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 FFXIV - PC System Requirements (Alpha Stage - 3/20/10)

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Snow
kawainu
Neoyoshi
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Neoyoshi
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FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Empty
PostSubject: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeThu Apr 01, 2010 7:42 pm

FFXIV - PC System Requirements (Alpha Stage - 3/20/10)
*note: The following information is subject to change, and what changes have been made official or have been updated as from here on out, will be respectfully reflected here.

I'm sure many people who are looking to play this on their PC have all thought the same thing "Can my PC handle this game? will it be like Aion's system specifications?"

Fortunately and sadly, the system requirements are a bit "beefier" then most even thought, and the game is still in alpha testing, so two things could happen in the near future, the following specifications could increases (yikes), or decrease (phew).

Operating System
Windows XP SP3
Windows Vista: 32-bit /
64-bit SP2
Windows 7: 32-bit / 64-bit

CPU
Intel Core 2 Duo (2.4 GHz)
AMD Athlon X2 (2.4 GHz)

RAM
Windows XP: 1.5GB
Windows Vista / Windows 7: 2GB

Hard Disk Space
10 GB for installing
10 GB on drive containing the My Documents folder for downloading

GPU
NVIDIA®️ GeForce 8800 or higher VRAM 512 MB
Radeon HD 2900 or higher VRAM 512 MB

(Will most likely get tuned down to 256)

Audio
DirectSound compatible (DirectX 9.0)

Internet
broadband connection

Monitor Resolution
1280 x 720 (32 bit color)

DirectX
DirectX 9.0c


Last edited by Neoyoshi on Mon Apr 05, 2010 8:03 am; edited 1 time in total
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kawainu
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FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Empty
PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeThu Apr 01, 2010 9:50 pm

The requirements posted above r the "minimum requirements"... I just hope the "recommended" specs do not include 3 or 4 gb of ram cuz i only have 2 :(
If u find the recommended specs for the game, pls post them here Neo.
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Snow
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeThu Apr 01, 2010 11:47 pm

yays this lappy will do <3
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Evocator
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeSat Apr 03, 2010 5:36 am

My gaming rig hardly gets to workout its 'muscles' with that spec. I was hoping this P2P title would yell 'directx 11', but an that's wishful thinking for an mmo.
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Sakuragi
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeSat Apr 03, 2010 11:26 am

doubtful man...they want more subscribers so why up the requirements at the cost of members?
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Neoyoshi
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeMon Apr 05, 2010 8:02 am

Sakuragi wrote:
doubtful man...they want more subscribers so why up the requirements at the cost of members?

Yeah, my thoughts exactly, considering what kind of upgrade people are on average looking at here, especially those players coming directly from Final Fantasy XI; it realistically will get tuned down to 256 vram for recommended settings, 512 is still quite a lot for even today's MMO games, it's only there to handle the AA/AAA/AF Modifying and for some games, a full screen of players casting spells.

Single-player PC titles are a completely different story, for most major PC titles 512 is pretty much the standard now, as 1gb is like the recommended for those heavy duty games out there.
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Shu
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeMon Apr 05, 2010 9:47 am

actually enix already mention the req for ffxiv will be high a few months before.

so even if they tune it down the lowest req,it will most likely still be around 1gb-1.5gb ram

and recommend req will probably be around 2gb or more,so what neo
posted is prob near to what the final recommended spec of the pc
requirement for ffxiv.

no way they can set it too low,since their goal is to make long lasting
mmo.so their target spec will be aim for the long run is my guess.

just buy a good pc like evo did if your current pc cant handle it.1-2
gb ram is already consider very little in the current latest pc setup.
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Sakuragi
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeMon Apr 05, 2010 11:44 pm

lol shu he was talking about the gpu not ram :P and these days if your PC has less than 2gb of RAM, it's time to upgrade.
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Shu
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeTue Apr 06, 2010 7:48 am

oh graphics card heh.
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Regalis
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeTue Apr 06, 2010 11:59 am

Shu wrote:
oh graphics card heh.
I think he ment the actual random access memory of the computer and not the vram of the graphics card FFXIV - PC System Requirements (Alpha Stage - 3/20/10) 378926 FFXIV - PC System Requirements (Alpha Stage - 3/20/10) 15509
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Neoyoshi
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PostSubject: Re: FFXIV - PC System Requirements (Alpha Stage - 3/20/10)   FFXIV - PC System Requirements (Alpha Stage - 3/20/10) Icon_minitimeThu Apr 08, 2010 12:59 pm

Evocator wrote:
My gaming rig hardly gets to workout its 'muscles' with that spec. I was hoping this P2P title would yell 'directx 11', but an that's wishful thinking for an mmo.

I meant to comment on this Evo but i forgot.

I wouldn't jump the gun so soon on FF14 not utilizing a Dx11 model build, cause Dungeons & Dragons Online uses a partial build from Dx10 for stencil shadows and Dynamics lights and DDO is almost 4 years old now, so even if the Crystal Tools engine uses only part of Dx11, it'll still be pretty to look at.

The only thing i doubt they'll want to use so soon is Dx11's new shader technology, and maybe some of the more advanced physics, like Real-time Light&Shadow Dynamics, which is what Blade and Soul's engine is using.
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