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 Patch 1.16 Notes (03/03/2011)

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AuthorMessage
Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Patch 1.16 Notes (03/03/2011) Empty
PostSubject: Patch 1.16 Notes (03/03/2011)   Patch 1.16 Notes (03/03/2011) Icon_minitimeThu Mar 03, 2011 5:45 pm

Patch 1.16 Notes (03/03/2011)



Event



More than several sidequests have been added.
When all of the prerequisite conditions for undertaking a sidequest
have been met, an exclamation point (!) icon will appear over the head
of the NPC offering it. While on a sidequest, this icon will also appear
above NPCs to whom you must speak to in order to progress. The icon
will also appear at NPC locations on the map and minimap.

* Enemies defeated as part of a sidequest do not yield skill points, experience points, or loot.
* The term "sidequests" is the new official designation for what was
previously referred to as "miniquests" in several Letter from the
Producer posts.








Patch 1.16 Notes (03/03/2011) 608_0



After completing synthesis of an item
requested by a local levequest, it is now possible to immediately begin
synthesis of another of the same item without having to access the
"Requested Item" interface.






Patch 1.16 Notes (03/03/2011) 608_1



Local levequests have undergone the following changes.

Players can now choose from among the
suggested rank categories of 1–, 20–, and 40– from the local levequest
accept/refuse interface.

* Suitably ranked local levequests are now more readily available.
* When levequests of the same name are available at the same time for different ranks, only one may be selected.


The amount of skill and experience points attainable via local levequests has been reduced.


The names and objectives of several levequests have been changed. (see table below)





Before After
Pole Positioning

The poles used to hold up the tents in Camp Nine Ivies have grown old
and rotten, and must be replaced before said tents collapse and cause
severe injury to the men and women stationed within them. The Holtwatch
has petitioned the Oak Atrium to create and deliver the lumber to be
used in the rebuilding effort. The guild, however, cannot risk the lives
of its acolytes by sending them into the wild, and therefore seeks
volunteers with the craft and courage to travel to Camp Nine Ivies and
carry out the requested synthesis. Interested parties should deliver the
finished items to camp quartermaster Troegmoer.
Pole Positioning

The poles used to hold up the tents in Camp Nine Ivies have grown old
and rotten. The Holtwatch has repeatedly petitioned Wood Wailer
headquarters to send them lumber to be used in the rebuilding effort,
but construction projects in other locations have been given priority,
preventing the flow of supplies into the camp, and ultimately forcing
the men and women stationed in Nine Ivies to use whatever they can to
repair the poles─including their battle-issue wands and radicals. As it
seems an arrival of new poles is absent from the foreseeable future, the
Holtwatch has instead opted to petition the Oak Atrium to create and
deliver a batch of magicked weapons to use as replacements for the ones
holding up the tents. The Carpenters' Guild, however, cannot risk the
lives of its acolytes by sending them into the wild, and therefore seeks
volunteers with the craft and courage to travel to Camp Nine Ivies and
carry out the requested synthesis. Interested parties should deliver the
finished items to camp quartermaster Troegmoer.
Springripple Rising

A violent thunderstorm recently caused the Springripple to overflow and
flood the outlying areas of the Honey Yard and Nine Ivies. In addition
to displacing many of the local peasants, this flood also was
responsible for the destruction of several crates stored in the area's
Holtwatch camp. To replace the lost materials, the Nine Ivies
quartermaster, Troegmoer, has sent a request to the Wailing Barracks for
another shipment of chain sheets to replace those that were lost. The
Barracks is, in turn, seeking skilled armorers to craft the requested
items and deliver them to the East Forest.
Springripple Rising

A violent thunderstorm recently caused the Rootslake to overflow and
flood the outlying areas of Longroot and Tranquil Paths. In addition to
displacing many of the local peasants, this flood also was responsible
for the destruction of several crates stored in the area's aetheryte
camp. To replace the lost materials, Camp Tranquil quartermaster,
Juliembert, has sent a request to the Wailing Barracks for another
shipment of chain sheets to replace those that were lost. The Barracks
is, in turn, seeking skilled armorers to craft the requested items and
deliver them to the South Forest.
Arboreal Alchemy

Trees all round Nine Ivies are dying due to an infestation of burrowing
moths. After secreting an acidic substance onto the bark that burns away
a tiny hole to the wood inside, the vilekin then lays its eggs. Upon
hatching, the larvae dine on the tree's sap, slowly draining it of its
lifeblood. To keep the trees alive, the Holtwatch stationed at the
area's camp have begun watering the trees with an alchemically concocted
growth formula, but the damage is far more widespread than they first
believed, and their supply of the formula has begun to dwindle. Black
Rabbit Traders is currently seeking those with talents in the art of
alchemy to craft and deliver a fresh batch of the requested formula to
the Camp Nine Ivies quartermaster before the whole forest is destroyed.
Arboreal Alchemy

Trees all around Tranquil Paths are dying due to an infestation of
burrowing moths. After secreting an acidic substance onto the bark that
burns away a tiny hole to the wood inside, the vilekin then lays its
eggs. Upon hatching, the larvae dine on the tree's sap, slowly draining
it of its lifeblood. To keep the trees alive, the Holtwatch guards
stationed at the area's camp have begun watering them with an
alchemically concocted growth formula, but the damage is far more
widespread than first believed, and their supply of the formula has
begun to dwindle. Black Rabbit Traders is currently seeking those with
talents in the art of alchemy to craft and deliver a fresh batch of the
requested formula to the Camp Tranquil quartermaster before the whole
forest is destroyed.
Restocking the Stockade

The wood used to build the stockades surrounding Camp Crimson Bark has
become rotten with age, prompting the gatewarden stationed at the camp
to rebuild the protective barrier. While the stockades themselves will
be erected by sentries, the Holtwatch has petitioned the Oak Atrium to
create and deliver the lumber to be used in the rebuilding effort. The
guild, however, cannot risk the lives of its acolytes by sending them
into the wild, and therefore seeks volunteers with the craft and courage
to travel to Camp Crimson Bark and carry out the requested synthesis.
Interested parties should deliver the finished items to camp
quartermaster V'olhmyn.
Restocking the Stockade

The wooden wands and radicals used by the men and women stationed at
Camp Crimson Bark have become worn and worm-eaten with age, prompting
the gatewarden stationed at the camp to petition the Oak Atrium to
create and deliver a batch of new weapons for her conjurers. The guild,
however, cannot risk the lives of its acolytes by sending them into the
wild, and therefore seeks volunteers with the craft and courage to
travel to Camp Crimson Bark and carry out the requested synthesis.
Interested parties should deliver the finished items to camp
quartermaster V'olhmyn.
Flowers for Steel

While the practice of oiling swords to prevent them from rusting is
common around the realm, the Brass Blades take the act one step further
by using oil infused with the flower that happens to be their unit's
namesake. For the unit currently stationed at Camp Black Brush, that
flower is lavender, and therefore they are in constant need of freshly
crafted lavender oil. The Jolly Raptor is seeking skilled alchemists to
create the requested item and deliver it to Camp Black Brush
quartermaster Mimina.
Treating Steel

While the practice of oiling swords to prevent rusting is common around
the realm, some Brass Blades take the act one step further by using only
hand-crafted oils and lanolin infused with a variety of exotic
fragrances such as clove and lavender. This is the case with the unit
currently stationed at Camp Black Brush, and as a result, they are in
constant need of freshly synthesized oil. The Jolly Raptor is seeking
skilled alchemists to create the requested items and deliver them to
Camp Black Brush quartermaster Mimina.
Preserving the Region

When not defending the local smallfolk from ferocious beasts or making
preparations for an Amalj'aa invasion, the Brass Blades stationed at
Camp Bluefog enjoy making jellied preserves from the sweet local
berries. Honey necessary to sweeten the jelly, however, is difficult to
come by in the remote location, so the camp must have the substance
delivered regularly to their outpost. To fill this moon's order, the
Jolly Raptor is seeking skilled alchemists to create the requested item
and deliver it to camp quartermaster Gerlac.
Preserving the Region

Recent repairs to weapons and armor have depleted Brass Blades supply
stocks at Camp Bluefog. Alchemically crafted materials, however, are
difficult to come by in the remote location, so the camp must have the
substances delivered regularly to their outpost. To fill this moon's
order, the Jolly Raptor is seeking skilled alchemists to create the
requested items and deliver them to camp quartermaster Gerlac.


The recommended ranks of a number of
levequests have been changed to address disparities between the
synthesis rank of their requested items and the approximate rank needed
to reach the associated aetheryte.

* Requested items have also been adjusted to reflect the new levequest ranks.
View a complete list of levequest rank changes.


The recipes for items synthesized on local levequests will no longer be displayed under the Recipes tab.

* Recipes displayed under the Recipes tab prior to the release of patch 1.16 will remain.











Battle


The size of certain enemies has been adjusted.

* Changes in size have no effect on an enemy's attributes or toughness.





Patch 1.16 Notes (03/03/2011) 608_2


Patch 1.16 Notes (03/03/2011) 608_3



An icon has been added to hostile enemies to distinguish them from non-hostile enemies.
* Hostile enemies are those that will attack PCs unprovoked.







Patch 1.16 Notes (03/03/2011) 608_4




Non-hostile enemies that previously followed or fled from a PC when approached no longer do so.



The names of the following enemies have been changed:






Before After
Peridot DoblynHeliodor Doblyn
Guivre (in certain areas)Branded Drake

The HP values of the following enemies have been increased.
Cavernulous Coblyn / Copper Coblyn / Corroded Coblyn / Chitinous Coblyn /
Diaphanous Doblyn / Heliodor Doblyn / Iron Coblyn / Lead Coblyn /
Quartz Doblyn / Sphene Doblyn



The following enemies no longer suffer damage when using the Cluster Geyser ability.
Diaphanous Doblyn / Heliodor Doblyn / Quartz Doblyn / Sphene Doblyn



MP now automatically regenerates while in passive mode.



The recast timers for the following abilities have been reduced from 60 seconds to 30 seconds.
Dowse / Dowse II / Dowse III / Dowse IV / Dowse V / Prospect / Prospect
II / Prospect III / Prospect IV / Prospect V / Triangulate / Triangulate
II / Triangulate III / Triangulate IV / Triangulate V



The Steadfast status no longer wears off as a result of slight movements.









Items


When the optimal class or optimal rank
for a piece of equipped gear is met, that item's condition will
deteriorate at a reduced rate. If both values are met, the deterioration
rate will be slowed even further.



The condition (%) at which a piece of gear inflicts a player with the Gear Damage status has been reduced from 50% to 35%.



Repair materials for the following items have been changed:






ItemBefore After
Frayed Cotton Doublet VestVelveteen FentCotton Fent



Graphics have been changed for the following items when equipped:
Bronze Needle / Iron Needle / Steel Needle / Hedgemole Needle / Thousand Needle






Certain items have undergone the following changes:


The degree of difficulty for the following synthesis recipes has been adjusted:






ItemBefore After
Canvas Half Apron (Black)Rank 11–20Rank 21–30
Steel PlateRank 21–30Rank 31–40
Siltstone WheelRank 11–20Rank 21–30


Cursor functionality for the synthesis interface has been adjusted.

Navigation from the Requested Items interface when beginning synthesis has been adjusted.











System


The clock text command now displays the following information:

Countdown timer for Guardian's Favor





3-D effects displayed when a new rank or level is obtained have undergone the following changes:

Effects will no longer overlap with other on-screen elements

Display size has been increased.

Display time has been lengthened.





The status icon interface is now outlined in blue when moused over for ease of viewing.



Targeting can now also be done in the following ways:

and keys

Clicking on a target's display name





Camera distance settings can now be adjusted while locked onto a target.



Targeting modes that cycle through only specific target types can now be enabled when using a gamepad.
Targeting modes can be selected by using the ↑ and ↓ keys, or the up and down directional buttons mapped to Target/Menu Navigation on a gamepad.






Patch 1.16 Notes (03/03/2011) 608_5






Targeting ModesTargets
Patch 1.16 Notes (03/03/2011) 608_6All selectable targets
Patch 1.16 Notes (03/03/2011) 608_7Self, other PCs, friendly NPCs
Patch 1.16 Notes (03/03/2011) 608_8Self, other party members
* Available only while in a party.
Patch 1.16 Notes (03/03/2011) 608_9Attackable targets


The Journal has undergone the following changes:

Current quests, sidequests, regional levequests, and local levequests are now all displayed on a single list.
Numbers representing the currently underway and maximum possible number of quests and guildleves are now displayed.

A Sidequests category has been added to the list of completed quests.








Patch 1.16 Notes (03/03/2011) 608_10



The log auto-hide feature now becomes temporarily inactive while the Configuration » Chat Log » Font Color settings are open.



Retainers can now be summoned even when placed in other locations.

* Summoned retainers cannot be sent back to their previous location.
* Retainers operating stands will have their stand closed upon being summoned.



The following new entries have been added to the in-game multilingual dictionary:








CategoryEntry
Game TermsLeve Sharing
Game TermsLeve Link
Game TermsMarkets
Game TermsRegional Levequest
Game TermsLocal Levequest
Game TermsItem
Game TermsSupport Desk
Game TermsPhysical Bonus
Game TermsRecipes
Game TermsItem Search
Game TermsNotorious Monster
Game TermsEmote
Game TermsBehest
Game TermsAnima





Item search results now display a "Patch 1.16 Notes (03/03/2011) 608_11" next to the names of retainers selling the item being searched for by the stack.






Patch 1.16 Notes (03/03/2011) 608_12



Certain enemy mark icons have been changed.




Icons of certain items and actions, which can be obtained by exchanging with guild token, have been changed.




The emote list now displays the text command for each emote.






Patch 1.16 Notes (03/03/2011) 608_13




The following changes have been made to increase the pace of gathering:

Opening and ending actions sped up

Off hand action animations sped up





Gamepads now support the following functionality:

Log/Journal scrolling
Use the gamepad Target/Menu Navigation buttons while holding the Main Menu button.

Camera Distance Settings
Use the gamepad Camera contorls while holding the Auto-run button. Press up to zoom the camera in, and down to zoom out.





Multi-character collision has been removed entirely.



Lalafell hair style #4 has been modified.










Fixed Bugs


The following bugs have been addressed:

A bug wherein pressing the End key caused the camera to revert to default settings.

A bug wherein the name of a PC to whom a /tell was sent was appearing in the multi-lingual dictionary's Audience entry.

A bug wherein guildleve details displayed before and after accepting a levequest were not consistent.

A bug wherein target enemies would spawn repeatedly on the levequest Necrologos: Levinshower.

A bug wherein players are able to
participate in Behest with more than 16 players and there could be time
where they are unable to make an advancement.

A bug wherein the wind attack attribute for the throwing weapons Bronze Azagai and Iron Azagai was displayed as 0%.

A bug wherein the head slot items Weathered Spectacles (Black), and Weathered Spectacles (Green) were mislabeled as being Unique.

A bug wherein execution of the gladiator action Rage of Halone could be canceled once selected.

A bug wherein the bomb of an enemy's Titan's Anger ability would appear immediately in front of the targeted PC.

A bug wherein enemy graphics were not displaying properly after using the Explosion ability.

A bug wherein enemy graphics were not displaying properly after defeating a PC using the Surge ability.





PC display names shook significantly during movement.

* During downhill movement, display names moved up and down in a
blinking manner, but interpolating measures have addressed this issue.











Known Bugs


The main scenario quest “Never the Twain Shall Meet” cannot be advanced when the skip option is selected during a cutscene.
* The quest advances normally when the skip option is not selected.



When the party leader leaves the
instanced battle area during the main scenario quest “Toll of the
Warden,” party members remaining in the instance and engaging in combat
are unable to advance.
* Should a party leader exit, remaining party members are asked to also leave the instance to prevent this.



When accepting the local guildleve
"World-weary Soles," it sometimes appears in a different recommended
rank category than the actual one.



On the sidequest “Have You Seen My
Son,” the item White Ash cannot be obtained from bomb embers that die as
a result of their own Explosion ability.
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Shu
Celestial Council
Celestial Council
Shu


Male
Number of posts : 10794
Location : Singapore
IGN[Game NickName] : Ashura/Iori Yagami
Current Status : Busy at Work
Registration date : 2008-03-31

Patch 1.16 Notes (03/03/2011) Empty
PostSubject: Re: Patch 1.16 Notes (03/03/2011)   Patch 1.16 Notes (03/03/2011) Icon_minitimeThu Mar 03, 2011 5:46 pm

Changes to Levequest Recommended Ranks




The recommended ranks of a number of levequests have been changed to
address disparities between the synthesis rank of their requested items
and the approximate rank needed to reach the associated aetheryte.

* Requested items have also been adjusted to reflect the new levequest ranks.





LevequestBefore
After
Skull Valley Delivery110
Running Rings110
3520
Supper at the Skull115
4030
Wear and Tear2010
Building Bridges110
Going Bandanas120
Feeding the Trainees1510
2010
2510
Watching the Shore115
1020
The Last Supper1035
1025
Outfitting the Shore1020
High Stakes115
1020
Shoeing the Shore115
New Habits120
Starveling Soldiers1025
Premiums Paid540
1545
3035
Watching the Knoll1040
1535
2040
3040
A Meal to Remember2535
Training and Tanning151
A Slave to Fashion201
Training and Eating101
151
201
251
Waiting on Weapons545
1535
2535
Dead Ringers1035
1535
2045
A Job Well Done145
1540
3045
Clearing Bentbranch351
3525
To Dig a Drymoat2040
Dusting the Knuckles455
Keeping It Green2515
Pole Positioning135
1035
2035
2535
Hungry Like the Wolves1040
3040
5040
Re-crating the Scene1040
1535
3035
3045
Clearing Nine Ivies535
2535
2535
In Arm's Reach540
1540
2550
A Well-Deserved Dinner140
545
3045
Driving up the Wall110
Back in the Harness2010
Training in Emerald Moss15
Clearing Emerald Moss3525
Knuckling Down4530
Growing Strains2515
Seafood Smorgasbord115
3025
Restocking the Stockade1045
1045
2545
3045
Morbol Measures1050
3050
4050
Arboreal Alchemy525
Harnessing Help1020
World-weary Soles101
201
Treating Steel1015
1020
1020
Irrational Behavior155
3520
Saint Allene's Fire110
110
125
Molten Metal1015
The Deathly Gallows110
Camp Drybone Cares110
Tender Victuals15
1535
1520
Blue in the Eye1015
3520
A Horizon Promotion525
Busier than the Blades120
Looking to the Horizon515
Act of Pure Weevil115
1025
I Would Walk 500 Malms120
1020
Buckling Under525
Some Like It Wet120
1535
Preserving the Region145
1045
1045
2550
A Bluefog Induction140
2045
3545
A Spot in the Shade1045
1545
2545
3550
Provisioning Broken Water1530
2035
2540
3045
A Broken Water Promotion545
1545
2535
Fire on the Water140
2040
2040
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