font color of system messages has been changed from purple to a more visible blue.



Patch 1.15a Notes (02/02/2011) 527_1
The market area selection window now contains all market areas in one scrollable window.


Mouse scroll speed has been increased when accessing main menu » Journal » Quests, to view quest details.


The size of the guildleve information window has been increased to ease viewing and minimize scrolling.


3-D battle text color-coding has been changed in the following manner.





Message TypeFont Color
Damage dealt by youYellow
Actions by you that miss or are evadedYellow
Status effects caused by youYellow
Healing to selfBlue
Damage dealt by enemiesRed
Actions by enemies that miss or are evadedRed
Status effects caused by enemiesRed
Healing to enemiesBlue
Damage dealt by othersWhite
Actions by others that miss or are evadedWhite
Status effects caused by othersWhite
Healing to othersBlue



Patch 1.15a Notes (02/02/2011) 527_2
The placement of 3-D battle text, such as damage and healing values, has been altered to prevent overlapping.



The following changes have been made to in-game maps, accessed via main menu » Map.

Information displayed on maps now appears more quickly.

Zoom settings from previous viewings are now remembered when opening maps.




A field-of-view highlight showing the
direction a character is facing is now visible on the minimap. This
highlight will appear in red while in active mode.


Third-person Perspective: Displays the direction the camera is facing.
First-person Perspective: Displays the direction the character is facing.



Passive Mode
Active Mode
Patch 1.15a Notes (02/02/2011) 527_3Patch 1.15a Notes (02/02/2011) 527_4


Instance-related boundaries are now more visible on the minimap.


Camera distance settings will no longer change during combat when locked onto a target in third-person display mode.


The placement of various in-game windows have been adjusted.


Pressing Cancel on the Teleport
interaction window listing available teleport locations now returns
players back to the region selection screen, rather than exiting
entirely.


Item search results are now displayed with more detailed information.


Up to twenty (20) search results are
now shown in ascending order by price, together with the retainer name,
unit of sale, and market area.



Patch 1.15a Notes (02/02/2011) 527_5
Item search result quantities now
reflect all market areas, rather than just the market area associated
with the designated item's category.


Retainers now always face the same direction as when summoned.


Main hand gathering animations have been adjusted to speed up gathering actions.


The processing burden caused by the graphic display of characters has been improved.









Fixed Bugs

An issue wherein some character graphics were being displayed after a significant delay has been addressed.
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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Patch 1.15a Notes (02/02/2011) Empty
PostSubject: Re: Patch 1.15a Notes (02/02/2011)   Patch 1.15a Notes (02/02/2011) Icon_minitimeWed Feb 02, 2011 8:27 pm

so far noticed they almost double the sp gain for craft.not yet tested battle sp yet.

but sagan report 950sp in one syn when doing a r35 local.which normally we get 300-600sp max

and athena got 250sp in one repair
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Patch 1.15a Notes (02/02/2011)
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