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 2010 Develop Awards

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Shu
Celestial Council
Celestial Council
Shu


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Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

2010 Develop Awards Empty
PostSubject: 2010 Develop Awards   2010 Develop Awards Icon_minitimeSat Jun 05, 2010 9:30 pm

2010 Develop Awards finalists
announced



by Griffin McElroy
2010 Develop Awards Writer_rss
{ Jun 3rd 2010 at 5:30PM }
2010 Develop Awards Gammmdevelopawards580

Once again, it's time for European video game creators to get what's
coming to them
. Whoa, that was way more menacing than it should
have been -- we're talking about sweet, sweet awards! Develop
Industry Excellence Awards
, to be specific, which will be bestowed
upon European development and publishing studios of all sizes on July
14, provided those studios have done anything to make them worthy of
receiving accolades. You know, like how all awards ceremonies
work.

Even if you don't hail from the westernmost Eurasian peninsula, you
should recognize a few names from the full list of nominees (Remedy!
Black Rock! Quantic Dream!), which we've posted after the jump.
CREATIVITY

Best New IP
Blur (Bizarre Creations)
Heavy Rain (Quantic Dream)
Alan Wake (Remedy Entertainment)
EyePet (SCE London Studio)
Backbreaker (NaturalMotion)
APB (Realtime Worlds)
Split/Second (Black Rock Studio)

Best New Download IP
Angry Birds (Rovio)
VVVVVV (Distractionware)
Chime (Zoe Mode)
Machinariam (Amanita Design)
Orbital (BitForge)
Blue Toad Murder Files (Relentless Software)
Joe Danger (Hello Games)

Best Use of a Licence or IP
Batman: Arkham Asylum (Rocksteady Games)
Metro 2033 (4A Games)
Silent Hill: Shattered Memories (Climax Games)
Doctor Who: The Adventure Games (Sumo Digital / Revolution)
LittleBigPlanet PSP (SCE Cambridge)
Aliens vs Predator (Rebellion)

Visual Arts
Machinarium (Amanita Design)
Batman: Arkham Asylum (Rocksteady Games)
Alan Wake (Remedy Entertainment)
Heavy Rain (Quantic Dream)
EyePet (SCE London Studio)
Split/Second (Black Rock Studio)

Audio Accomplishment
Battlefield: Bad Company 2 (EA DICE)
Blur (Bizarre Creations)
DJ Hero (FreeStyleGames)
Operation Flashpoint 2: Dragon Rising (Codemasters)
Split/Second (Black Rock)
Silent Hill: Shattered Memories (Climax)
Batman: Arkham Asylum (Rocksteady Games)

Publishing Hero
Sega
Sony XDev
Bigpoint
Microsoft
Channel 4
BBC

TECHNOLOGY & SERVICES


Technical Innovation
Heavy Rain (Quantic Dream)
Sony Augmented Reality (EyePet/Invizimals)
Unity Engine (Unity Technologies)
Bigpoint Uniter (Bigpoint)
Split/Second (Black Rock studio)
Hustle Kings (VooFoo)

Tools Provider
Autodesk
Scaleform
Havok
Hansoft
SCE (R&D/SN Systems/PlayStation Home)
Audiokinetic
Dolby

Engine
Unity
Unreal Engine 3
Gamebryo Lightspeed
CryEngine
Trinigy Vision Engine

Services
Babel
Audiomotion
Catalyst
Testology
Universally Speaking
Testronic Labs

Audio Outsourcer
Outsource Media UK
SIDE
Richard Jacques Studios
Nimrod
Media Mill
Audio Guys
High Score Productions

Visual Outsourcer
SPOV TV
Axis Animation
Image Metrics
Realtime UK
Imagination Studios

Recruitment Company
SpecialMove
Natural Selection
Amiqus
OPM
Aardvark
Handle
STUDIOS


Best New Studio
Lightning Fish
VooFoo
Hello Games
Six to Start
Wonderland
4A Games
NaturalMotion

Micro Studio
Startfruit
Mobigame
Amanita Design
Binary Tweed
Hello Games
Tag Games
Distractionware

Handheld Studio
Rovio
Rockstar Leeds
Novaroma
SCE Cambridge
Ideaworks Game Studios
Digital Goldfish

Business Development
Avalanche
Sony XDev
Eutechnyx
Blitz 1UP
X2 Games – Exient
NDreams

In-House Studio
Rocksteady Games
Bizarre Creations
Black Rock Studio
SCE London Studio
Sports Interactive
Creative Assembly
Codemasters

Independent Studio
Realtime Worlds
Quantic Dream
Sumo Digital
Remedy Entertainment
Jagex
Red Lynx

SPECIAL RECOGNITION

Development Legend, sponsored by Babel Media


Grand Prix
There are no finalists for these prizes - they are special awards given
by Develop to a key individual and top company that has innovated,
supported the games industry, and helped drive its growth within the
last year and their lifetimes. The winners are chosen after soundings
from the games industry.
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