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 The Secret World (April 2012)

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Snow
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PostSubject: Re: The Secret World (April 2012)   Sat Jul 02, 2011 1:12 pm

No no, not on console, I'm talking about the 3D effect XD

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PostSubject: Re: The Secret World (April 2012)   Tue Jul 05, 2011 4:30 pm


Funcom’s The Secret World
is five years deep into development, and still some way off. But having
spent a couple of days in their Norwegian HQ, I’m reasonably convinced
it exists. I mean, it could just be one heck of an elaborate conspiracy.
Below is my report on where things are just now, which I’m pleased to
report is somewhere genuinely exciting. We also have four exclusive new
screenshots, which you’ll only have to click on to enjoy.



The real world is a difficult place to depict. The Secret World is a
defiantly different-looking MMO, bearing in nothing in common with WoW
and its many, many clones. It looks years ahead, gorgeous depictions of
the real world, best shown off in its New England town, Kingsmouth. It’s
a recognisable town, with real-world buildings, populated by human
beings as its NPCs. It’s set on Earth, our Earth, in our day. And yet,
until a certain moment, I still felt a sense of disconnect as I watched
it being played inside Funcom’s Norwegian headquarters.Because my
real world isn’t stalked by zombies. Clearly if I’m ever suffering the
misfortune of having to go inside ASDA it can feel damned close, but
during my general day-to-day life I rarely encounter Draug emerging from
the sea. And as much as I want to live in denial of this, I don’t work
for a secret society attempting to protect the Earth from knowing of the
presence of darknesses. I felt this way right up until we had a chat
with a local priest.He described himself as a “hobbyist” member of the
Illuminati, and then added that he knows things that “aren’t on Google.

”And snap!It’s the real world. It’s fascinating that it took something so simple,
but the game simply making mention of real-world things, something as
ubiquitous as Google, gives you enough of a bridge.But it’s a
bridge that will get so much more complicated, The Secret World
intending to blur the edges between its world and yours in many ways.
As Jim mentioned back in March,
investigation quests not only involve solving puzzles within the game
(and by “puzzles” I don’t mean running around and clicking on all five
of the flashing objects – actual puzzles, with clues to decipher and
things to read), but also without the game. Task-switching to Google is
to be ordinary behaviour for The Secret World players, because The
Secret World takes place in the real world. You’re going to need the
real world.The previously vaunted investigation puzzle was still
fascinating to watch be solved. A series of Illuminati-themed symbols
are hidden around Kingsmouth, on drain covers and signs, and following
them takes you to a plaque that gives you information about a man who
died, his name and birth and death dates. That’s a dead end if you see
the MMO’s walls as the extent of its own reality.

Step into your world and you’ll discover he’s a real person, an artist, with a distinct
style. Head to the town’s art museum and you’ll find a piece by him
(actually, it’s by Funcom, but it’s remarkably faithfully created in his
style) that contains further clues. Go to many of the other paintings
in the exhibition and you’ll find false clues that will send you on wild
goose chases.“It’s where the adventure game meets the MMO,” says project
lead Ragnar Tørnquist, clearly trying to get quoted.

Those clues aren’t simple, either. The painting contains the words, “Hands of
time point to truth.” That takes you to the clocks in the town, all of
which show ten past ten. The next line is, “Written by Kings in the word
of God.” Well, the word of God is the Bible, and there’s a book called
Kings. So let’s look up 1 Kings, chapter 10, verse 10.“And
she gave the king 120 talents of gold, large quantities of spices, and
precious stones. Never again were so many spices brought in as those the
queen of Sheba gave to King Solomon.”It’s the first time I’ve
seen Bible Gateway used during a game demo. Take that information back
inside the game and there’s a house in the town called Solomon Priest.
Around the back is an entrance protected by a keypad. Enter 120 into
that, and you can get in.It’s undeniably obscure. It’s meant to
be. You’d have more hints of what to do if you’d taken your Googling
further, and indeed increased the blur, by looking up Kingsmouth itself.
Never mind that it’s a fictional town, there’s a website all about it.

If you’d found out the history of Kingsmouth you’d know it was founded
in the 1600s by Solomon Priest, and the reference to Solomon would have
jumped out at you. (And if you’re concerned that reading this will have
spoiled one of the puzzles, Funcom intend to change this one to a
different solution before release.)Or you could ignore the quest and beat up zombies.

There’s no doubt that TSW’s focus is on story, and it’s not apologetic for it.
But that doesn’t mean there isn’t a complex and individual combat
mechanic.While its delivery is relatively traditional – you
assign seven passive abilities to your character, and then a further
seven active abilities to keys 1-7, and you click on enemies and fire
them at them – there’s enough that’s different here to be interesting.
And not least that there’s no classes nor levels.That’s something
many MMOs claim early on in their development, and then backpedal
pretty quickly. But not Funcom, it seems, who are persisting.

While you join one of three secretive factions, either the fervent Templars,
corporative Illuminati, or chaotic Dragon, beyond this you do not limit
yourself. There are to be a ridiculous 500 powers available at launch,
and how you assign your XP defines the sort of character you play. The
powers you purchase determine the sorts of weapons you can use,
essentially letting you spec your own unique class as you see
appropriate. The often mentioned “deck of cards” use of seven of your
chosen skills is made literal, with in-game cards depicting the power,
and you’ll apparently quickly get used to playing with particular
“hands” for particular circumstances.The lack of levels is
somewhat more problematic to understanding, perhaps up until you’re told
that a brand new player can contribute to end-game activities. They
won’t be enormously helpful, limited by their lack of abilities, but
they equally won’t be insta-killed. Quite how you’ll know what you’re
safe to attack isn’t clear, nor indeed did I get a clear understanding
of how someone will know where to test themselves in PvP. Especially
since the game boasts it will contain no armour – you’ll always wear
whatever you want to wear, your protection coming from your abilities
instead. They seem confident it will work. But then so were the
Warhammer Online developers before they about-faced on it all. We shall see.



But The Secret World is a game that’s extremely self aware. It’s hard to be
so embracing of the real world without being so. (They even hinted that
you might literally be asked to deliver a parcel for FedEx, or at least
a simulacrum.) While I didn’t see anyone actually reference World Of
Warcraft, if that never happens I’ll be enormously disappointed. But one
character did get quite heavily into the futility of so much that makes
up an MMO.

Stood at the top of Kingsmouth’s lighthouse is a very
angry man. He’s angry about the way no matter what you do, what puzzles
you solve, what you kill, the world remains the same. He’s extremely
funny, and like every character I saw in the game, fantastically well
voiced. Of course, irony can be painful. So many RPGs currently think
it’s funny to joke about how you have to kill ten rats at the start.
But, er, you’re still killing ten rats. Funcom promise that TSW will be
different enough from the norm that our lighthouse keeper’s rant will be
justified.

And that seems like a claim that could be for real.
Along with the investigation quests (I was assured that the one
mentioned above was one of the easier ones), are other deviations from
the norm. There are stealth sequences, where using the environment to
kill enemies is more viable than your own abilities, and setting off
distractions creates safe paths where battling through would be suicide.
And even an opening quest I was shown, in which you did indeed have to
kill ten zombies, was justified in a far more rounded way.

Yes, you’re learning how to use your basic powers to kill things. And yes,
you’re learning how you can use the environment to do this (setting fire
to gas canisters you drop, and then leading the zombies through the
flames).

But you’re doing this because you’re learning why zombies are zombies. What makes them tick.
And there is a reason why they exist, and that quest is the first step on a long journey to learning
what it is.

So much of The Secret World’s design seems to be about creating a
narrative rationale for the accepted memes of MMOs, and then trying to
make that something meaningful and worthwhile. Monsters are everywhere,
but every monster is there for a reason, and that seems to go beyond an
origin story. A huge part of The Secret World will be figuring out why.



That’s a crucial element to get heads around. Tørnquist has gone on many times
about how TSW is like a jigsaw puzzle. But from what I’ve seen so far,
and I’ve seen things that meant I couldn’t leave the studio without
having a black pen with a red light on the end blinked in front of my
eyes, this is for real.

Ragnar explains that while no one will be
forced to delve into the meta-story to be able to play the game –
there’s no obligation to engage in the ARGs, real-world content, and so
on – in the end piecing it together will become unavoidable for anyone
who’s playing, even if it’s entirely passive. As the man in charge puts
it, “You don’t have to give a shit about the story to feel it.”

Each of the three secret societies has one common link: the Council Of
Venice. Who they are, what they’re for, you need to find out. Why are
there the Dragon? Who is in charge of the Illuminati? What is the cause
of the current explosion of “filth” in the world? What is the cause of
the world? Why are there human beings? What killed the dinosaurs? If
ghosts are real, why are they real? >. And how come there are
religions? Everything

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PostSubject: Re: The Secret World (April 2012)   Thu Jul 07, 2011 6:21 am



Funcom's had a busy fortnight, what with Age of Conan's content extravaganza and a few location reveals for The Secret World.
Tonight the Norwegian development firm has taken the wraps off another
spiffy teaser, this time in the form of a new cinematic for its upcoming
conspiracy-horror MMORPG.

The two-minute trailer starts off innocently enough, as a
forlorn-looking barfly fond of cigarettes and strange tricks with pocket
change makes his way from a bar stool to the nearest bathroom. It only
gets weirder from there, and before the clip's running time is up, we've
seen a sackcloth man-creature having trouble with a urinal, lots of
icky tentacles, and some sort of multi-eyed horror from the depths of
hell.

None of this phases our ice-cold protagonist of course, and he even
takes the time to zip his fly while disposing of the baddie in fine
supernatural style. See for yourself after the cut


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PostSubject: Re: The Secret World (April 2012)   Fri Jul 29, 2011 11:12 am

http://www.youtube.com/watch?v=Uk57oisDDJ0

30 min vid with lot of gameplay, explanation, and inside view

Really good watch, makes me wanna play this :P

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PostSubject: Re: The Secret World (April 2012)   Fri Jul 29, 2011 11:55 am

If this is p2p i wouldnt play it ...but if its f2p i would check it out cough
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PostSubject: Re: The Secret World (April 2012)   Fri Jul 29, 2011 4:06 pm

85% chance it's gonna be p2p

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PostSubject: Re: The Secret World (April 2012)   Mon Aug 01, 2011 11:38 am

I'll be sad if this is p2p. It looks so amazing! Also, I think I saw slender man. o.O Creepy.
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PostSubject: Re: The Secret World (April 2012)   Tue Aug 16, 2011 7:07 pm

Funcom announced at Gamescom today that The Secret World is scheduled to launch in April 2012!
Starting August 26, players can register to join upcoming betas through
an interactive social media campaign that will be made available on
the game's official site.



So what are we all going to do for the next eight months? For
starters, we can gather around and watch the fourth Secret World CGI
trailer that was released today.



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PostSubject: Re: The Secret World (April 2012)   Tue Aug 16, 2011 7:07 pm

guess no need worry tsw and swtor will clash date at release now heh

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PostSubject: Re: The Secret World (April 2012)   Wed Aug 17, 2011 12:40 am

I ll probably end up buying the game named in my siggy that releases 1st (& GW2 is 100% buy if it stays b2p)
Then probably switch to whichever releases last after I finish with the 1st one

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PostSubject: Re: The Secret World (April 2012)   Fri Aug 26, 2011 10:21 am

Things are really starting to heat up with Funcom’s The Secret World.
We’ve teamed up with the folks from Oslo to give you the details on how
the beta registration will work and the ARG (Alternate Reality Game)
that goes with it: The Secret War. Essentially, after
signing up for the beta, players will be taken to a portal on the
website that will let them take part in an ongoing struggle between the
game’s three factions: The Dragon, the Illuminati, and the Templars.
Basically Funcom’s out to make sure we’re all in the mood for some
Factional Pride long before the game hits its April 2012 release date.

First
you’ll pick your chosen faction, or take the personality test to decide
if you’re not sure who you should join. When we asked Erling Ellingson
(Funcom’s Director of Communications) about the test, this is what he
had to say:
“The personality test is
basically a way for us to let people get a sense of what secret society
they are most suited to join. It’s not terribly scientific, I don’t
think you could determine that from eight questions anyway, but all the
questions and answers are carefully constructed to make sure they do
indeed push you in a direction. There is a matrix in the background that
compares your answers with the different ideologies and modus operandi
of the secret societies.”

Then
you create a profile for The Secret War and thus sign up for the beta.
You don’t have to do anything else, if you don’t want to, but the game
of “The Secret War” doesn’t end there. The player can score points for
him or herself and also fight to increase the influence of their secret
society by deploying agents, recruiting friends and sharing content.
Erling elaborated:
“In The Secret World
the three different secret societies stand united against the rising
darkness, but divided in the pursuit of power. What this means in
gameplay terms is that players across secret societies can work together
in the PvE parts of the game, but they will fight against each other in
PvP. The secret society gameplay informs every bit of the game, from
PvE to PvP, and your progression through the ranks of your society is
very important.
We have tried to
capture the essence of this in the Secret War experience, where players
will be working towards increasing their secret society’s influence in
the world at the same time as they are climbing the ranks of their
secret society, unlocking great rewards.”
Then there’s the actual
guaranteed beta spot portion, which is tied into the Secret War
experience and its missions. If you reach the highest rank in the
society of your choosing, you’ll get a guaranteed spot in the beta. And
come on… who doesn’t want that?

But
you can also win a trip to Montreal as a part of the ARG’s sweepstakes,
get game specific media unlocked, a signed Collector’s Edition, and
tons of other goodies too which we can’t share more info on just yet or
the Illuminati would kill us. Once you’ve recruited members, you deploy
them as “agents” to the world map (as in our world) wherever your
faction might be “losing” the Secret War. You can earn points,
achievements, and of course the pride of pushing your faction’s agenda
in the war.
I know not everyone likes Facebook here on our forums,
but if you have an account, or want to make a dummy account for this
purpose only, it’s probably worth it. Plus the experience takes
advantage of several nifty social features on Facebook. As Erling told
us, there’s more than just beta access tied to the Secret War:
“The
experience is tightly connected to Facebook, and players can attempt to
recruit their friends to join their secret society. If a friend joins
the same secret society as you belong to, you can then use these as
agents. Agents can be sent to different countries, which will give you
points and also increase your secret society’s influence in that
country. A friend who joins a rival secret society cannot be used as
agents.

Players
can also share assets such as screenshots, artworks, videos and even
exclusive articles that contain (often new!) information about the game.
Sharing assets also gives you points, and increases your secret
society’s influence in the different regions.
The
points that you accumulate will help you reach your next secret society
rank. For each rank you achieve, you unlock rewards that can actually
be used in-game (The Secret World, the MMO itself) when it
launches in April 2012. I don’t want to give too much away (need to keep
some suspense for tomorrow!), but it includes anything from clothing to
weapons. If you reach the highest rank you even receive guaranteed beta
access which means that you are guaranteed to get into the beta at some
point in the process (though it could be any of the beta phases, from
earliest to last).”
In all it seems like a really unique way to
drive hype for the game’s beta application process. I mean we all know
that MMO betas these days are one part testing and ninety-nine parts
marketing, and it’s nice to see Funcom making the whole process more
interesting for the gamers. Instead of just signing up and hoping you
get picked, the Secret War ARG allows you to actively make sure you get
into the beta for an early look, and hey… you may even win a trip to the
Montreal studio and a signed collector’s edition to boot. What else
could you ask for?

The Secret War experience is set to begin tomorrow, Friday, August 26th. Will you be signing up, and if so, for what faction will you fight?

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PostSubject: Re: The Secret World (April 2012)   Sun Aug 28, 2011 10:00 am










Those of you all hot and bothered for the start of The Secret World's beta registration event will need to avail yourselves of a cold shower (or at least a couple of tall, cold adult beverages). Funcom
has announced that its ARG-infused signup event is not quite ready for
prime time, and there's no time table on the rescheduling, either.

A blurb on the game's website delivers the official "we're deeply sorry
for the inconvenience" yada yada and also goes on to say that the
registration for The Secret War event is delayed "until further notice."

We'll keep our eyes peeled, and our heads on a swivel, as it's no doubt the fault of those dastardly Illuminati.

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PostSubject: Re: The Secret World (April 2012)   Mon Aug 29, 2011 6:53 pm



So, the beta phase for The Secret World
is officially open. For real this time, apparently. If you've been
following the game with a microscope and a magnifying glass for the last
few years, you're probably aware that last Saturday's beta registration
"postponement" was some sort of ARG hoax... or was it?

Frankly, who cares, because as of today you can actually register! The
catch is that it requires a Facebook account, so if you're of the
opinion that the ubiquitous social networking site is run by evil
Illuminati operatives hellbent on destroying your privacy and taking
over the free world, well, you're right. But you'll just have to put up
with that if you want to get a free preview of beta test TSW.

If you haven't figured it out yet, this ain't your granddaddy's beta, and admission to Funcom's
horror-conspiracy MMO starts with a personality test, a faction choice,
and all manner of ARG-related shenanigans designed to move the hype
meter into the stratosphere. Head to the game's official website to
check it out.

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PostSubject: Re: The Secret World (April 2012)   Tue Aug 30, 2011 3:24 am

Facebook IS evil.

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PostSubject: Re: The Secret World (April 2012)   Wed Aug 31, 2011 9:42 am

In a brand new post on The Secret World's page, fans are told that
they can sign up for the beta without a Facebook account. Fans merely
have to have a Funcom forum account in order to get on board for the
beta. The Secret War games and activities, however, are excluded from
this method of signing up but does allow players to sign up for the
beta.


Thank you for your interest in becoming a beta tester for The Secret World.

You can either register using the form below, or you can register via
The Secret War experience available here. Through The Secret War
experience you can also take a unique personality test that will
determine what secret society you are most suited to join: the
Illuminati, the Templars or the Dragon.

Read more on The Secret World official site.

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PostSubject: Re: The Secret World (April 2012)   Thu Sep 15, 2011 6:15 am

25









As you may have heard, The Secret World
gathers up modern-day legends and conspiracy theories and asks, "What
if they were all true?" Of course, if these stories were true, then
there would have to be a group of people preventing the world from
crashing down in utter chaos, right? The Secret World has three such groups, in fact: the Illuminati, the Templars, and the Dragon.

That's the big picture, but what about smaller groups? In an interview with The Electric Playground, Lead Content Designer Joel Bylos explains the general idea behind the group dynamics:

We really feel that an MMO is a shared experience, right? It's very important that people work together
to solve these problems. That's the greatest sort of feeling of
achievement: when you work together with other people to overcome
something.
He goes on to say that it may be possible for players with similar
builds to actually be viable even when they're grouped together. He
specifically mentioned a group of all tanks' being able to tackle a
dungeon if they all had a self heal. But how many players are actually in
groups? Bylos says five, and raid groups are 10. No more worrying about
finding those other 30 people you would need for those 40-man dungeons

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PostSubject: Re: The Secret World (April 2012)   Wed Apr 04, 2012 11:35 am

tadaaaaaaaaaaaa you can pre order it now ^^

https://register.thesecretworld.com/signup/ctrl/register/nl/tsw/TSW-PREORDER

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PostSubject: Re: The Secret World (April 2012)   Sun Apr 29, 2012 1:59 pm

=D

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PostSubject: Re: The Secret World (April 2012)   Mon Apr 30, 2012 1:21 am

nice but i hope this network focus on 1 game and not 4 games
that sucks

that means that ea mmorpg we play we lack in players alot
i hope you guys think good what you want

for me is best to focus on 1 game and that we all of this network play together
and not that i play GW2 soon and not many are online becouse they play something els -.-

i rely hate that
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ValKrice
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PostSubject: Re: The Secret World (April 2012)   Wed May 09, 2012 5:04 am

BETA GIVEAWAY

http://asia.gamespot.com/event/codes/secret-world-pc/
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ReAr
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PostSubject: Re: The Secret World (April 2012)   Wed May 09, 2012 1:42 pm

^^

1 game? i Want them all,

So many games soooo little time. (wait no that's women)
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Genlog
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PostSubject: Re: The Secret World (April 2012)   Wed May 09, 2012 1:55 pm

@ReAr wrote:
^^

1 game? i Want them all,

So many games soooo little time. (wait no that's women)

lol but i agree with you to many games so less time -.-
i only wish that alot gone play GW2 like a family

and have a great time :)
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ValKrice
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PostSubject: Re: The Secret World (April 2012)   Sat May 12, 2012 7:00 am

LOL Another Flop. Graphic & Gameplay... at least 5 years behind time. Story...residents evil, Parasite Eve... anyone?

PS.. I thought I was testing 'Shin Megami Tensei: Imagine'.

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Genlog
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PostSubject: Re: The Secret World (April 2012)   Sat May 12, 2012 7:41 am

i saw the life stream but was not rely inpresed by it looks old
game play was also not so great

dosent mater i w8 only for GW2
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Snow
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PostSubject: Re: The Secret World (April 2012)   Thu Nov 29, 2012 7:26 pm

I actually just started up The Secret World myself, 2 days ago
Short term it's very entertaining, no levels, awesome missions, I like the way setting up skills works
Long term I don't think they have it fixed yet, but too soon for me to say, it sure gonna last me a couple of weeks and probably longer

Game has had 4 semi big patches, and working towards next one so great time to start with it
And after pumping 900 hours into GW2 I can use a lil break there ^_^

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Mmos to play or test: ArcheAge - Black Desert - B&S - Wildstar - Everquest Next - Icarus
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