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 Changes to the Battle System and More (2/1/2011)

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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Changes to the Battle System and More (2/1/2011) Empty
PostSubject: Changes to the Battle System and More (2/1/2011)   Changes to the Battle System and More (2/1/2011) EmptyTue Feb 01, 2011 9:24 am

Changes to the Battle System and More (2/1/2011)




Patch
1.15a, which is set to go live Wednesday, February 2, will contain a
number of changes in line with the wealth of player feedback we have
continued to receive, such as the way in which skill and experience
points are awarded based on party composition or enemy rank, and the
addition of a number of new text commands.Battle



Skill and Experience Point Awards





Several balancing changes will be made
that will bring greater benefits than ever before to multi-player
battle. Party bonuses will be adjusted to award larger amounts of skill
and experience points based on party size. Further changes will also
ensure that greater differences between player and enemy rank will yield
greater rewards as well. The amount of skill and experience points
available from enemies ranked lower than a player will be reduced, but
defeating enemies ranked higher than oneself will now yield greater
amounts.

For players engaging in solo battle, the
amount of skill and experience points currently awarded after rank 20
falls off sharply. To address this, we will be implementing changes that
will better balance the amount available between ranks 20 and 23.



3-D Battle Text





The placement of 3-D battle text, such as
damage and healing values, will be adjusted to prevent the overlapping
of separate numbers. In addition, battle text will be color-coded in the
following manner.


Changes to the Battle System and More (2/1/2011) 516_0



Message Type Font Color
Damage dealt by you Yellow
Actions by you that miss or are evaded Yellow
Status effects caused by you Yellow
Healing to self Blue
Damage dealt by enemies Red
Actions by enemies that miss or are evaded Red
Status effects caused by enemies Red
Healing to enemies Blue
Damage dealt by others White
Actions by others that miss or are evaded White
Status effects caused by others White
Healing to others Blue






Text Commands


/display head (subcommand on/off)





The /display head text command can be used to toggle the graphic display of a piece of equipment currently equipped in the head slot.

/display head on – Display head gear.



/display head off – Hide head gear.



* This command cannot be used while in active mode.




/clock





The /clock
feature is being implemented to allow players to easily confirm the
amount of time remaining until the reset of several in-game timers, such
as the reissue of guildleves or the regeneration of anima.

Use of this command will display the current time (Earth time), together with the following information.

Time remaining until guildleve reissue



Time remaining until anima regeneration



Time remaining until next behest
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Aluciz
Inner Court
Inner Court
Aluciz


Female
Number of posts : 163
Location : http://aluciz.deviantart.com
IGN[Game NickName] : Aluciz
Current Status : unknown
Registration date : 2009-08-04

Changes to the Battle System and More (2/1/2011) Empty
PostSubject: Re: Changes to the Battle System and More (2/1/2011)   Changes to the Battle System and More (2/1/2011) EmptyWed Feb 02, 2011 2:09 pm

hmm nice =o
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http://aluciz.deviantart
Artinaaz Gunu
Veteran
Veteran
avatar


Male
Number of posts : 67
Location : -
IGN[Game NickName] : -
Current Status : Taking Long Break
Registration date : 2011-01-11

Changes to the Battle System and More (2/1/2011) Empty
PostSubject: Re: Changes to the Battle System and More (2/1/2011)   Changes to the Battle System and More (2/1/2011) EmptyThu Feb 03, 2011 4:03 am

awesomes.
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PostSubject: Re: Changes to the Battle System and More (2/1/2011)   Changes to the Battle System and More (2/1/2011) Empty

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