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 Can Softkinetic speed up evolution of gesture-based games?

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Celestial Council
Celestial Council

Number of posts : 10802
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

PostSubject: Can Softkinetic speed up evolution of gesture-based games?    Wed Jan 11, 2012 8:13 am

When people who follow the video game industry think
of gesture-based video games, Microsoft’s Xbox 360 Kinect sensor
probably comes immediately to mind.

But the Kinect is not the only video game sensor solution. Belgium-based
Softkinetic, purveyors of the gesture recognition SDK Iisu and
DepthSense camera tech, is in the position to evolve the sensor-based
gaming market faster than Microsoft, and theoretically drive
controller-based gaming to a true mass market.

Whereas Kinect is tied to Xbox 360 and Windows, Softkinectic’s
business-facing strategy has the company talking to partners like Asus,
which license the motion tech for new sensors that consumers connect to
their TVs.

So, say when an accessory manufacturer releases a new line of motion
cameras every year, that company can integrate the latest gesture tech
into each new line of cameras. There's nothing such as a dedicated
console or legacy software holding things back.

Accessories aren't the most exciting part of Softkinetic's plans.
Virgile Delporte, VP of marketing and business development for
Softkinetic told Gamasutra at CES on Tuesday that the next step is full
integration of the tech into televisions.

Talks have already been underway. When asked if Softkinetic was talking
to TV manufacturers such as LG and Samsung, Delporte said, “Absolutely,
every day. We’ve been talking to all the TV manufacturers for a year or

He didn’t say specifically that the talks were with LG and Samsung, but
the integration of such technologies into big TV brands can introduce
motion control to a mass market. (Make no mistake, Softkinetic as a
business isn't really in direct competition with consumer-facing
Microsoft. The companies that business-facing Softkinetic licenses its
tech to are more in that arena.)

Softkinetic's motion control is intended to be used for games as well as
controlling TV menus and other living room entertainment functions.
(Kind of like what Microsoft's successful Kinect -- which also boasts
voice control -- does today.)

For now, having something like a dedicated console power a motion sensor
does have its advantages, mainly serious processing power that
currently isn't as practical to have built into a television. (If cloud
gaming companies and their TV partners have anything to say about it,
that won't be an issue for long, as processing power would be handled
remotely.) And Softkinetic's living room setup required a media PC
connected to a TV and the camera.

But not being tied to a specific platform such as Xbox 360 allows
Softkinetic, which has an internal game development studio, to introduce
in a relatively rapid fashion new iterative generations of motion
sensing tech. At CES, the company was showing off motion technology on
an Asus sensor powered by Softkinetic’s DepthSense tech, in which a user
could control a game in real-time within 15 centimeters away. And that
wasn't even the latest generation of motion sensing tech that the
company had on display.

The tech also sensed fingertips and finger joints -- accuracy that is
crucial if the company wants to jump into the tablet space. However,
full tablet integration is still a little ways off. “If today is step
one, [tablet compatibility] is step three," said Delporte. "Step two is
external accessories. [The tech] has to be minimized enough to fit into
the frame of a tablet.”

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