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 DragonNest

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Hera
Nivy
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PostSubject: Re: DragonNest   Sun Jul 25, 2010 8:31 am

Uhm, I posted the new info in the this thread:

http://aeth.darkbb.com/new-mmorpgs-f43/dragonnest-t2519-15.htm

So yea, look at that and ignore this thread :3.

Let me try merging..

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Shu
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PostSubject: Re: DragonNest   Sun Jul 25, 2010 8:54 am

k i download now.try tomorr.just to pass some time heh

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PostSubject: Re: DragonNest   Sun Jul 25, 2010 1:50 pm

lol link keep breaking using browser download

i will use flashget i guess tomorr and try again.

1.6 gb heh

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Hera
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PostSubject: Re: DragonNest   Sun Jul 25, 2010 8:25 pm

Lol, I use flashget, I download without problem.

Also, there are some special notes for you to pay attention to when patching and starting game. Check below.

To select area (Need before patching):





To patch and start game:










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Shu
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 12:43 am

mmosite block me when i try to use flashget heh.

i trying chinese site now but online http download is down.

using bt torrent now but no seed lol

i will try leaving flashget on whole noon.if i still cant download i guess i will pass nivy ^^

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Hera
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 5:36 am

Funny. I had no problem downloading with http. Probably they fixing or something?

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Shu
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 6:07 am

no idea.
well bt is working now.at 43%.slow but still ok.i will try the game tomorr unless the files is corrupted heh

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Hera
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 8:25 am

I'm pretty casual in Dragon Nest cause of Fatigue System (Apparently they got this in JP version too, I'm worried for English heh).

I'll explain what Fatigue System does.

In CN server, you're given 700 Fatigue Points everyday at 3am (If you got remainder before the refill, it'll be added to the 700 points. Example, I got 10 fatigue left, so when it's 3am, it'll be 710 instead of 700).

During Saturday, 1000 Fatigue Points are given instead of 700.

Fatigue Points are reduced when you go into dungeon run. The harder the dungeon rank, the more points it reduces (You can still go in dungeon at 1 fatigue point though).

Dungeon runs difficulty are divided into: Easy, Normal, Hard, and other 2.. forgot name, think is Master and Abyss lol.

Less Fatigue Points would be reduced if you're in a party too (The more members, the less point it reduces but less exp too >_<).

Personally, if you're soloing, you can finish 700 points easily in 4 hours (I usually go normal mode for billboard quest and easy mode for grind/story line quest).

So.. if this continues in English version.. I may play dual character, Mage and Archer/Cleric.

EDIT: I forgot to add more info LOL.

When Fatigue Points hits 0, you can't go into dungeon run anymore but you can still go to city, talk to npc, auction system or even pvp.

Unfortunately.. there are no outside dungeon monster so.. >.>;;; cough

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ValKrice
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 9:34 am

Haha .. most likely you can top up fatigue points in cash shop. If real hardcore and dont wanna pay, just create 6 accounts and can play 24/7. :D
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 10:06 am

nice game rely love to try it when it is in english i hope ^^
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Snow
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 2:23 pm

Besides stopping some people from playing TOO much

it sounds like this game won't be having many bots this way :O

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Snipewolf
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 2:34 pm

Mehz fatigue system. Hate being restricted but will try when english version comes. Looks like a 3d version of lunia.
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 3:13 pm

It's a really fun game so far, I'm enjoying it, my only gripe right now is not being able to know how to turn the graphic settings all the way up, i have my resolution to where it should be, but i can't tell if i have the texture/shaders up all the way, it looks sort of low to me.

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Snow
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 6:45 pm

make a screeny of the graphic options menu maybee someone can translate

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Hera
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PostSubject: Re: DragonNest   Mon Jul 26, 2010 7:27 pm

Actually. I did try to set graphics higher. And they don't have such thing regarding shader and texture.

Only "Low, Medium, High" for graphics. And is default at "high". >>; I wasn't too happy on the graphic but the game is sure fun.. especially if you can read the quest line (The mage ones LOL).

Example:
Mage Master: Vynch, you're good enough to travel by yourself now.
Me: Master....
Mage Master: Don't worry, you'll do fine. I believe in you.
Me: But..
Mage Master: Is okay, never forget you got everyone that loves you in here.
Me: No I don't mean that, I don't have enough money to travel...
Mage Master: So you wish to get smacked by me?
Me: No no, I'll go travel right now!! Haha.. *Runs*

There, a portion lol.


@Snow
I don't think there would be bot in this game. The fact that is dungeon running like SMT and so on. To me, is like a mix of Dragonica, SMT and Monster Hunter. ahuhu

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PostSubject: Re: DragonNest   Mon Jul 26, 2010 7:56 pm

yeah that's what I said o_0

probably no bots with this kind of system

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Shu
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PostSubject: Re: DragonNest   Wed Jul 28, 2010 1:30 am

zzz flashget got to 100% so i turn it off and delete the queue.but its not complete unless it say finish i guessing -_-

anyway i need to d/l all over again if i wanna test it heh

maybe i will just wait for english version lol.

but from what nivy is saying.the game basically is instance/quests-based with action style mmo element added in and fatigue system.i dont think one can play it long term then but should be fun short term

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PostSubject: Re: DragonNest   Wed Jul 28, 2010 8:11 am

Yeah, i had it on Medium and did not know it, i had set it to that when i was fiddling around with the settings in the launcher.

The highest setting became apparent when the depth-of-field effects kicked in, i was really impressed by that, and now i can't play the game without DOF turned on, other-wise I'll lose interest quickly.

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PostSubject: Re: DragonNest   Thu Jul 29, 2010 4:28 am

this vid i show you hear how funny they sound in battle i rely cant w8 for the english version of this game

its rely my style of playing uber fast with ubber animtion skils

just like cabal and Dekaron so hurry up with the english version ^^

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Hera
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PostSubject: Re: DragonNest   Thu Jul 29, 2010 4:53 am

Like I said, the Elemental Lord sitting on her broom zooming across the screen = best EL skill lol.

Oh, did I mention that went you're using skill / casting one. You can move your screen around to change target?

Example for that broom rushing, when your character is rushing in front, you can turn your screen around with mouse so instead of rushing straight line, you can rush in circular motion / zig zag / U-turn or whatever you like.

Also, if you notice, there is this white tiny 'target sign' in the middle of the trailer that Ayreon put. That's basically what you use to aim when you're attacking and using skill, something like central point etc.

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Hera
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PostSubject: Re: DragonNest   Thu Jul 29, 2010 4:55 am

Hera wrote:
Like I said, the Elemental Lord sitting on her broom zooming across the screen = best EL skill lol.

Oh, did I mention that went you're using skill / casting one. You can move your screen around to change target?

Example for that broom rushing, when your character is rushing in front, you can turn your screen around with mouse so instead of rushing straight line, you can rush in circular motion / zig zag / U-turn or whatever you like.

Also, if you notice, there is this white tiny 'target sign' in the center of the trailer screen that Ayreon put. That's basically what you use to aim when you're attacking and using skill, something like central point etc.

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PostSubject: Re: DragonNest   Thu Jul 29, 2010 5:11 am

Hera wrote:
Like I said, the Elemental Lord sitting on her broom zooming across the screen = best EL skill lol.

Oh, did I mention that went you're using skill / casting one. You can move your screen around to change target?

Example for that broom rushing, when your character is rushing in front, you can turn your screen around with mouse so instead of rushing straight line, you can rush in circular motion / zig zag / U-turn or whatever you like.

Also, if you notice, there is this white tiny 'target sign' in the middle of the trailer that Ayreon put. That's basically what you use to aim when you're attacking and using skill, something like central point etc.

so in terms this game is arcade playing style like C9 and tera online ??

can be fun never try this play style bevore am very used to clic mobs and bang them lol

btw i hope they have option to move with mouse am rely hate using my keys to move around and use hot keys for skills -.-
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Hera
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PostSubject: Re: DragonNest   Thu Jul 29, 2010 5:58 am

Is Arcade playing style like Dragonica.

And you kept going to dungeon like Dragonica and SMT.

The killing method is like Monster Hunter / C9.

You can't move by clicking mouse, you walk with WASD while moving the screen with your mouse.

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PostSubject: Re: DragonNest   Thu Jul 29, 2010 6:05 am

bit like what tera online is doing i think also.

manual aim direction button.need some practice to get used to it but should be easy to pick up heh

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PostSubject: Re: DragonNest   Thu Jul 29, 2010 6:47 am

Shu wrote:
bit like what tera online is doing i think also.

manual aim direction button.need some practice to get used to it but should be easy to pick up heh

Personally, is quite fun playing real time like this instead of target base. What makes Dragon Nest easier is the center pointing thing, so you got a guide on what you're aiming (At least for me lol). lying

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