Number of posts : 88 Location : Arizona US IGN[Game NickName] : Panic Current Status : Studying Registration date : 2009-05-24
Subject: Allods Online Sat Sep 19, 2009 12:39 am
Allods will be free to play MMO, and they will be announcing more information on the game over the next few months (They are already giving out CB keys.) Allods Online will feature classic fantasy MMORPG gameplay that fans of the genre’s most successful titles can enjoy. It features extensive questing, intense player-versus-player combat, grand exploration, in-depth character development and plenty of social interaction. In the Astral, players will have the chance to put their wits and brain to the test in larger-than-life Astral battles, the game’s giant fights between competing ‘Astral ships’ manned by multiple players. Adventurers from all over the world will have to choose between six races and eight character classes before choosing their allegiance between the two warring factions: the League and the Empire.
The Empire: Race: Xadaganian
Race: Orc
Race: Arisen
The League: Race: Elf
Race: Gibberlings
Race: Kanian [url][/url]
Last edited by Hobby on Sun Jan 03, 2010 11:09 pm; edited 2 times in total
Hobby Lieutenant
Number of posts : 88 Location : Arizona US IGN[Game NickName] : Panic Current Status : Studying Registration date : 2009-05-24
Subject: Re: Allods Online Sat Sep 19, 2009 12:41 am
I found some trailers :D
Last edited by Hobby on Sun Dec 27, 2009 1:39 pm; edited 3 times in total
Forseti Raider
Number of posts : 571 Location : Singapore IGN[Game NickName] : Forseti, Cadexn Current Status : Active Registration date : 2009-01-17
Subject: Re: Allods Online Sat Sep 19, 2009 12:45 am
Interesting. nice video too, Gibberlings SAVES THE DAY!
Beebo Commander
Number of posts : 867 Registration date : 2009-05-22
Subject: Re: Allods Online Wed Nov 18, 2009 8:56 pm
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Wed Nov 18, 2009 9:29 pm
this is actually a lot like wow or runes of magic
should have a big following when open beta is here.
i wont play it since i dont like wow-like graphics but i think quite a lot of gamers might play this.
just be warned there been talks that this game have overpower item mail ^^
Guest Guest
Subject: Re: Allods Online Wed Nov 18, 2009 11:05 pm
i like that tattooed guy :)) the cartoon graphics are nice ... has interesting story in the beggining ... lots of classes to choose from ... i will test more, looks fun to play
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Wed Nov 25, 2009 4:06 am
Allods Online 2nd Closed Beta Key Giveaway Event
* Allods is the unique combination of the Western art style and game design with the innovative Free to Play business model from the East. We are excited that Gala-Net Inc., a Free to Play game publishing pioneer, will operate Allods in North America. Allods will set the bar for the highest quality MMOs and reinforce the quality of free to play games. CBT will begin on December 1st 11AM PDT.
Subject: Re: Allods Online Wed Nov 25, 2009 8:23 am
one thing i don't like about f2p games is the cash shop....usually in all games with cash shop it divides the community up too much.
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Wed Nov 25, 2009 9:51 am
u guys can test if u keen,
i not playing it.dont really like wow type mmo hehe
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Fri Nov 27, 2009 11:17 pm
Moscow-based games developer Astrum Nival spent $12 million creating Allods Online, the largest video game project in Russian history. In spite of its unprecedented price tag, Allods Online will launch as a free-to-play MMO in 2010, relying on micro-transactions for revenue.
The buzz surrounding this game has picked up steam during the past few months, billed as "AAA," East-meets-West fusion of MMO influences, literally created smack-dab in-between the U.S. and Asian "superpowers" of game development. It's said to feature unique themes of both fantasy and sci-fi; traditional sword-and-sorcery fare intertwined with epic battles of space opera grandeur, all staged within a plane of existence called The Astral. The mainstream gaming media still has yet to cover Allods Online in-depth; only a handful of early previews exist today, based on the closed-beta. In the mean time, ZAM pulls together all the most important news you need to know in our early-feature format, "What We Know So Far," offering a broad—yet succinct—overview of Allods Online.
Prior to developing Allods Online, Astrum Nival served as the Russian publisher/operator of several Asian MMOs (Perfect World, ZT Online). Allods Online is the company's first "in-house" game, and sequel to Allods (a.k.a. Rage of Mages), an existing IP with a proven track record in Russia. According to Astrum Nival, the core development team behind Allods Online is also responsible for Heroes of Might and Magic V, among other games.
Earlier this year, the developer announced its partnership with Gala-Net, Inc. (more commonly known as gPotato) to publish Allods Online in North America. Riding on the success of its recent "Best Online Game" and "Best Game Developer" awards at the 2008-09 Russian Game Development Conference, Allods Online was an obvious candidate to join gPotato's successful North American stable of MMOs. With its second closed-beta phase beginning on Dec. 1, Allods Online should see a live release in late 2009 or early 2010.
Featuring its own proprietary graphics engine, the MMO has already received substantial acclaim for its rich and vibrant visual themes; you can check out the original trailer and take a look for yourself. The "Astral" trailer is also visually telling, and demonstrates a unique aspect of the game that might leave you scratching your head after watching it for the first time. What are those giant Clipper-esque ships doing flying around in a purple-hued vacuum of space, lobbing energy blasts at each other from high-tech cannons?
It's taking place in a realm called The Astral, where much of the "space and sci-fi" elements of Allods Online come in. According to the game's lore, The Astral is home to both "Creative" and "Destructive" forces. At some point in history, a world called Sarnaut once existed somewhere in The Astral, but was eventually torn apart by the Destructive forces. The planet shattered into several islands, which are known as "allods" to their inhabitants (hence the game's title).
So, much of the fantasy-themed settings take place on these islands—or allods—and resemble a variety of the landscapes and architecture found in traditional MMORPGs. Conversely, the great battles of Astral Ships are set in space, within The Astral. Fueled by Astral Power collected through their sails, the ships are used to travel between allods as well as warfare. At level 20, players are able to build their own Astral Ships, which are meant to be constructed and sailed with help from friends. To accomplish both PvP and PvE objectives, players can choose among various functions on the ships, like steering, navigation and cannons.
There are two factions in Allods Online, each with three races. The League is home to the Kanians (a human-looking race), the Elves and the Gibberlings (an extremely innovative race that actually consists of three small, furry characters working as one). The Empire claims the Xadaganians (a tech-savvy race), The Arisen (undead) and The Orcs. Across these six races is a surprisingly large total of 28 available classes; 14 for each faction, each developed by starting with a "starter archetype." But, similar to Warhammer Online's "mirror" class mechanic, neither faction shares the same class. Check out the official class page for more information about each one.
At launch, Allods Online's level cap is maxed at 40, with over 1,500 quests to get you there. Developers promise to "win the hearts of gamers worldwide by supporting an exceptional variety of play styles," with familiar MMO staples such as raids and instances, various pets and engaging PvP (both on land and in The Astral). You'll have a complete guild system at your disposal, which you can use to form up to 24-player groups to tackle raids and dungeons.
As we reported last month, the developers even added a sport called "Goblinoball" to the MMO, which is apparently a more-violent form of soccer (using a goblin instead of a ball—sounds a little like Blood Bowl). It's a PvP game all its own; players of the same faction can visit "Competition Island" to queue up for a team. Once formed, they'll be sent to the pitch with "real-life crowds" cheering them on.
The gathering and crafting professions are also worth nothing because of how they work; crafting is designed to play out as a mini-game. Gathering includes Herbalism, Mining and Disassembling, while Crafting consists of Alchemy, Tailoring, Leatherworking and Blacksmithing. The crafting profession mini-games are based on concepts similar to Poker, Blackjack and slot machines—and of course, a little luck is involved, too.
The MMO community mostly agrees that Allods Online seems to offer quite a bit for a free-to-play game, based on the gameplay videos and feature blogs released so far. Vanity items are expected to drive the micro-transaction aspect of the game, like special clothes and cosmetic upgrades for your character and ships. We don't have many details regarding what other kinds of items will be offered, or if stat/leveling enhancers will be included. Nevertheless, Allods Online is definitely an MMO you'll want to keep an eye on in 2010.
AxLR0Se Commander
Number of posts : 1337 Location : Los Angeles, CA USA IGN[Game NickName] : AxLR0Se/SpongeBoB Registration date : 2008-06-30
Subject: Re: Allods Online Thu Dec 03, 2009 10:07 pm
Looks A LOT like WoW and Runes of Magic. Not that it's a bad thing, but meh.. rather wait on Aika myself. :)
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Tue Dec 22, 2009 6:07 pm
The second Allods Online closed beta test may have just ended yesterday, but the third one is right around the corner. The third CBT is scheduled to begin on Dec. 29 at 11 a.m. PST and run through Jan. 11 at 5 p.m. gPotato just published a preview of the Wild Isles, homeland to the orcs, so check it out on the Allods news page while you wait for the test to begin.
Also, be sure to watch episode 10 of the BFF Report. Fony takes a look at Allods Online and he thinks it's one of the best free-to-play MMOs out there. What do you think? Keep reading after the jump for a Closed Beta Test #3 FAQ.
How long will Closed Beta Test #3 last? Closed Beta Test #3 will run from December 29th through January 11th (5pm PST).
What content is available during CBT #3? Closed Beta Test #3 content includes all 6 races, 8 classes, and 28 archetypes. Additionally, all content between levels 1 through 30 will be available for your enjoyment.
I played in CBT #1, and #2 will I still be able to play in CBT #3? Yes! If you received a key for CBT #1 or #2 then you will automatically have access to CBT #3. When the game opens up you will be able to log right in and play!
Will my character be wiped at the end of CBT #3? No, your character will not be wiped at the conclusion of CBT #3. You will be able to continue playing the same character throughout all of our Closed Beta Tests.
Will my character be wiped at the start of OBT? Yes, all characters will be wiped at the end of the final Closed Beta.
Will there be other Closed Beta Tests? Yes, there will be other Closed Beta Tests. More information about the next CBT will be announced near the conclusion of the current closed beta.
I don’t live in North America. Can I play Allods on Gala-Net? All players are able to participate in our Closed Beta! Users outside of North America, however, may experience more lag while playing.
When will Open Beta start? As more details become available we will let you know.
I need help from a GM! Unfortunately, we won’t be offering any customer service or standard GM support through the Closed Beta, because our team is focused on building the best possible game for Open Beta. Please let us know if you’re having trouble registering your beta key (via email, Twitter, etc.) and we will do our best to help you. We read all the email you send us, so please keep sending us your feedback and suggestions.
When will you open additional servers? We will open additional servers per the requirements of our closed beta test.
I am on Windows 7 and I can’t get into the game, what do I do? Currently, some users have issues running Allods Online on Windows 7. We are actively working on resolving this. If you are on Windows 7 and are receiving errors, please uninstall and delete your Allods Online directory. You should then download a fresh version of the client and reinstall the game. You should then be able to access the game. If you are still unable to do so we recommend that you try and play on an XP or Vista machine until we are able to resolve the issues with Windows 7.
When I log in all I see is a brown screen. Help! Please ensure that your video and DirectX drivers are completely up-to-date. If you have updated them and are still experiencing the issue, uninstall and delete the game and re-download and install. If the issue still persists, your video card may not be able to support Allods Online and you will need to upgrade your video card before being able to play the game. Please submit a bug report with your system specifications and driver versions to allods_bugs@gala-net.com.
I changed my gPotato password and I can't login anymore! For the time being, your Allods account password is tied to the gPotato account password you logged in with when you registered your beta key. Therefore, if you change your gPotato password, you need to log into the Allods Closed Beta with the same password you originally registered your beta key with. We're actively working to resolve this issue, so that your Allods password will always be the same as your gPotato account password.
Neoyoshi Grandpa
Number of posts : 1711 Location : NY - U.S.A. IGN[Game NickName] : Neoyoshi Current Status : Happy Registration date : 2008-04-11
Subject: Re: Allods Online Tue Dec 22, 2009 7:07 pm
This game is actually worth a look Shu, it has quite a lot to offer, I've played both Beta sessions and it's definitely got something going for it.
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Tue Dec 22, 2009 7:54 pm
i already say in first post neo this game is worth to play hehe.i just dont like wow type graphics,that is why i skip playing runes of magic last time ^^
but yeah u guys should consider making a guild there and have fun.i can make a section for it if anyone is interested
Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
Subject: Re: Allods Online Fri Dec 25, 2009 4:36 pm
Im looking to test this upcoming CB out, whos with me!? Neo baby come play with me.
Hobby Lieutenant
Number of posts : 88 Location : Arizona US IGN[Game NickName] : Panic Current Status : Studying Registration date : 2009-05-24
Subject: Re: Allods Online Sun Dec 27, 2009 12:19 pm
Im testing the CB3 with some friends, was to bussy to test the other CB. Would be cool to test with you guys. :D
ReAr Captain
Number of posts : 338 Location : NewYork IGN[Game NickName] : ReAranger Registration date : 2008-06-27
Subject: Re: Allods Online Tue Dec 29, 2009 6:18 am
I'm so bored i'll take a look at this cb 2 servers ? im in the first anywho lame this thing blows
Supamoe Leaders Council
Number of posts : 872 Location : New york IGN[Game NickName] : Supamoe Current Status : Normal Registration date : 2008-06-13
Subject: Re: Allods Online Tue Dec 29, 2009 4:43 pm
Im testing atm, it's quite fun tbh especially as a ranged class..the magic cast range is retarted..i could cast form under a mountain lol. In server 1
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Tue Dec 29, 2009 9:54 pm
ya ppl are saying in other forum i read classes are unbalance atm hehe.
esp mage is overpower.barrier then fast cast...hard to take down unless u ambush them before they have barrier up ^^
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Sat Jan 02, 2010 7:18 am
With a 12 million dollar budget Allods isn't just any old free-to-play title. That sizable investment in development allowed for art by award-winning artists, full motion-capture animation, and a soundtrack by the composer for Fallout, Fallout 2, and the TV show Dexter. Currently, there are 2 factions, 6 races, 8 archetypes, 28 classes, and over 1,500 quests. There's a lot of meat on this free-to-play bone.
In Allods, two factions are at war. That sounds pretty common, but what these two factions fight over is a little different. The League and The Empire are battling each other for control over allods; independent islands floating in astral space. The word "allod" is actually a derivation of the word "allodium" which is noun meaning land owned independently without superiror claim, rent, or payment in service. As these two factions war over allods, you control an avatar and level up like every other game. Furthermore, you build an astral ship to traverse open space. Those ships can be manned by your friends, each with distinct roles like navigator, gunner, etc.
What makes Allods stand out at first glance is its appearance. Its cartoony graphics may look familiar, but watching it in action proves depth behind the flash. Animations are impressive and often differ for each race/class combination. Spells are crisp and beautiful. Fire looks like it might burn you while psychic abilities look as though they'd slice right through you. The environments have substance with individual ambiances. Certain areas of a map will grow darker or lighter depending on the tone of the area. To put it bluntly, the game is pretty.
If looks don't do it for you, then let's look at the races and classes. The League and The Empire each have 3 races. In The League you have the Kanians (humans), Elves (elves with wings), and Gibberlings (Ewok-like 3-man team). In The Empire you have the Xadaganians (humans), the Arisen (half undead, half robot), and Orcs (smash). As touched on earlier each race has specific animations for combat, emotes, and everything in between. The 28 classes those races can be come from 8 different archetypes. The 8 archetypes are: Warrior, Paladin, Scout, Healer, Warden, Mage, Summoner, and Psionicist. Each race/class combination has a special name. For example, a warden Gibberling is called an Animist while a Kanian warden is called a Druid. Not all races can be any class as you can see from the table below.
The League
Elves
Gibberlings
Kanians
warrior
warrior
paladin
paladin
scout
scout
healer
healer
warden
warden
mage
mage
summoner
psionicist
The Empire
Xadaganians
Orcs
Arisen
warrior
warrior
paladin
paladin
scout
scout
healer
healer
warden
mage
summoner
summoner
psionicist
psionicist
What impressed me about the races and classes was the concept of Gibberlings, the psionicist's gameplay mechanic, and fatigue. These are just three highlights of the game. I assure you there are more, but these things are what stuck out during my first exposure to Allods.
First off, Gibberlings are a cute, Ewok-like hamster race. They come in sets of three meaning there are three avatars for you to customize if you roll a Gibberling. They work as a unit to get any job done. If you have a Gibberling warrior each of the avatars will perform a specific roll. One will hold and use the shield while one takes point with a sword. The third Gibberling will cheer the others on in battle and take care of the ranged weapon if one is equipped. If you have a scout Gibberling one will wield the bow while one places and pulls the arrow back. The third will point in the direction you're attacking. The idea of a squad isn't anything new, even to MMOs, but the Gibberlings' unified actions are endearing and different.
Secondly, the psionicist is quite remarkable. This class is built around the Mental Link ability. Mental Link takes six seconds to cast. Basically you link yourself mentally to a target opening up new ways to hurt the target while improving your other abilities' effectiveness on that target. The new abilities you receive while you're mentally linked to someone include:
Astral Desiccation – astral damage over time. Destroy Consciousness – astral burst damage Mind Lock – paralyzes the target.
Full SizeAllods Screenshot Allods Gallery
An ability like Erase Memory requires a Mental Link with a target. If you use Erase Memory the link is severed and the target takes a high amount of damage. Another ability that aids Mental Link is Psychic Shock. This ability does good astral damage but can also proc Sensitive Perception; a buff that makes the next Mental Link you cast (within 30 seconds) an instant cast. All that you'll learn before you leave the tutorial.
Without injecting too much personal opinion, my experience with Allods has been exceptional. I feel the fun and unique class mechanics make leveling interesting. As a person who hates the grind, I know that I was doing the same MMO type questing. I was enjoying it though. I was enjoying the experience rather than worrying about what I wasn't able to do yet. Eventually, the grind will probably get to you since it is an MMO. What consoled me during the act of killing boars, bears, bees, and wolves was the fatigue feature.
Full SizeAllods Screenshot Allods Gallery
Simply, fatigue is kind of the opposite of rest in other games. In most MMOs, your character rests when you aren't playing. That rest is used the next time you log on and start earning experience. Fatigue in Allods is something you earn while playing. As you kill and quest a blue bar will appear to the right of your purple experience bar. This blue bar is fatigue experience. With every mob you kill and every quest you turn in you'll earn fatigue. Ultimately you're earning much more experience that you see for completing objectives. You can go to an innkeeper and redeem this fatigue experience for normal experience. This is especially nice for smaller groups that will take longer to get a drop quest completed. Every day you'll be able to earn a set amount of fatigue for playing. Even after 3-4 hour sessions I've never maxed out the amount of fatigue for one day!
Full SizeAllods Screenshot Allods Gallery
I really think you need to try this game. I'll continue with my experience testing Allods next time when we look at other classes, races, and crafting! As more betas open up I'm sure we'll get a look at ships, too. Allods is a game being developed by Astrum Nival and published by Gala Net. Astrum Nival is leader of free-to-play titles in the Russian Federation by operating games like Granado Espada and Perfect World. Gala Net is known for popular free-to-play titles by using its GPotato portal for games like Rappelz and Flyff.
Number of posts : 88 Location : Arizona US IGN[Game NickName] : Panic Current Status : Studying Registration date : 2009-05-24
Subject: Re: Allods Online Sun Jan 03, 2010 11:18 pm
Im a scout/Gibberlings named Truffles :3 and yea im in server 1. Me and some friends will be on the league side in case you all wanna join the party. :P
xCainx Captain
Number of posts : 147 Location : Germany IGN[Game NickName] : Cain, MetalBob Current Status : Normal Registration date : 2008-05-21
Subject: Re: Allods Online Tue Jan 05, 2010 12:48 pm
I think this game is veeery grind-intensive. Its very disturbing to read stuff like this: "You gained 8 EXP. You need 1823 EXP to reach the next level." wtf ? At level 6 ? Ok, without party I get like 23, but thats still way too low. The quest arent that great either :/ Probably not suited for me xD
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Wed Jan 13, 2010 3:04 pm
According to the newest post on the Allods Online news page, the fourth closed beta test is scheduled to begin on Jan. 19 at 11 a.m. and will run through Feb. 3 at 5 p.m. All of the content from the previous tests will be made available, and new content will be added for levels 30-40. You can read all about the new content after the jump.
If you haven't tried out this free-to-play MMO yet, check out episode 10 and episode 12 of the BFF Report. Fony gives us a first-hand look at Allods Online as he plays through the game.
New content in the fourth closed beta test includes:
Levels 30-40
Contested Zones:
Dragon Ring
Avilon
Yazes Shard
Coldberg
Gipat
Forgotten Temple
Far Astral Allods
Instances:
Dead City
Heart of Tensess Temple
Raids:
Gorlxor’s Tower
Goblinball
Astral Ships
Many New Quests, New Items, and New Mobs
Shu Celestial Council
Number of posts : 10794 Location : Singapore IGN[Game NickName] : Ashura/Iori Yagami Current Status : Busy at Work Registration date : 2008-03-31
Subject: Re: Allods Online Thu Jan 14, 2010 1:32 am
Allods Online, a fantasy space opera MMORPG developed by Astrum Nival and published by Gala Networks Europe in English, French and German, is currently running the Closed Beta Test.
Allods Online - Beta Impressions-Gameplay
After two highly successful and critically acclaimed Closed Beta Test phases across Europe, gPotato Europe is glad to announce the start of the third phase of testing. Servers will be patched during the afternoon of Wednesday January 13th with an increase in the maximum level to 34. This specific level is the limit before a quest chain can be accepted that enables players to build their own Astral Ships.
The last half of January will have a taste of challenge for the players as the Allods Online Ultimate Stress Test: "Slaughter Week" begins, Monday January 18th. On this occasion, all players are invited to login 'en masse' and stress the game as part of the Beta Test. A number of in-game events will be organised by the Allods Online team over the week.
Information about the fourth phase of testing, which opens access to Astral ships, will be soon released at the official European Allods Online website at http://allods.gpotato.eu.
Number of posts : 127 Location : Sweden! IGN[Game NickName] : Amnon Registration date : 2008-04-21
Subject: Re: Allods Online Thu Jan 14, 2010 5:03 am
xCainx wrote:
I think this game is veeery grind-intensive. Its very disturbing to read stuff like this: "You gained 8 EXP. You need 1823 EXP to reach the next level." wtf ? At level 6 ? Ok, without party I get like 23, but thats still way too low. The quest arent that great either :/ Probably not suited for me xD
You should read up on the fatigue system since it's part of lvling and is what will be giving you the second half of your exp in game.